• bombing run in Wes Germ w/ 1 BMB. Send interceptor (1 available)? Purchase is 2 inf 3 art, ACC, 2 FTR, 3 TRN


  • w/ the file.

    US3 combat.tsvg


  • Intercept?


  • sure, intercept with the 1 fighter.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                2 destroyers moved from 60 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                2 carriers moved from 31 Sea Zone to 33 Sea Zone
                3 fighters moved from 31 Sea Zone to Caroline Islands
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Air Battle in Western Germany
                Americans attacks with 1 units heading to Western Germany
                Germans launches 1 interceptors out of Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA guns
                    Bombing raid in Western Germany causes 0 damage total.
                Battle in 42 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 battleship, 2 cruisers, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 49
                    Casualties for Japanese: 1 battleship, 2 cruisers, 1 submarine and 1 transport
                    Casualties for Americans: 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 49
                    Casualties for Japanese: 1 battleship, 2 cruisers, 1 submarine and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Americans
                1 armour moved from Alaska to Western United States
                1 infantry moved from Western United States to Central United States
                1 fighter moved from 42 Sea Zone to Western Australia

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                3 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 fighters and 1 harbour
        Western Australia : 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Kweichow to Szechwan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Kiangsu : 1 flag, 1 infantry
        Jehol : 1 flag, 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 artillery, 1 fighter and 11 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 33 / 36
        Japanese : 53 / 64
        Americans : 50 / 70
        Chinese : 15 / 21
        British : 28 / 34
        UK_Pacific : 6 / 12
        Italians : 15 / 27
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 9 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 33 / 36
        Japanese : 52 / 64
        Americans : 50 / 70
        Chinese : 15 / 21
        British : 31 / 31
        UK_Pacific : 7 / 9
        Italians : 12 / 27
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                3 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour and 3 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 3 infantry
                    French defend with 3 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 3 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 3 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Morocco to Libya
                2 armour moved from Germany to Northern Italy

    Place Units - Italians
                1 submarine and 3 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: ANZAC player Removing units owned by PlayerID named:British from 60 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: ANZAC player Adding units owned by PlayerID named:British to 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer moved from 60 Sea Zone to 42 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                3 fighters moved from Caroline Islands to 49 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 artillery moved from 49 Sea Zone to Solomon Islands

    Combat - ANZAC
                Battle in 49 Sea Zone
                    ANZAC attack with 3 fighters and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Solomon Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                3 fighters moved from 49 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 aaGun and 2 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 1 aaGun and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Solomon Islands : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag,    42 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        49 Sea Zone : 1 transport
        33 Sea Zone : 4 fighters
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 33 / 36
        Japanese : 52 / 64
        Americans : 50 / 70
        Chinese : 15 / 21
        British : 31 / 31
        UK_Pacific : 7 / 9
        Italians : 14 / 24
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Syria : 1 infantry
        96 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 33 / 36
        Japanese : 52 / 64
        Americans : 50 / 70
        Chinese : 15 / 21
        British : 31 / 31
        UK_Pacific : 7 / 9
        Italians : 14 / 24
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
                8 armour and 8 infantry moved from Western Germany to 112 Sea Zone
                8 armour, 1 destroyer, 8 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Norway to 127 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 5 artilleries moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                10 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
                1 armour and 1 infantry moved from 127 Sea Zone to Archangel
                5 armour and 5 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in 127 Sea Zone
                    Germans attack with 1 armour, 1 destroyer, 1 fighter, 1 infantry and 8 transports
                    Russians defend with 1 submarine
                    Germans win with 1 fighter and 8 transports remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                    Germans win with 1 fighter and 8 transports remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 1 armour, 5 artilleries, 1 fighter, 11 infantry and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
                    1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Poland
                    Russians win, taking Novgorod from Russians, taking Nenetsia from Russians, taking Archangel from Russians with 2 aaGuns, 2 armour, 9 artilleries, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
                    Casualties for Germans: 4 artilleries and 11 infantry
                    Casualties for Russians: 2 aaGuns and 5 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 infantry moved from Slovakia Hungary to Romania
                2 aaGuns moved from Slovakia Hungary to Poland
                3 artilleries and 3 infantry moved from Germany to Poland
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 fighter moved from 127 Sea Zone to Karelia
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Poland
                1 fighter moved from Karelia to Finland

    Place Units - Germans
                10 mech_infantrys placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • Pretty messed up.  think I`m going to concede on this one Coorran.


  • OK. I have a feeling you’re holding back… Unleash your wrath upon my units!

    Anyways, I’m always up for another one, but I notice you have several game going on, so maybe you’re tired of training me.

    Just let me know when  you’re ready for our next confrontation. I still need to learn to play Russians.


  • No what has been goin on with me is this was a very busy week.  I had to take a trip for a job interview (got the job!), while maintaining things at my current job.  All my axis and allies attention has been on the tournament game.  The game with you and another one with seththenewb were really awful.  Plus getting used to tripleA has been hard fro me.  I don’t know if maybe i am retarded or something, but I seem to miss things and make mistakes with it, even more than usual.  I’m not a very good player to begin with.  In a few months I will be moving near a larger city (Winnipeg) and I think I might look for some people I can play real games with and stop playing online.

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