Goodnight!
Stalingradski (Axis) v Infrastructure (Allies) A3-G8
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I will roll SZ6 CR for you;
SZ6;
Rolls: 8@2, 2@3; Total Hits: 38@2,: (3, 1, 3, 6, 2, 4, 6, 3)2@3: (6, 2) -
Whatever! :-)
I conveniently forgot.
Japan 21 IPCs. The noose tightens!
Can you adjust on the next map?
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JPN26-5=21.
USA $; 14inf, 1mech, 1aa, 2sub, 2dest, 1tact = 90.
liberate phill.
Novo;
A;
Rolls: 1@3, 1@1; Total Hits: 11@3,: (1)1@1: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6)Timg, Even; w-i
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S - don’t you have the same situation this turn with liberating the Phillipines?
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hillarious.
DO you mind if I change my combat moves slightly in that area only?
to take phil away and to take okinawa instead? -
Okinawa is all yours! 8-)
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CHI $; 2art, 7inf = 29.
CHI:23+6=29.
GBR $; 2DMG, 10inf = 32.
UKP $; 1mech, 3inf = 13.CR:
SZ98;
Rolls: 6@2; Total Hits: 06@2: (4, 4, 3, 5, 4, 3) -
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Italy purchases Destroyer, 5 Infantry = 23 IPCs.
Combat
Walk into Tunis.
SZ93
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (2) -
Italy collects 24 IPCs.
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Please use this map - forgot to place infantry in my capital - changed some NCM -
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ANZ $; 3arm, save2=20.
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Germany 22…
Purchases Armor, Fighter, 4 Mech Infantry, 2 Destroyers, 12 Infantry, Artillery = 88 IPCs.
Combat
SZ110 - I assume no scramble with 9 German fighters attacking -
a Hit
d
Rolls: 1@1; Total Hits: 11@1: (1)SZ105
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (4)Iraq
a 2 Hits +
Rolls: 33@2, 6@3; Total Hits: 1233@2,: (1, 3, 1, 5, 1, 5, 6, 3, 3, 6, 1, 3, 6, 5, 5, 3, 3, 2, 4, 6, 3, 6, 2, 1, 3, 4, 6, 4, 6, 1, 2, 1, 4)6@3: (2, 5, 4, 6, 4, 1)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (3)Novo
a 2 Hits
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)Sikang
a 2 Hits
d
Rolls: 2@2; Total Hits: 02@2: (5, 3)Queensland should have been raided by the Musashi last round…
Rolls: 1@4; Total Hits: 01@4: (5) -
Anzac stays the same. I hoped for 2 IPCs raided.
Germany collects 63 + 29 NO = 92 IPCs.
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Dont have time to check the rule, but i think that if you choose to fight the uk sub in english channel, you cant ignore it, to attack the sub off normandy…
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The rulebook (OOB) clearly states that subs by themselves do not stop enemy movement, nor was there any clarification in the 3.9 rules. I need to appeal to a higher power of some sort.
Unless it’s in a different, accepted FAQ, I performed a legal move. And the LH site has all of the latest updates in 3.9.
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Got the answer from Kreighund. You were right, so it will stay as you had it! I am full of rule errors lately…
The ANZ transport was supposed to go to the line islands. The map crashed on me several times in a row and I seem to have forgotten it, may i fix it?





