Check this link out mate:
UK invasion…a not-so-insane strategy
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Nope: the plan doesn’t require that Russia be restricted (the only “special rule” my group usually plays with is “submarine submerging”). It doesn’t even require that the Germany player do anything unusual other than try to prevent their fleet from being detroyed and to take Africa (2 things they usually try to do anyway). If your fleet does get destroyed, then you can still wait for the Japanese fleet to arrive and then build your transports, although its better to build them piecemeal if possible: also the Japanese will help you take Africa–you must both be working together extremely closely for the plan to work at all. If it doesn’t look like the Allies are playing along you can always pull out of the strategy until the end of turn 2–hell, if the USSR plays super-aggressive on T1 (takes Ukraine or East Europe; gets lucky in the Far East) you shouldn’t even try in the 1st place.
About UK/USA BMRs: while a BMR from UK can indeed make it anywhere in the Med (unless you start taking over large parts of Afica), it might NOT be worth it to them to try. Say you’ve cleared the Med and destroyed their N. Sea fleet round 1: they can indeed sink your TR w/ a BMR but it will in turn be destroyed by your BB. Then no one can get at it till T2 when UK/USA can attempt the same thing: In both cases you’ve used 2 BMRS just to prevent any more troops arriving in Africa where there could already concievably be enough for victory anyway. If they are really coming at you hard, consider keeping your fleet in the Eastern Med and placing your South Europe AA gun in Eastern Europe (if you know you can hold it). Now a UK BMR has to run through flak to hit your TR(s), and any Allied planes in Karelia–well, they’ll kill you, but at least they aren’t in UK! It would be real sweet of the USSR player to help you as UK by landing his precious fighters in UK, but let’s be realistic–1st he’d have to suggest you fly your own FGTRs in Karelia out and if you had none there to begin with I don’t think he’d help you at all unless it was looking REAL BAD. Remember USSR generally NEEDS those FGTR’s to launch attacks. This is getting hella long so I’ll shut up :grin:!
Thanks for the comment! Keep 'em comin!Ozone27
[ This Message was edited by: Ozone27 on 2002-02-05 09:47 ]
[ This Message was edited by: Ozone27 on 2002-02-05 09:49 ]
[ This Message was edited by: Ozone27 on 2002-02-05 09:58 ]
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bump…
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Hella bump
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Do do do do tha bumpty bump
Do do do tha bumpty bump…
Ozone27
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Interesting Strategy that might work.
My only worry would be that on UKT1 an AC is purchased and USA lands 2 FGT’s on it. Thus, with UK prviding protection in the Atlantic, USA pumps TRN’s into UK SZ. As you haven’t done “pearl Harbour”, by UST3 the US fleet is in the UK SZ as well. When the Jap fleet gets there you’ll be facing 1 BB (US), 1 AC (US), 1 AC (UK) at least as captial ships, add in say 1 TRN (RUS), 1 SUB (RUS), and maybe 3 TRN (UK) and 5 TRN (US) which I find average for the end of US T3 in UK SZ, we have a total of 3 capital ships, and 10 fodders. Note I haven’t included FGT’s in this summation, of which there can be a total of 4 on the fleet.
Thus, the japanese fleet of 2 BB, 1 AC, 1? TRN + say the maximum 5 FGT’s and 1 BMB will only score evens (ie 50% win) against the fleet. This is with no FGT’s landed on the carriers.
If I were the allies I think I would probably see this attack coming, and keep 4 FGT’s on the fleet, making the attack unlikely to succeed.
However, if you count up the IPC’s axis would control:
Europe = 30 - 2 NOR, - 3 UKR = 25
Africa = 12 (if madagascar taken as well)
Japan = 25
Aquisitions in Asia: 19 (all territories to Moscow)
Aquisitions in the Pacific: 2(Australia)Total = 83
Now, wouldn’t that japanese fleet be better used taking and holding NZ or Hawaii (or both) and claiming a M84 victory?
Cheers
Stu
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Yes, I think that if Japan does not Pearl Harbor in T1, America will move its fleet to the Atlantic. THis will make things very tough for the Axis Players. Also no that you mention it, I don’t think that a Economic Victory could be the way to go.
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HOLY post!
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Wow Sud, Good =)
He’s basically said it all, including reciting about 10 pages of the dictionary. You don’t account for America in your strategy, including the 1 Transport, 1 Battleship, 1 Sub, 1 AC, and 1 Fighter which will now be in the Atlantic.
Your also using ICs to get troops into Asia, and pretty much discounting it. This is a huge boost to russia. Russia will be beating down on the German lines, probably sitting in Eastern Europe. Africa will die fast, as any smart player would never let the German Med fleet live.
“History is just a set of lies agreed upon”
- Emperor Napoleon Bonaparte
“Two roads diverged in a wood, and I, I took the one less traveled by. And that has made all the difference”
- Robert Frost
[ This Message was edited by: Yanny on 2002-03-21 19:28 ]
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Nice post SUD.
Congratson finally registering :smile:Really interesting post.
I agree on the bidding thing, we’ve just started playing with bids, after a year off non-axis victories. only a few due to lucky dice and coincidences. -
SUD: I don’t think your critique is overly harsh–just realistic. You make good points. Here are my answers to your questions:
1.) I can’t.
2.) UK and USA can do that, but the German and Japanese fleets could combine by T3, so their planes (and TRs) could be facing a combined fleet by G4. I would not build SUBs as Germany because the point is the invasion of UK, therefore I would have a couple of TRs to throw their measly “1” counterrattacks in at the planes. And as stated its not total loss if the German fleet IS destroyed–its just a major setback until the Japanese fleet can come in to protect a new build. If Germany thinks UK will attack his fleet, and sink it, he shouldn’t be building ships at all until the Japanese arrive.
As for moving the fleet, the strategy depends on a main deployment of USA forces in the Pacific; pure and simple. The Japanese and Germans can deal with the UK in the Atlantic, but if the Americans shuttle their entire fleet East, that will be a problem…that is where swiftness of maneuver comes in. The attack on UK must come quickly enough that USA only sees it happening when its too late. The attack is a gamble because it can pretty much only happen once–the USA will probably come in to help their next move.3.) Of course I can do nothing. My large numbers of German TRs and INF can help, but basically if its Africa USA is determined to have, its theirs (at least until the Japs conquer Asia) But check this out:
In your argument you have done a very good job of preventing an Axis invasion of UK from occurring. But you have utilized ABSOLUTELY OVERWHELMING force (transferred the entire USA fleet to the Atlantic, abandoned India and spent UK’s money on an CV and fleet, and amassed a HUGE assault force for Africa and /or Western Europe) to accomplish this. I can only surmise you deployed your forces thus because you KNEW the Japanese were going to transfer 1/2 their fleet to the Mediterranean. Look at the Axis deployment T1. Why would the USA player, facing a totally undamaged Japanese fleet in the Pacific, simply ignore them and transfer their whole fleet to face Germany–which as you have pointed out has virtually NO fleet at all!? Especially when the UK has already built a CV (and presumably TRs and FTRs) at the expense of an Indian IC.
Also, I don’t see why its so impossible for Japan to make any headway against USSR in this strategy. The situation is basically the same as “normal” (that is per “Pearl Harbor T1”) for Japan except that the USA fleet remains intact and that Japan must build a CV to regain parity in Pacific fleet units. T3 Japan can slap down an IC in Manchuria or India and just start beating on USSR as “usual”. And one could argue that by moving the entire US fleet to the Atlantic (where I submit they are doing no good in a normal game), you have actually helped the Japanese by removing all threat against them in the Pacific and allowing them to concentrate fully on helping Germany (and picking on USSR).
My point is simply this–this strategy is not one to be used on someone who sees it coming. You have fully illustrated this point in your reply. However, if USA (and UK) moved in the manner you described T1, I would recommend to the Axis to “bail out” of the maneuver and head straight for USSR little the worse for wear–its obvious the Allies have anticipated (wink, wink) the whole strategy…
On a side note: No–my buddies and I do not yet play using bidding rules. Nor do we use Russia Restricted. And yet our games have not stagnated into endless repetition where the same tired strategies are used over and over again. Possibly this is because we are inexperienced newbies… I prefer to think we are just “imaginative”…
:grin:
Ozone27
[ This Message was edited by: Ozone27 on 2002-03-22 18:34 ]
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As Germany have you tried building and IC in Western Europe? That would allow you to build directly into the English Channel assuming you’re playing with Second Edition (?) where you can’t blockade port cities. However, that is 15 IPCs, so it might be too much of a burden. Just my thoughts.
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SUD: On G2 why didn’t the Germans attack the AC, 2ftrs, and transport with its 4 planes and a bomber. This seems like the logical move to me. Waiting to G4 when the whole fleet is together to take action makes no sense. Plus why did you have germany buy 2 subs?
Overall I think Ozone’s strategy would make more sense to hit Hawaii and maybe Mexico on the way though the panama canal to the atlantic; killing the entire US fleet if possible.
If the UK builds an AC on UK1 rather than a IC in India, then operation Sea Lion has no chance because all UK production will come out of the UK.
If the UK builds an IC in India, however, then the UK must spend money to protect that investment which mean a weaker UK mainland. Also I think the mere threat of a UK invasion is as valuable as the invasion itself since it forces the UK player to buy and place units in the UK rather than building in India or shipping stuff off to Karelia where the battles are really taking place.
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Panama might be a reanonable target
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I agree. The US Fleet must be taken out in T1. It’ll prove too much of a thorn otherwise.
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Something to consider:
A Japanese airforce stationed in Alaska can hit the UK seazone and land in Western Europe. I think this is a good way to smackdown a British/US fleet and provide extra defense for Germany to boot.
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Wow I never thought of that. The only problem is that it the Zeros can only go as far as the English Channel. It takes 5 movements in order to reach Western Europe. However it does give Japan the element of surprise when making a mad dash to the Atlantic supported by CVs.
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Actually, Western Canada is connected to the Seazone above Eastern Canada. Its mentioned in the rules addendum for 2nd Edition at least. That makes it 4 spaces from Alaska to Western Europe. :smile: So let’s go kick some Allied butt!
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No, the rules state that you can land/pickup troops from the Eastern Canada Seazone. This does not mean you can cross from Alaska to Eastern Canada.
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Yanny, you don’t need to go from Alaska to the East Canada SeaZone for this trick to work. The planes start in Alaska and then move: Western Canada->East Canada SZ (Hudson Bay?) -> UK SZ (Attack) -> Western Europe = 4 spaces.
Unfortunately, this only works in the 2nd edition rules. The 3rd edition rules say that Western canada is no longer connected to the Easy Canada SZ. Bummer. Of course that jkust means Japan has to base its airforce in Western Canada, which is certainly doable, and would be highly entertaining.
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Plus an invasion by the Japanese onto American soil would take some of America’s attention from the Atlantic to the Pacific.