@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
G40 Alpha +2 Axis (MKP & Alsch) vs Allies (Cymru, Ghr2, GI Joe)
-
TEAMS-
Germany/Italy - MKP
Russia - Cymru
Japan - Alsch
USA - Ghr2
UK - Gi JoeSorry about the wait folks. Munich was a great time!
-
Here is the map at start:
I don’t know if we want to wait for everyone to post here or not? I think I can do my opening moves without strategizing much w/ Japan ^^
but I’m not sure if everyone else is ready?
-
Present…
-
I’m good.
-
Oke, i’m fine.
-
Does anyone know if Ghr2 is still going to play?
-
I say go ahead and start, and we’ll see when we get to US1.
-
Very well…
Germany 1:
30 IPCs
Purchase–
1 cv 1 dd 1 ss save 0
Combat Moves–
1 ss SZ 103 > SZ 91
1 ss SZ 108 > SZ 106
1 ss SZ 117 > SZ 106SZ 111
1 ss SZ 118
1 ss SZ 124
1 ftr NOR
1 tac 1 bmr GERSZ 113
1 bb 1 ca SZ 112
1 ftr POLWFR
3 inf 1 art 2 arm 1 ftr HOLFRA
3 inf 4 mech 1 art 3 tac 2 ftr
1 tac POL
1 inf 1 art 1 arm HOLYUGO
6 inf 2 art SGR
2 inf 1 arm HUN
1 inf 1 arm ROM
1 arm POL1 inf ROM > BUL
1 inf NOR > FINScramble orders needed for SZ 111
-
Fighters stay on the ground during this attack in z111. :-D
-
SZ 91
A 1 ss ten shots
Rolls: 10@2; Total Hits: 410@2: (4, 6, 4, 4, 1, 2, 6, 6, 1, 1)D 1 ca ten shots
Rolls: 10@3; Total Hits: 510@3: (2, 1, 5, 3, 5, 3, 4, 6, 6, 2)sub has first strike
-
SZ 106
A 2 ss
Rolls: 2@2; Total Hits: 02@2: (6, 4)D 1 dd
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ 106 r2
A 2 ss
Rolls: 2@2; Total Hits: 02@2: (4, 6)D 1 dd
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ 106 r3
A 1 ss
Rolls: 1@2; Total Hits: 01@2: (6)D 1 dd
Rolls: 1@2; Total Hits: 11@2: (1) -
fuck me
-
Whatever… we’ll see how the rest of the round goes…
SZ 111
A 2 ss 1 ftr 1 tac 1 bmr
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (4, 2)1@3: (5)2@4: (1, 2)D 1 dd 1 bb
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4) -
SZ 112
A 1 ftr 1 ca 1 bb
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 1)1@4: (6)D 2 ca
Rolls: 2@3; Total Hits: 12@3: (3, 5) -
WFR
A 3 inf 1 art 2 arm 1 ftr
Rolls: 2@1 2@2 3@3; Total Hits: 02@1: (6, 6)2@2: (5, 4)3@3: (5, 5, 5)D 2 inf 1 arm 1 ftr
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 5)1@3: (2)1@4: (2) -
WFR r2
A 1 art 2 arm 1 ftr
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (1, 5, 3)D 2 inf 1 arm 1 ftr
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (2, 5)1@3: (5)1@4: (5)this is not fair…
-
WFR r3
A 2 arm 1 ftr
Rolls: 3@3; Total Hits: 13@3: (4, 4, 3)D 1 arm 1 ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3) -
WFR r4
A 1 arm 1 ftr
Rolls: 2@3; Total Hits: 22@3: (3, 1)D 1 ftr
Rolls: 1@4; Total Hits: 11@4: (1)





