• I have seen an interesting strategy that works better than it should.  Assuming that Japan is Russia focused, and does not threaten an attack on the US (which should happen in most cases), US builds bombers with a research roll for heavy bombers, when possible.  Then every turn land bombers in Eng and StratBomb germany.  By US3 you are taking an avg of 15IPC from germany every turn, and 6 more every turn after that.  Once you hit your research roll, you double it, which is absolutely devestating to Germany.  But even if you never do, you are taking on avg half of germany’s IPC every turn by US4 or maybe even US3 if the afrika corp is struggling.  This is more than enough to crack an already weak germany, or grind a strong german offense into defensive mode.


  • I think that strategic bombing sound better than its work.

    You should consider that strategic bombing raid damage are capped to the income value of the the territory that contains the attacked IC. From England is possible to attack the German IC, and the maxim damage per turn is 10. If we consider also the UK Bomber in the operation then the maximum damage is 6 (maximum damage for the UK bombing) plus 10 (if USA buy another Bomber), then 16.
    To increase damage done to Germany is necessary to attack also Southern Europe IC and this means you need to conquer at least Algeria and make it a safe place for bombers to stay. This may bring the total maximum damage to 22.

    However the expected damage of this four (1 UK and 3 USA) bombers is 3.5 then … about 14 IPC of damage on average.

    Statistic is useful to work with a lot of dice not only one single dice rolled at time, which result is less “predictable”.
    Usually I do not like to have all the USA war effort appointed on single die roll. If you roll always 6s on the bombing run you really damage Germany. But it is similar to have an army composed only of infantry hoping to roll always 1s when attacking.

    Summarizing: strategic bombing is a complementary option for USA to hinder German economic effort, and when Bombers hit hard they really decrease German Army strength, that should always be paired with a main strategy effort to bring troops to Europe or Asia.


  • @Shiftone85:

    I have seen an interesting strategy that works better than it should.  Assuming that Japan is Russia focused, and does not threaten an attack on the US (which should happen in most cases), US builds bombers with a research roll for heavy bombers, when possible.  Then every turn land bombers in Eng and StratBomb germany.  By US3 you are taking an avg of 15IPC from germany every turn, and 6 more every turn after that.  Once you hit your research roll, you double it, which is absolutely devestating to Germany.  But even if you never do, you are taking on avg half of germany’s IPC every turn by US4 or maybe even US3 if the afrika corp is struggling.  This is more than enough to crack an already weak germany, or grind a strong german offense into defensive mode.

    yes, but this how you practicaly loose Africa, Germany expands over not just British but Soviet territories( not just expanding its economy, but decreasing the allied) + the bom.thing  takes time to start bringing results

    and there are no Superfortresses anymore, with them its anothers story

    this bom. can be shot, and altough this strategy can seem very strong, i wouldnt evaluate it that way

    plus, it seems like a non-interesting and non-creative solution

    but it has its + too, agree with Romulus, it can be very good when being supplementation to the American navy/land forces

  • 2007 AAR League

    If you’re going to play with Tech, then Rockets are a better option, especially if all three allies have that Tech.


  • Rockets are better for Germany (it has 3 aa guns and 3 enemy ICs at hand). For allies, it’s too slow prepare the setup, and Soviets should not roll for tech, maybe even UK shouldn’t


  • agree with folk here

    if playing WD

    German Rockets are far the best WD

    would suggest taking ˝German Rockets˝ into serious consideration

  • 2007 AAR League

    Given the choice of Tech development for US, Rockets are better than Heavy Bombers, both tech’s cost the same to develope.  Under LHTR 2.0 Heavy Bombers roll 2 dice and select the best of the 2 dice for damage.  Given the fact that bombers can be shot down, and their damage is only slightly better than rockets, it makes since to go for rockets.  US can place a Rocket in range of Germany on US1.  The cost to build additional bombers is $15, AA are $5.


  • If you plan to attack Japan as US, perhaps you can build carriers, fighters and go for long range. Watch your japanese go nuts as you then threaten his outer sea(SZ 60), plus your fighters are quicker on Russian soil.
    Personally, Rockets seem like a waste of IPC’s to me.


  • I agree with Emperor Mollari regarding the rockets, using LHTR 2.0. With OOB Heavy bomber are more dangerous and useful also for “conventional” attacks.
    For sure rockets are a more effective way to SBR. But Heavy bomber may be used also to support land unit attacks.

    I think that the usefulness of a Weapon Developement is also related to the number of unit available that can benefit from the improvement and also the number of time that such units use the improvement.
    Having super submarine and no submarine… is not so great. Similarly, having super submarine and no opponent ships … is no so useful.

    But Funcioneta makes a good point: Russia and UK have slightly difficult to spare IPCs from production to be used in Weapons Development.


  • @Emperor:

    Given the choice of Tech development for US, Rockets are better than Heavy Bombers, both tech’s cost the same to develope.  Under LHTR 2.0 Heavy Bombers roll 2 dice and select the best of the 2 dice for damage.  Given the fact that bombers can be shot down, and their damage is only slightly better than rockets, it makes since to go for rockets.  US can place a Rocket in range of Germany on US1.  The cost to build additional bombers is $15, AA are $5.

    Heavy bombers suck then. it only improves your attack for a bomber from 2/3 to 8/9. so that it increase a unit with a good shot at hitting anyway and used sparingly by 22.2% if it affected infantry instead then it would be great.


  • Has anyone ever tried a strategy where you go roughly 1/3 income towards Japan and 2/3 income towards Germany? This would probably be ideal if Pearl went bad or didn’t go at all. I’ve always wanted to try this, but haven’t got the chance yet.

  • 2007 AAR League

    @Hauptmann-Jager:

    Has anyone ever tried a strategy where you go roughly 1/3 income towards Japan and 2/3 income towards Germany? This would probably be ideal if Pearl went bad or didn’t go at all. I’ve always wanted to try this, but haven’t got the chance yet.

    IMO this is not a good strategy, at 1/3 US can only place 1 ship or a plane against Japan each turn, this does nothing to hinder Japan’s efforts in Asia.  There is a strategy I’ve had success with called SJF (Slow Japan First), US spends 2/3 income against japan (this nearly matches Japan’s income), Japan is forced to counter US builds and has little left over for their effort in Mainland Asia.  UK, and Russia focus on Germany with 1/3 support from US.


  • I usually start shipping troops and a small fleet to africa to threaten the underbelly of Europe, building up enough forces over several turns to eventually launch a strike or reinforce WEU.  At the same time I am slowly building a navy in the Pacific to make sure Japan doesnt go unchecked, and maybe if japan has their navy out of the way I will build a transport and take borneo, just to be an annoyance.

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