Just bought this version and think its pretty good.
KGF is the best strategy in this game by far. The Soviets should pull all their eastern infantry first turn into Yakut providing a large 10 infantry stack easily defensible by adding roving defense from fighters or the odd armour.
Russia attacks WR with almost everything, leaving 5 inf in caucaus(pull back two inf from east, raise 4 infant and place at end of turn creating 9 men and 2 ftr defense)and Belorussia with two ftr and 2 inf leaving 1 behind to prevent a blitz, eliminating important fodder for germany and creating a pyhric victory for Germany because they will attack one of the two large build ups and possibly even losing if dice go bad. Russia can then cut off the force, expand and counterattack eliminating a large chunk of G armour.
The british sacrifice india and pull back to africa with their navy, securing the mediteranean and build a complex in egypt, securing englands holdings in africa and supporting the southern defense of russia through transjordan/persia, this also threatens germany’s underbelly and takes away German IPCs permanently from northern africa.
The US concentrates on a navy bridge with two parts to bridge between eastern canada and western europe. Half way through this phase, the UK can clean out Norway but not take and the US takes it on turn 3 and builds a complex in norway turn 4. By turn four you should be able to have an untouchable allied combined fleet with the UK and US being able to land 4 trans/turn on west europe. This could happen quicker depending on losses in the first turn because this plan is based on losing all allied naval pieces turn 1 except for the british battleship and transport (reinforced by russia sub)which should survive against one ftr and sub. This has worked very well for me.
Strategic bombing quest.
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Just played my first game of AA last night, and are slowly getting the hang of things. Couple questions though.
In strategic bombing, if the AA guns miss, and the bomber rolls to see how much damage is done to the factory, does he get to keep doing this? Or does he get to keep rolling until he does max damage?
Also, if a group of planes is doing a land attack on say, tanks in a territory with AA guns, do we roll for the AA guns before every attack?
Thanks!
Jive
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Hey Jive
If the AA gun misses the Bomber, the bomber rolls 1 die and that damage is applied to the factory. It is a one round attack. The bombing mission is done.
AA guns always only fire once, at the beginning of combat. One die per attacking plane. After that they are ignored for the rest of combat.
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Just played my first game of AA last night, and are slowly getting the hang of things. Couple questions though.
In strategic bombing, if the AA guns miss, and the bomber rolls to see how much damage is done to the factory, does he get to keep doing this? Or does he get to keep rolling until he does max damage?
You roll 1 die for each bomber that survived the AA Gun once
Also, if a group of planes is doing a land attack on say, tanks in a territory with AA guns, do we roll for the AA guns before every attack?
Thanks!
Jive
You also just roll once before any attacks are made. If you have both fighters and bombers on the group of planes then roll separately for each.
No problem :)





