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    Posts made by ZimZaxZeo

    • RE: !BORNEO!

      Commissar Adam:

      Trihero is discussing the options from JAPAN’s point of view - - the 1inf 1arm are Japanese units landing vs. the 2inf that may have survived the UK invasion of Borneo.

      Anyway this is certainly a provocative use of the UK southern fleets.  The 4ipcs makes it front-page news that Japan must immediately respond to, and anything he has to divert TPs to will delay his expansion in Asia.  Interesting!

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • RE: Distance on the board.

      Yes - - it takes 6 steps to go from Wake to Okinawa to Wake.  A Bmr can do it, which is another reason a Bmr costs more than a Ftr.

      Also - - this points to the huge advantage of Carrier-based Ftrs!  A CV-based Ftr in the Wake sz gets to hit Okinawa in just 2 steps (1st step is sz51 to sz58).  The Ftr could make that combat move, then after its 3rd step (from Okinawa back to sz58) land on a CV in any of the 4 surrounding szones: 49, 50, 51, or 60.  Pretty good day’s work for the Ftr.

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • RE: Need Help Defending Germany Against UK Strategic Bombing

      Rockets would give him a taste!  (but rolling for them might turn out expensive!)

      Ftrs do not defend vs. SBR in AARevised!!

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • RE: Where can we play online? any online server? (like zone?)

      Definitely  😄  It is too simple, really - - and the dicey is great!  Plus the players (mostly :evil:) !! :lol:

      posted in Player Locator
      Z
      ZimZaxZeo
    • Want some good AAR Tournament play?

      Come on now and sign up!  See the posting in the “Events” thread under “Finding Players” and let’s get rolling!!  A&A Revised rocks, and this tournament will be a blast!

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • AARevised Tourney coming up NOW!

      Hey fans of A&A Revised (aka A&A 2004) we are getting up an Easy-to-Use, Free, Friendly tournament to start within the next few weeks (today is Armistice/Veterans Day 11-11-05) at WarGamersMemberClub: http://p201.ezboard.com/bwargamersclub

      Everyone WELCOME!

      This will be a Mapview, email-based tourney.  Believe me, it’s so easy to use even I can make it work!  (My ID at WGMC is “Caledonia Slim.”)

      The Tournament discussion and Sign-Up thread is under “Suggestions and Discussion” here:
      http://p201.ezboard.com/fwargamersclubfrm11.showMessage?topicID=8.topic

      For the very easy-to-use gameplay tools, go here you will see “Games Supported”:
      http://p201.ezboard.com/fwargamersclubfrm10
      and under that you will see “Axis&Allies Revised”:

      http://p201.ezboard.com/fwargamersclubfrm10.showMessage?topicID=1.topic

      This post gives links to the tools you need to play A&ARevised with the Mapview system, very easy to use by email, with an online diceroller.  Also there is a link to the generally accepted rulebook (LHTR1.1 which stands for Larry Harris Tournament Rules 1.1)…the rules are clear, make for good gaming, with plenty of options suggested.

      See you soon!

      posted in Events
      Z
      ZimZaxZeo
    • RE: Where can we play online? any online server? (like zone?)

      Kull, you’ve got to go into the Mapview folder on your pc (it’ll probably be in MotCreations folder within Program Files folder) and drop the modules into the “usermods” folder.  The fresh modules should show up when you open a Mapview and select the “New Game” choice from the File menu.

      Good luck! - - and hey, we’re looking to get a little tournament started over at WGMC - - check out the “Suggestions and Discussion” thread!!

      posted in Player Locator
      Z
      ZimZaxZeo
    • RE: Battleships, AA guns and Opening fire step.

      SUBS are different in this way from AAG/BB.  SUBS fire in the opening phase (prior to all other combat units) of EACH round of a combat.  Both defending and attacking subs do this.

      The other thing different between Subs and AAG/BB is:  when the Sub scores a hit, the hit unit is removed before firing back UNLESS the enemy has a DD present - - the presence of a Destroyer defeats the first-strike capability, whether Sub is attacking or defending.

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • RE: Need Help Defending Germany Against UK Strategic Bombing

      Dude, sooner or later he is going to lose at least one of those 15-ipc Bmrs to your AAGuns, right?  You are making sure the AAGuns roll before the Bmrs roll, ey!?

      If all else fails, trying rolling for ROCKETS and give him a taste of his own medicine!!

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • RE: Best Position…

      Let’s see:

      1. JAPAN
      2. USA
      3. UK
      4. SOV
      5. GER

      4 and 5 are the most hemmed in.  The other 3 are all Naval Powers!!  It’s a watery world.  I might switch 1 and 2, because the North American redoubt is the one nearly unassailable position on the board - - Japan is more vulnerable.  But Japan is much more FUN to play!!

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • RE: Where can we play online? any online server? (like zone?)

      By the way, over there my handle is: CaledoniaSlim.

      Let’s play!! Register (free) and sign up under “Opponents Wanted” thread.
      We can start anything from a 2-player to 5-player game of AARevised (A&A 2004).

      posted in Player Locator
      Z
      ZimZaxZeo
    • RE: Where can we play online? any online server? (like zone?)

      Hey guys,
      Here is a good club - WarGamers Member Club:
      http://p201.ezboard.com/bwargamersclub

      It is free and friendly, and if you go here you will see “Games Supported”:
      http://p201.ezboard.com/fwargamersclubfrm10

      Under that you will see “Axis&Allies Revised”:
      http://p201.ezboard.com/fwargamersclubfrm10.showMessage?topicID=1.topic
      This post gives links to the tools you need to play A&ARevised (A&A 2004) with the Mapview system, very easy to use by email, with an online diceroller.  Also there is a link to the generally accepted rulebook (LHTR1.1 which stands for Larry Harris Tournament Rules 1.1)…the rules are clear, make for good gaming, with plenty of options if you like.

      I like playing with the Mapview system, especially A&AR, and there is a fine bunch of gamers at WGMC but of course we could use some fresh players!!  Oh, and if you have an interest in AAPacific, that is where these guys really started, at their website www.days-of-infamy.com

      cheers

      posted in Player Locator
      Z
      ZimZaxZeo
    • RE: Importance of india

      Mr. G:
      A. Russia NEEDS its fighters and tanks for a counterattack on the germans if not for just plain old defense on the Western front

      B. Japan can easily build an IC in Kwangtung and shift all of its naval and airpower against India

      C. India isn’t worth holding because when it falls there is a Jap IC 2 spaces away from Caucuses…not good…

      Mr. G, you and the other posters here all have some good ideas. But I have seen some different outcomes, depending on a range of outcomes.
      I don’t have much experience with Revised, but we do have a 5-player game going using LHTR 1.1 (Larry Harris Tournament Rules) and the Brits got Colonial Garrison for their NA – we each got one NA. Anyway, regarding your points
      A: Russia has been able to help retake and hold the IC in India, and even launch an attack into FIC, and still balance the Germans into a stalemate (at least through G4). All this without the US contributing an IC in Sinkiang. In other words, we Allies have only half an Asian Wall, and it has been working.

      B: Because we have given Japan so much trouble with India, and kept his forces very thin in China and FIC, he hasn’t risked building that IC in Kwangtung. Maybe he will on J4, but then forces built there couldn’t threaten Moscow until J9! If it wasn’t for the UK forces coming from that India IC, helped by Russian armor, he probably could have plunked in a Kwangtung IC quicker.

      C. India can be worth retaking, reinforcing and holding, because: once Germany has been eliminated from Middle East, then India can form the strong point on the southern flank for Russia – helping secure Caucasus and forcing the Japanese to plow up the middle. And typically Japan will have already burned a bunch of forces trying to take India (that AAGun took out 2Ftrs so far), so even without another Allied IC in the middle, his Asian offensive will be lighter.

      Anyway what’s great about AAR is the incredible flexibility and all the options. Not to mention those 3-3 tanks! A much better investment now, and less reason to hold them back from attacking, even for Russia.

      posted in Axis & Allies Revised Edition
      Z
      ZimZaxZeo
    • RE: The eternal poll: Who does the game favour?

      Judging by your poll results, players find the game with a reasonable range of being balanced. Probably explains why it’s a good, popular game!

      I agree with both cystic crypt and Jennifer - - except I would bump the delimiter up to round 6 or 7. In my experience, with determined (and lucky) efforts in the Atlantic the Axis can hold off UK/US efforts that long in case its first strike into Moscow falters and it needs a second wave to succeed.

      posted in Axis & Allies Europe
      Z
      ZimZaxZeo
    • RE: Is the new "Lord of the Rings" RISK any good???

      Sure, it’s based on Middle Earth, D-fish!

      One caveat: the first edition, called LOTR Risk, does not include Gondor or Mordor. (Think of it as the Two Towers edition.) Some fans are teed off about this, but I would say the game plays well. The latest version, called LOTR Risk Trilogy Edition, includes those two regions, plus a third additional area (Horvath or something, to the south of Gondor & Mordor) for a total of nine regions of varying values.

      Some of the extra-army (they are called battalions, rather than armies, while the entire force you command is your army) bonus amounts earned by playing adventure cards differ depending on whether the player is evil or good. It seems to based on whether the “power site” associated with the card lies in a territory generally considered more on the good side or evil side of the board.

      posted in Other Games
      Z
      ZimZaxZeo
    • RE: The correct 1st turn use of the German Mediterranean Fleet

      Herr Guderian, I like your ideas – but what about that pesky Brit task force in the E. Med? Do you divert air power to take it out? Ignore it?

      If you don’t take them out, it seems to me you must be willing to withdraw your Tunisia forces westward across toward Morocco – or hurl them without support against the Brits coming from Egypt and the Middle East.

      If Tommy keeps his Malta Ftr active in the Med, teamed up with naval and land units, he could make rawthuh a mess of things in southern Europe, no?

      posted in Axis & Allies Europe
      Z
      ZimZaxZeo
    • RE: Is the new "Lord of the Rings" RISK any good???

      Here’s the deal:

      Original Risk takes place in “flatland” where you build up massive border forces, and slog around hurling dice for three hours. Plenty of fun, even if two-dimensional – and no time or turn limit.

      Risk 2210AD is like Risk the way the Fantastic Four would play it: you’ve got three dimensions, with undersea and lunar territories creating leaks, holes and backdoors all through your empires. Plus you havea choice of five Commanders, each of which uses 8-sided dice, employs special powers via a separate card deck, etc. This game is a total blast, and full of surprises. And you play against a five-turn limit, so players are encouraged to take major gambles.

      Risk Lord of the Rings is somewhere in between. There is a turn limit, but it changes as players use certain power cards. The game takes us back to the “flatland” of Risk – but there is a deck of surprise (“Adventure”) cards that serve as motivators to take big gambles and not just sit and build up border forces around a region (continent). You don’t get omnipotent, specialized Commanders, but you do get a Leader who adds punch to your combat, and who is essential to gaining victory points. Plus, there are differences to playing an Evil army vs. a Good army. The map is pretty well done – although we wish it was bigger, my precious…

      posted in Other Games
      Z
      ZimZaxZeo
    • RE: Greatest WWII Generals

      Nobody rooting for Ike, ey?

      All DDE did was marshall the combined forces of dozens of nations in every theater of the globe, besting all opposing armed forces and their officers, not to mention keeping all his feuding allied egomaniacs from undercutting the main effort. Oh, and he led the winning side all the way, to the terms of unconditional surrender everywhere.

      By the way, no Japanese on the list? Too bad, I guess Yamamoto stank up the place pretty bad at Midway, huh?

      posted in General Discussion
      Z
      ZimZaxZeo
    • RE: The correct way to play the US

      I would say the landing in France or Germany is the ultimate priority.

      Along the way, US needs to:

      send Ftrs to SOV,

      help UK open the convoys,

      harrass in the Med only to the extent that it doesn’t detract from the weight of the pending D-Day invasions,

      and maybe strategic bomb – if Axis doesn’t have more than 1 or 2 Ftrs in Germany and there are no other opportune targets for the Bmrs.

      The UK and US really are in supporting roles until the main event of D-Day. Even if they are pressing Axis hard by opening up Scandinavia, putting up a fight across North Africa, and maybe hitting Italy. The real contest most of the time – and the real ticking clock in the game – is on the ground between SOV and Axis: how many turns until Moscow is under the gun.

      posted in Axis & Allies Europe
      Z
      ZimZaxZeo
    • RE: 1000th registered visitor…

      Three cheers for Yanny!
      He’s as sticky as they come…

      posted in Website/Forum Discussion
      Z
      ZimZaxZeo
    • RE: Six participants in the real D-Day

      To fight for liberation alongside brothers and colleagues and even see a new nation start to take shape must have been an amazing course of life!

      posted in General Discussion
      Z
      ZimZaxZeo
    • RE: Six participants in the real D-Day

      @EmuGod:

      My grandfather fought at D-Day as a member of the Brit’s Jewish Brigade.

      Like, wow. What tales has he told you? (I’m hoping he is living…?)

      posted in General Discussion
      Z
      ZimZaxZeo
    • RE: …and from the "Build a Better Mousetrap Category"

      That’s the last beetle from South / Central American production – they are still being manufactured in Europe as far as I know.

      posted in General Discussion
      Z
      ZimZaxZeo
    • RE: Warrior Politics; A new philosophy

      Yeah, brudda F_alk, it’s mutual.

      Now, I dig your logic … and I would add simply that the people of the American nation either have to be for democracy, and this can only be universal democracy, or they have to be against it. Perhaps this Kaplan is using some seige mentality “warrior” reasoning that prefers to avoid messy things like differences of opinion between nations, in favor of having a nice, neat, manageable world where the US gets all the goodies while five billion other people can live under dictators and totalitarian regimes.

      By the way, the biggest democracy, and arguably one of the most tolerant nation states in the world is India. (While much is made of Muslim-Hindu violence, many high offices are held by Muslims in this majority-Hindu land, for instance.) I’m sure it has been discussed in one of the forums around here, maybe on the one about the UN Security Council of the future.

      Next door to India is our new best client state, Pakistan, where the US and the dictator are using each other to the utmost. Some day, he’s gonna go, and I would hope we spend the majority of our efforts there in the time between now and that day in building stronger relations with the Pakistani voices for democracy.

      posted in General Discussion
      Z
      ZimZaxZeo
    • RE: Happy 4th of July to everybody!!!!!!

      This is one of the loopiest threads on the whole site!

      With no disrespect to the spirit in which waraxis launched it (nor to the irreverence by which F_lk er, rerouted it), the postings here remind me of a Henny Youngman joke:

      “He considered himself to be quite a wit. And he was at least half right!”

      posted in General Discussion
      Z
      ZimZaxZeo
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