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    yanksaldaway

    @yanksaldaway

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    Best posts made by yanksaldaway

    • RE: Master Find Players List

      yanksaldaway- Hartford County Connecticut A&A 1940 primarily

      posted in Player Locator
      Y
      yanksaldaway
    • Rules Questions

      Is there a dedicated place to post rules questions? Specifically 1940 global. I don’t want to post things in the wrong areas if there is a dedicated section.

      posted in Website/Forum Discussion
      Y
      yanksaldaway
    • RE: How many G40 games have you played?

      100+ since I started playing 1940 global.

      posted in Axis & Allies Global 1940
      Y
      yanksaldaway
    • RE: What are the pros and cons of no DOW on US by Japan

      I don’t believe I saw it mentioned, but if as Japan I don’t attack on Turn 1 I will go after Russia In the Far East and Amur. Taking away IPC from Russia will always help your German Ally. Every 3 IPC is 1 less troop in Moscow. I also like the fact that as Japan if I don’t attack they are limited to building 3 in the Pacific and if they want more then a lot less in the Atlantic. The plus side of attacking is the possibility of killing the Anzac transport. So if you get lucky with that have 2 infantry take Shan State while also taking out Borneo,Yunnan, French Indo, Philippines, Kwangtung and the areas of China that border then you make a ton of IPC and India gets a ton less while killing the bonus. Also if done right you can set up to take Malaya on turn 2 which is more of a target in my opinion than the money islands. India losing 3 Japan gaining 3 and Anzac losing a bonus is huge. then from there the islands are easy to take. Even if dice rolling is so so it doable. I haven’t rolled well in a game in over a year and that no exaggeration and I still do very well with Japan.

      posted in Axis & Allies Global 1940
      Y
      yanksaldaway
    • RE: China Rule Question

      @Panther Thank you for verifying it for me.

      posted in Axis & Allies Global 1940
      Y
      yanksaldaway

    Latest posts made by yanksaldaway

    • RE: Find League Opponents Thread

      Whats a BM game?

      posted in League
      Y
      yanksaldaway
    • RE: Find League Opponents Thread

      I haven’t played an online game in a long time and don’t remember how to do it. would someone be interested in a game and reminding me of how to play an online match? I’m looking for a G40 game.

      posted in League
      Y
      yanksaldaway
    • RE: Looking for a game - G40 or G40 alt universe

      @trig I’m interested in a G40 game. I haven’t played online for a while.

      posted in Find Online Players
      Y
      yanksaldaway
    • RE: Battle Board for Axis & Allies 1914, Combat rounds,IPC chart, Task Force Cards

      Are there any editable maps out there?

      posted in Axis & Allies 1914
      Y
      yanksaldaway
    • RE: DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 3 PUs; end with 5 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Y
      yanksaldaway
    • RE: DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from 54 Sea Zone to 53 Sea Zone
      
          Non Combat Move - ANZAC
              2 fighters moved from 53 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Y
      yanksaldaway
    • RE: DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from 54 Sea Zone to 53 Sea Zone
      
          Non Combat Move - ANZAC
              2 fighters moved from 53 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Y
      yanksaldaway
    • RE: Yanksaldaway (Axis) Vs dawgoneit (Allies) 24 Bid

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 2 armour; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              3 infantry moved from Southern Italy to Northern Italy
              1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              2 armour moved from Belarus to Vologda
                    Italians take Archangel from Russians
      
          Combat - Italians
              Battle in 93 Sea Zone
                  Italians attack with 1 destroyer
                  British defend with 1 transport
                      1 transport owned by the British lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Vologda
                  Italians attack with 2 armour
                  Russians defend with 1 artillery and 2 infantry
                      Italians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      Italians roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      Italians roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits
                      Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Vologda
                  Italians win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 10
                  Casualties for Russians: 1 artillery and 2 infantry
      
          Non Combat Move - Italians
      
          Place Units - Italians
              2 armour placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.00
      Russians : -2.00
      

      Savegame

      posted in League
      Y
      yanksaldaway
    • RE: Yanksaldaway (Axis) Vs dawgoneit (Allies) 24 Bid

      @666 thanks. big Yankee fan

      posted in League
      Y
      yanksaldaway
    • RE: Yanksaldaway (Axis) Vs dawgoneit (Allies) 24 Bid

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 transport moved from 20 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
              1 armour moved from Malaya to 37 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from 42 Sea Zone to Java
              2 armour moved from Malaya to Shan State
              2 infantry moved from French Indo China to Shan State
              1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
              2 fighters and 3 tactical_bombers moved from Yunnan to Chahar
              1 artillery and 3 infantry moved from Anhwe to Chahar
              1 armour and 2 mech_infantrys moved from Kweichow to Chahar
              3 armour moved from Kiangsu to Chahar
              2 infantry moved from Jehol to Chahar
              1 armour moved from Sikang to Volgograd
                    Japanese take Kazakhstan from Russians
                    Japanese take Volgograd from Russians
      
          Combat - Japanese
              Battle in Java
                  Japanese attack with 1 armour and 1 infantry
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                      Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                      ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Battle in Chahar
                  Japanese attack with 4 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
                  Chinese defend with 14 infantry
                      Japanese roll dice for 4 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 7/17 hits, 6.67 expected hits
                      Chinese roll dice for 14 infantry in Chahar, round 2 : 4/14 hits, 4.67 expected hits
                      4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
                      Japanese roll dice for 4 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 7/13 hits, 6.00 expected hits
                      Chinese roll dice for 7 infantry in Chahar, round 3 : 3/7 hits, 2.33 expected hits
                      1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 4 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
                  Casualties for Japanese: 5 infantry and 2 mech_infantrys
                  Casualties for Chinese: 14 infantry
      
          Non Combat Move - Japanese
              2 fighters and 3 tactical_bombers moved from Chahar to Jehol
              1 infantry moved from Kweichow to Anhwe
      
          Place Units - Japanese
              1 armour and 2 infantry placed in Kiangsu
              3 infantry placed in French Indo China
              3 infantry placed in Manchuria
              1 carrier placed in 6 Sea Zone
              Japanese undo move 4.
              1 carrier placed in 37 Sea Zone
              2 fighters placed in 37 Sea Zone
              Japanese undo move 3.
              Japanese undo move 2.
              2 infantry placed in French Indo China
              1 infantry placed in Manchuria
              3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 63 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.00
      Chinese : -0.00
      Japanese : 2.17
      

      Savegame

      posted in League
      Y
      yanksaldaway