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    Posts made by Violent.copper

    • RE: Who gets Iraq and Central Persia?

      @Vance:

      Now that the USSR gets a 3IPC NO for each originally axis or pro-axis neutral teritory that it occupies, what do you think is the best way for the allies to divide up Iraq/Iran?  Both territories are worth 2IPCs and can hold a minor IC.

      A lot is situational this vote is hard for me. I say if U.S.A can get to persia then by all means YES 100% a U.S.A factory would be spectacular at persia and 5 extra bucks for USSR having Iraq. That would be the best case scenario imo so thats my vote.

      The more realistic situation will either be U.K both or U.K persia USSR Iraq. I say this because the Italians can get there in force, and the japs will probably kill the U.S trannie before it gets to persia.

      But thats just what I think.

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Allied bid placement strategies

      @Gamerman01:

      A bomber on a destroyer is not a sure thing.  It’s only a 57% chance that you sink both boats, and even if you do your bomber is exposed on Algeria.  One out of 7 times you will sink nothing and lose your bomber over Z9.

      Rommell’s idea of attacking Karelia and Egypt at the same time was assuming no bid to Africa or Western front of Russia.  He did not say to attack Karelia and Egypt if there were bid units in Egypt.

      Alright just throwing some ideas out, if your bomber goes 9 a tank moves libya to morroco and on italy’s turn inf too if britts didnt get it… IMO you spread too thin in general on a Kare opening and any variation will be left with flaws.
      Karelia isn’t a good move IMO.

      where do ya’ll stand on russia’s bid if they get 10… 2inf 1 art or two tanks

      2inf 1 art pros, one more unit and in the end more defensive forces…cons less moving options

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Allied bid placement strategies

      @ErwinRommel:

      Here is a open if allies choose a bad bid (destroyer or bid against japan)

      Germany round one:
      Buy 7inf and 2tnk or
            2inf and 5tnk

      CM:

      attack karelia with 3inf art 4fighter and cruiser shot

      odds 91% in dice, low luck its 100%

      attack egypt with 2inf art 2tank bmb

      odds 75win, 82% draw, if england rolls good round 1 retreat

      attack zone 6 with sub

      attack zone 9 two subs

      attack baltic 3inf,art,tnk

      attack EP inf,3tnk

      attack ukraine 3inf,art,2,tnk

      If you get seruis unlucky just pull out, no problem.

      If your playing against very inexperienced players and its only a question of time before you win its okey do do a safer move…

      Since Allies will place thier bid in egypt since keeping egypt has many  benefits and the discussion has led to a Kare attack.

      If you go for Karelia(which i HIGHLY disagree with)
      Any thought to…

      Germany round one:
      Buy 7inf and 2tnk

      CM

      attack sz6 with a sub and a cruiser
      attack East poland 2 inf 3tanks
      attack Kare 4fighters 3 inf, art
      attack Ukraine, 2inf 1 art
      attack baltics 3inf 1 art 3 tanks
      attack 9 one bomber
      attack 12 with two subs,

      problem with egypt is if you lose(chances are there is a bid there) the italian navy is going to be attacked and the axis will never see africa so you need one hit in 12 to solve that problem
      you need to hit 9 to get a transport.

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      @ErwinRommel:

      Strategy should be simple: send every units possible to London, dont try anything fishy 😉
      And send Australian fighters to India. (possible russians fighters if that will make the big difference)

      And buy some art if you expect germany going to Scotland, when they do you hit them hard for a round or 2 (but dont win, just do damage)

      Thanks
      A simple post leads to the question of how….the length of the post is to explain how.

      I can do simple and vague.

      all units London and surrounding sz, kill German navy, reinforce India with a few Russians, save Africa, and use the Anzac as effectively as possible.

      Thank you for the productive post

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: AAG40 FAQ

      This is a rookie question.

      If germany declares war on Russia does that effect U.S.A at all? as in the pacific or europe theater, or both.

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Persia IC? Alpha 3

      @Spendo02:

      I could be wrong, but I’d think the Japanese fleet would have a fighter in striking range at some point provided it is doing the India Crush.

      @techroll42:

      @Spendo02:

      I could be wrong, but I’d think the Japanese fleet would have a fighter in striking range at some point provided it is doing the India Crush.

      Even if they aren’t, they’ll probably see the transport moving around, and even if they don’t know where it’s going, they’ll probably crush it. Or, it’s really slowed down because it can’t end its move off of Japanese territory…and then Japan’s fleet (and there has to be SOMETHING around India) will get it.

      A great idea, but you’d need too much warship cover. The only way is to hope that Japan thinks it’s nothing and keep it under cover of US ships till it reaches the Phillipines, and then hand it over to British ships…

      @Spendo
      Japs move alongside Americans

      turn 1 japs sz36. turn 1 america 54
      turn 2 japs still 36 and 37 turn2 america 60
      turn 3 japs??? where you at. turn 3 america 75
      turn 4 Kill india attempt  turn 4 america 80 and persia

      Very possibly someone could reach the trannies Jap turn 3(assuming the Japs declared war turn 2) with a fighter but there are other boats you(americans) and the anzac(really what else are they doing) have(to stop the easy transport kill) if japs divert resources to kill this small navy they lose planes to take india then India can hold.
      I am all for russians helping india too Japs may end up never getting india(but capturing india is not the point this post).

      @tech
      if you follow the naval movements the americans are never off the coast of a jap territory BUT valid point since America can’t use the Naval Base on Aus meaning america can’t go sz 60 :oops: ……

      So I take it this attempt is a fail? 😐 I have not tried this Persia IC nearly enough times to have an accurate account of the cons.

      From what I am gathering to much has to go right for this to be a valid plan, rookie mistake. :roll:

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • Persia IC? Alpha 3

      I know this topic has been thought of but I want to see what you guys think of this now?

      America Turn 1 has 2 inf in Hawaii and 1 trannie in sz26, using these units I am just going to go naval moves and I am not taking into account several factors. This is a preventable move as all moves are if you sit and try the most extreme cases BUT on the average game I believe you can get the trannie there.
      Turn 1 26>54
      Turn2 54>60 (this move depends on war because of the Atlantic side you may have to go sz57 so next turn you reach sz78)
      Turn3 60>75
      Turn 4 75>80…claim Persia
      Turn 5 America minor IC in Persia

      Pros, America can help Russia, India, and Africa directly and quickly.

      Cons, Italy can come hard and hit it and maybe even get this factory for free.

      Just thinking out loud about this so what do you guys think about it now?
      Is it worth it or is the con to much of a con to even try it?

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      @Vance:

      Have you thought about how much Germany would have to divert away from their attack on London if you were to put the bomber and a couple infantry on Eireland, and 3 of your fighters on Scotland?  How many air units it would take for them to cover the transports going in through z110 and z109, and how many land units would it take to get both Eireland and Scotland if they don’t scramble?  If you do this little maneuver of putting a couple units in Eireland and 3 fighters in Scotland, they CAN NOT take London and both landing spots.  So the airstrike will work.

      The trouble with it though, is what happens if Japan does not go for India, but goes for Hawaii and Sydney instead?  Â

      That would undoubtedly work in killing the navy, but I feel by moving that many units off of London it may end up causing Germany to just hit London with max force and possibly cause them to hold the u.k capital so long that japan will win on their side of the map.

      With the current strategy I laid out you can take back London (if it falls) and cut that German navy down. Allowing America to spend its money in the pacific and prevent a Hawaii capture and hold.
      I like on U.K turn 2, moving one boat to sz119 and the rest (the med boats) to sz110 pulling German units away from taking London and putting them in the SZ…
      That being said have you played a game with this U.K strategy you just laid out? And is it successful? Because I do get it that it undoubtedly kills the German navy and secures the Russian northern front allowing a capture of Finland and Norway but does the U.K get their capital back at a reasonable round so that you can still fight the japs?

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      @TheOne:

      As Russia I declare war on Japan on turn 1 and send the tank and mech from volgorod to china. I take the tac & fighter to Szechwan as well. Now the tank, mech, and tac & ftr are now protecting china and in position to attack Japan. I believe it takes three turns for the tank and mech to get to India this way and the tac and fighter 2 turns.

      its been a while since you posted this, have you tested this? just wanna hear how well your turn one war with japan is going.

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      @BombsAway:

      Germany will probably take Scotland & Eire leaving no landing spot for the US strats.  Although this will mean 4 less troops for the London attack.

      also from sz 91 you can move 1 crusier to sz 119 and from 92 you can reach 110 thus stoping the germans from taking erie at all….like i said conditional…are you in 91 with brits? did your opponent leave your bb and cruiser alive in 110 round 1.

      but as i layed it out you can block sz 119 and sz110

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      @Jeff28:

      copper, would a mixed tanks (2) and mechs (4) force work as well in India instead of 7 mechs so you have more counter punch options to help China/UK later?

      yep according to the calc it changes the results only slightly…and i like it becase IF the germans don’t bring russia into war round 3 and the japs are going for a round 4 take over, i can take india back with russia’s 6mech and two tanks, and the japs will have lost a decent amount of planes trying to take india without the russians there…add the russians there, the japs don’t win.

      good call jeff with the slight quantity to quality change, to make it an overall better move.

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: AAG40 FAQ

      I see follow up question same scenario can i fly to india?

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: AAG40 FAQ

      RUSSIAN RULE QUESTION:

      if japan does the turn 2 attack and germany Sits there/fails at london. can russia move into east persia(round 3) assuming it was taken by a pacific britt turn 1?
      Russia is not at war with Europe but it and the rest of the world is at war with japan (russia declared war on japan) so can russia move to east persia since the pacific britts captured it, and they are at war on the pacific side?

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Post Sealion for Germany

      @theROCmonster:

      How can the sea lion fleet be taken out?

      see axisandallies.org/forums/index.php?topic=26128.0 focus on U.S.A

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      @BombsAway:

      Germany will probably take Scotland & Eire leaving no landing spot for the US strats.  Although this will mean 4 less troops for the London attack.

      you have just lowered the odds of taking england to a 60% that means you are losing an ass ton of planes just to take it.
      and that is with a battle calc that doesn’t take the aa guns as casualties. so it is probably around a 55% attack. i’ll take that over 90+%

      and thanks for killing off your airforce!

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      @Gargantua:

      how exactly again do the russians get into east Persia? BEFORE war is declared on the europe board?

      Round 3 you lose London, Europe goes to war… you move as russia to east persia.  thats exactly how.

      Now I did say this was conditional…
      you would be implying the germans don’t take london at there favored battle and they don’t go to war with russia.
      or you would be implying germany is sitting there then.

      other wise Russia can’t move to persia. from my understanding of the rules even if round one you take persia via west india u.k inf(who returns to india round 3) russia cannot go to persia because it is printed on the “alantic side of the map”…

      So I guess the only question would be is if japan does the turn 2 attack and germany Sits there/fails at london. can russia move into persia since it was taken by a pacific britt and russia can declare war on japan?

      EVEN SO germany is screwed because U.S.A is in the war because Japan had to declare war to go for India… so really EXACTLY how CAN’T you move to persia if the axis are serious about victory.

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • Alpha 3 Allied strategy A FIRST 2 ROUND GAME CHANGER

      The sealion is rough…. the J4 india crush is rough…this strategy is CONDITIONAL, but it may be an answer to stopping the sealion and/or the india crush.

      round 1 germans, 1 AC 2 TT. Navy kills vary between 109 or 110

      round 1 Russia
      buy 7 mech 3 inf at 37 save nothing
      NCM
      move to the german front (up to you how) EXCEPT the two mech you start with, move 12 (and AA guns) of your 18 units to sakah the other 6 inf start heading for russia so they can save the day later.
      move the Cruiser to sz 114
      place 3 inf 2 in ukraine 1 in lennigrad the rest of the mech 3 in volgograd the other 4 in russia…
      Collect 37

      Round 1 U.S.A 52
      buy 2 AC one bobmer 1 TT save 1 dollar

      NCM
      load inf and art to sz 10
      sz10 AC,dd, TT>89
      sz 10 tac and fighter > 101
      two fighters Hawaii>sz 89
      bomber CUS to EUS
      Phillipines fighter>guam
      REST OF PACIFIC UP TO YOU
      collect 52 +1 saved total 53

      Round 1 U.K atlantic
      28 buy 9 inf save 1
      CM
      do “Nolls” med attack and go to sz 92 leaving a DD as a blocker from italian couter attack and IF POSSIBLE one-three boats in sz 91(2cruisers 1 BB)
      Capture Eire with the one inf from scottland,
      anything else that sticks out take advantage of…
      NCM
      do what you can follow your plan of attack
      Collect 28 + 5 bonus +1 you saved -possible convoys FOR THE SAKE OF EASY MATH we will say end with 34(no convoy)

      Round 1 U.K Pacific 17
      buy 3 inf 1 art 1 mech save none
      CM
      take sumatra +4
      NCM move all avalible units except the planes to burma… and set up the necassary blocks from the jap navy
      RETREAT OUT OF MALAYA you cant hold it anyways
      Collect 21

      ANZAC 10 buy 1 inf 1 transport

      CM
      capture JAVA

      NCM
      Move out of malaya and move your fighter from queensland to shan state(which should have four inf there maybe more)

      Round 1 French
      do what you can move your navy to U.K navies and move that one african toward Union of South Africa.

      ROUND 2 This round is now completely condtional based off the axis. We will assume germans bought 10 transports for the sake argument

      Round 2 Russians 37 buy what you feel is correct for the situation.
      CM
      Fight JAPAN? up north with the 12 dudes
      NCM
      move to japan border up North with 12 dudes?
      move the now 9 mech inf to Kazakhstan
      Rest up to you (probably move to take a german territory (Finland or any of the 3 border territories CONDITIONAL!)
      Collect 35-37

      JAPAN 2-3; THIS IS WHERE ALL IS DECIDED FOR ALLIES TURN 3. If war is declared, we will be assuming a J4 india crush, these 9 mech inf sitting on Kazak must then move to east persia round 3, this will stop the J4 crush and save india.
      DEPENDING ON YOUR OPPENENT.

      Round 2 U.S.A 53
      buy 3 bombers 2 trannies 1 inf save none
      THIS MOVE IS ENTIRELY DEPENDENT ON IF JAPAN HAS DECLARED WAR AND IF GERMANY BOUGHT 10 TT’s for the sake of argument they have NOT DECLARED WAR and Germany bought 10 Trannies!!!
      NCM
      According to the rules i can “Patrol” sz 102 but cannot move transports.
      this being said I will move 3 fully loaded carriers to SZ 102 thats 5 fighters 1 tact these can now fly 3 and reach sz 110 and land in sz 103
      Placement
      I place the three new bombers into EUS that is now 5 bombers in EUS.
      2 trannies placed in 101
      1 inf CUS

      this move combinded with the UK round 1 capture of eire allows you to kill the german Navy, the only way for the germans to survive is to buy more boats(which aren’t helping you sack russia any faster)

      Round 2 U.K Atlantic 34(for the sake of argument)
      buy 10 inf 1 art save none
      CM
      kill what you can
      move out of egypt and move into africa kill whatever amount of italians are in anglo egypt
      you will lose egypt, but save africa (hopefully)
      NCM
      move a boat to 110 to stop bombardments(if he moved to 110) kill his 10 transports he probably only has 3 fighters defending. meaning (with a 2 brittish AC purchase) you can hit those transports with 4 fighters and a bomber.
      edited in 1/9/12: you can aslo move assuming your opponent hit 109 round1 1 AC 3crusies and 1 BB to sz 110 on this turn 2 shorebombardment block and scramble if the germans dont take this serously
      Place 10 inf U.K, 1 art africa
      Collect well it doesn’t matter you are probably going to lose your capital.
      ALSO IF YOU WANT you pick one inf/aa gun off malta unload the aa gun to africa and load 1 french inf onto your med transport then move that transport on round two to get 2 more inf two the grand defense of the U.K

      The rest is up to you… but at least now you have a game.

      so if all goes well.
      you saved india. you have killed the german navy. and have held the south africa complex meaning the U.K atlantic has an economy after they are liberated.

      Leaving the american boats in the pacific is up to you can bring them to the atlantic, but I prefer not to start from scratch.

      Also the moves in this post are a rough draft of what you can do, what you actually do, like I said, is conditional to how dice goes and how your individual opponent plays.

      round 3-END is up to you to decide and is also difficult to predict.

      side note if this has been done i am sorry i only have played f2f

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Axis victory

      issue I am having as the allies, is if germany goes sealion and the allies go pacific to kill japs, then there is nobody to stop the germans and the italians who will gobble up africa and walk south throug Iraq and romiania from winning, lennigrad is impossible to hold with all those german transports, and even IF russia is holding both stalingrad and moscow….whats the point? the U.S have gone all pacific and no help is ever arriving, the japs don’t have to win they just have to survive and with 20+ it is almost easier to do than say…the combined german and italy economy is more than enough to take stalingrad and hold it for one turn long before japan falls.

      the other issue U.S.A goes all europe when germany does sealion. now without a doubt the japs have launched a turn two attack and will take india turn 3,4 or 5 and U.K still isn’t even on thier feet. japan needs either AUS or Hawaii, Plus now with India they have virtually no problems attacking russia who by all accounts is pushed back by the germans and is weak. at this point the U.S.A MUST go pacific to stop the japs from winning…and germany is afarid of WHAT? the u.k? slim chance they(U.K) don’t have africa(most of their money) and the Italians have more money than them meaning they can easily repel any africa campaign and french campaign not that the germans need them to just the mere fact that they can. the germans have gobbled the russian territories for money. and can hold stalingrad now the question is for the axis which side of the board would i like to win with, build up some more german navy and wipe the u.k out or build more ground and take russia(which will take some time) meanwhile the americans have to hold Hawaii and AUS against and equal(if not greater) economy Japan oh and don’t forget a 10-15 doallar anzac HAHAHA…

      I am at a loss on how the allies can have a legitamate strategy that will win Alpha 3 as the board is… something needs changed.

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Allied bid placement strategies

      Triple A bid rulesVVVVVVVVVV

      "No bomber purchases are allowed for this game and bid combination

      These IPCs may be spent on units to be placed on the board prior to game start. The IPC may be split by the allies in any way. The first restriction is that no more than one unit may be placed per territory. Naval units must go into a sea zone with existing Naval units of the same nation. Placement of naval units in empty sea zones or placement of, for example, British units with American units (and vice versa) is not allowed. Similiarly, ground/air units must be placed in the territories controlled by the same nation. However, ground units may be placed in territories that have no existing ground/air units.

      Unspent IPC’s from the bid can be divided up between the Allies for spending in future turns as the Allied player desires."

      That’s why it is illegal.

      what I found from .org tournament rulesVVVV
      "You will be bidding for the Allies.
      Full placement bids.  Standard bid rules apply (can only place bid in spots where you already have units, etc.)
      You will bid in IPC, but you can spend the bid on units once bidding is completed.
      Bidding will be done in an Auction Style to keep everything in house.
      Once brackets are assigned I (or another mod) will do a random roll for each round to see which player will start the bidding (either top player on bracket or bottom).  The players will then bid down until one player concedes the sides.

      Example
      Player 1 - I’ll play the Allies with 9
      Player 2 - I’ll play the Allies with 7
      Player 1 - I’ll play the Allies with 6
      Player 2 - You win, you can take the Allies with 6"

      since no units of your power start in the pacific as russia it is illegal in triple A, and by the looks of it same with on here…

      if you only get 7 dollars, you are forsure playing dice… If you think 7 is enough when the dard is open (sz 16) then thats your prefernce, i won’t argue, i have seen plenty of games where the bid is higher than 7, but as of the guidelines to this post a destroyer bid is possible…agian not saying I would do it or that it is the right thing to do just pointing out the options, saving sz 2? saving 12? saving 35? who knows, but I feel that was the point of this post was to discuss possibilites and not every game counts so if you want to get ridiculous place a crazy bid, you still will have a fun game.

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Allied bid placement strategies

      Also just thinking out loud I HAVE NEVER TRIED THIS OR SEEN IT DONE….

      if you go the dd route you may not even need a bid in egypt… if you place the DD off the coast of india(sz 35)…the japs can only send two fighters at 35 round one thats vs two dd’s and a transport(i know they don’t defend but if it lives it gives you counter strikes) thats a 61-64% chance of winning for the japs… but if you lose as the japs that means a DD may have lived and forsure a trannie, thus allowing indian units to board and hit egypt or take back borneo/east indies and if a DD lived kill a jap trannie…again thats not how I use my bid but just some options and things to consider also i would most likely only use this bid in dice because in a LL game egypt is a given with at the VERY least a bomber if no bid is placed in it

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Allied bid placement strategies

      Also another bid that is ilegal in triple A… I do not know about on here, If you want to save sz 2, place a destroyer in sz 8, block the subs.

      A LEGAL bid maybe place a dd in 12 that way germany needs two hits not just one to save the italian fleet round 1 and if germnay is feeling unlucky they throw an extra unit at sz 12, and YOU MIGHT be saving sz 2 because the german needs to hit 12 with more units…the standard 1 sub two fighters against this bid gives the germans a 52% chance of winning…that being said they don’t have to win they just have to leave only a cruiser in that sz…or take out the fighter in egypt

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Allied bid placement strategies

      zhukov pretty much summed it up.

      I am a fan with 11-13 ipc bid that 1inf to egypt. one inf/art/or tank in east ukraine, and one tank in belo.

      13 bid 10 could go to russia 1 inf kare 1 art east ukraine 1 inf cauc to stop a kare opening which i haven’t seen work with a wide range of sucess.

      i have seen a 13 bid go all to russia two arts one in eu and one in belo, and a tank in russia…that allows for a pretty good round 1 counter at the cost of egypt.

      as for saving sz 2 germans have two options if you place a dd in sz 2 hit it with 2 subs a fighter and a bomber and then do sz 12 with only 2 fighters(needing only to kill the dd in 12 to save the italian fleet)this one you mentioned or they can ignore sz 2 and kill sz 9 and 12 with sub/bomber to 9, and sub/ 2fighters to12… but i am a fan of hitting sz2 if the dd bid is there but thats just preference

      i have yet to see a great pacific bid work. thoughts on that are reinforce india(for a factory), that would mean something like tank in egypt, inf in india, and a inf/or better what is leftover with the bid… then move tj, to persia and tanks to persia and a the egypt fighter to india and reinforce india with russain units, a inf or two to persia round 1 or/with a tank support round two in india…usually however a good german can beat this
      i dont advise doing it just some thoughts to fuel the topic

      some bids that are illegal on triple A but idk if they are illegal here, 12 dollars to russia, bomber in bury and hit the jap dd and two tranies off the carolines. or you could buy two  russian subs and place sz 56 and wipe out the jap carriers and fighters off midway…these bids are illegal in triple A but idk the exact bid rules on .org

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Why defend Italy when you can defend South france?

      @Jercules:

      I’ve got a novel solution for you…

      G1: Take Paris with all reaching 2 move units, and leave the rest of France alone. Put some air down in SI to try and dissuade an allied attack on the Italian navy.

      On I1, take SF with as many units as possible. Try and save as many transports as you can (although this is largely out of your hands).

      G2: Use all of those mech units to crush Normandy. Build a few transports, so as to make it look like you have that all in Normandy to set up a Sealion.

      By now, hopefully, there is a fairly-sized stack of units in Gibraltar.

      I3: Attack Spain with your SF ground and whatever else is necessary (transports with sb, planes, etc.)

      G3: I’m sure you’ve guessed it by now… blitz through to Gibraltar.


      I have yet to try this in a game for only one reason: Turkey. Sweden going pro-allies is not much of a problem; if anything can reach it, Germany hasn’t done her job.

      But what can be done about Turkey? Russia would get 8 free troops, +2 IPCs, AND a bonus!

      I wouldn’t do this simply because it turns EVERY SINGLE netrual turns against you and allows the U.S to land full force and walk through spain… I edited the post slightly to suggest a Sealion.  a sealion with the bombing raids would forever stop the naval base and stop anyone from ever worrying about the invasion an invasion of south italy without seeing it coming when he moves into the med

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • RE: Why defend Italy when you can defend South france?

      @MacNaughton they move in and the they can be repelled, by killing off there landing that will now be touching, North italy and pairs, and by moving into the Med the U.S cant be reaching the northren teritories…IF a sea lion is threatened then yes I think Italy can get by without North africa because if the UK doesnt take the Sealion Seriously(and build in africa/ send units to africa early on) they Lose there capital…

      @special Forces… Vailed point, the interceptors would almost definantly would be sent to counter this, so this will not be an end gib strat as intended but it could be used as a delay strat/misdirection reaon* there would need to be ground units(to defend against a itlian landing) and fighters there to intercept…and the sooner they load Gib with fighters the sooner u pull outta south france…if they pull thier interceptors out then the bombers return(most likely from sout italy), it would definantly lock down enemy planes to be permenatly stationed there…which leads me to wish i could change the title, to “slowing down the allies”

      posted in Axis & Allies Global 1940
      V
      Violent.copper
    • Alpha 3, sealion dead? I dont think so.

      I’ll start this post with the end the Sealion is the way to go.

      G1 buy 1 AC 2 trannies

      land battes turn 1 G1 are pre-determined, France and Yugo….u can go normady(kills the north turn 1 and Italy kills the south) or u go south France(so u can place boats in the Med as germany) ur call hell i havent spent to much time but I’m sure u can statisically take all of France(don’t think u’d want to because u would lose more units in France)…
      so navy battles i don’t see why u just dont kill em all.
      sz112 defender 2 cruisers
      send
      113
      1 tac from poland, 1 fighter west germ(this fighter goes italy).
      u win this battle 99%

      sz 111 max defender dd, BB, fi.
      send
      118
      124
      Norway 1 fighter
      holand 1 fighter
      west germ 2 tac
      win 97%

      sz 110 max defender 1 cruiser 1 bb 2  fighters
      send
      108
      103
      germ 2bombers and 1 tac(landing on the sz 112 AC)
      west germ 1 fighter 1 tac
      95%
      leaving the last fighter in hungary use it for yugo and and land it in south italy

      The only sub unused is the one in sz 117 U can send it to 106 to fight the dd and chance it or hold this sub in reserve and send it north to 124 if u please

      Now land 2 planes on the new Carrier in 112, land the rest of the planes in west Germany, (of course send the two fighters I mentioned early to south Italy),
      So now you have a BB(probably damaged) a cruiser an AC two planes on it and 3 that can scramble. In sz 112 along with 2 trannies bought and 1 trannie u started with(3trannies)…the UK, counter with 1 cruiser, 1 dd 3 fighters and a bomber… Germany defends with 99% certainty that he wins.

      Turn 2 Germany buys 6-7 more trannies and depending on how UK bought  maybe they buy an AC to further strengthen the navy(or ground units if UK doesn’t have what it takes to kill ya) … move 9-10 transports worth of units to west  Germany so U can pick them up…Mop up remaining Navy the UK has
      Bomb the UK, to lower the amount of units there (not necessary though)
      Italy should have north Africa (or is about too) and Have sent some units to south Europe to defend and late can open…
      Turn 3 comes and Germany Sacks UK…. With 18-20 gorund units and roughly 9-11 air units depending on turn 1 scrambles and then the amount of air shot down by AA Guns,

      Turn 4 Sealion worked on UK, and UK Is out of the game  Italy has Africa, and 9 transports a turn will be landing in North Russia along with all that remaining Air from turn 3, and Italy is helping in south Europe thus “can opening” the south… Russia is going to fall and US won’t have a say in Europe until U.K is sacked… Game over Allies.
      So the Sealion is the way to go.
      P.S. Alpha 3 is a new version so I like many of you have not played many games on this version, but I think this version favors the Axis

      posted in Axis & Allies Global 1940
      V
      Violent.copper
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