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    Posts made by sjlr1

    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      This map looks great! Looking forward to completion :-)

      Looking at the 1st edition pacific board, I’ve also noticed that Sydney and Calcutta have the round victory city symbols rather than the square capitals symbols… at least that is what the first edition board looks like, maybe it’s rectified in the 2nd ed. Calcutta mightn’t need one since it’s part of the UK, but it is essentially a capital. I corrected this myself on YG’s board but you might want to do it on your own board.

      posted in Customizations
      sjlr1S
      sjlr1
    • RE: Sired's Map project - Updated- 4/16 - files available see first post

      This is going to look amazing  :-)

      posted in Customizations
      sjlr1S
      sjlr1
    • RE: Submarine Clarification

      It will come as no surprise that the axis won that game…

      posted in Axis & Allies Anniversary Edition
      sjlr1S
      sjlr1
    • [Anniversary] China House Rules list

      Here are some of the house rules I have come across to help china in AA50, all of these work for 1941 and 1942 setups unless mentioned otherwise. The rule that no more units can be placed in territories with more than three chinese units is still active. Most of these rules can be used together, though you might want to keep it simple and just use one or two. And you dont wont to make china TOO powerful! I can’t take credit for most of these either!

      1-China’s economy: China is able to collect and spend IPCs like any other country, similar to g40, although is only allowed to buy infantry and at 2IPCs a piece. This allows China to save money plus gives a bit more of an incentive to the allies to take manchuria/kiangsu.

      2-Burma road: If the Allies control India, Burma and Yunnan China gets one extra infantry per turn. Optionally you could allow the USA to buy one artillery for China instead, if the allies have these territories. Another option is that China could buy their own artillery at (3 or 4?) IPCs instead, if playing with China having an economy (like above).

      3-Changed turn order (my fav): China gets to go before any other nation, at the start of a round. Since the USA is last and China is first, they can still go at the same time (except for the first round). This allows China to prepare for the japanese invaders a bit better.

      4-Round up rather than down: When China has an uneven amount of territories, round up instead of down. Can’t be used with the ‘China’s economy’ rule.

      5-Extra starting infantry: 1941 SETUP ONLY: China starts off with two extra infantry in Yunnan in Ninkang. I believe this was suggest by Larry Harris himself so that china can’t be completely destroyed in round 1 by japan. If you wish, in the 1942 setup you could start with one or two more infantry in yunnan to protect the flying tigers.

      6-USA replaces flying tigers: If the flying tigers has been taken out by the axis, the USA is allowed to replace it for 12IPCs (10+2shipping).

      7-Less restrictive movement: China is allowed to move into Burma. Maybe French Indo China too, though this might be questionable. Another option is that the flying tigers can also move out of China temporarily, though still needs to land in Chinese territory.

      Personally I have only been able to test 3 and 4, which seems to work okay. If you have any suggestions, additions or constructive criticisms feel free to comment  :-)

      Moderator’s edit: Added tag [Anniversary] to title.

      posted in House Rules
      sjlr1S
      sjlr1
    • RE: Submarine Clarification

      @wittmann:

      Perhaps start another game. That sounds a bit too much to me.
      Anniversary is a great game . Always been my favourite, but then it was a wedding gift amd included my native Italy for  the first time.

      Sorry, Italy is earning 39 ipcs including NOs, but is still a lot.

      posted in Axis & Allies Anniversary Edition
      sjlr1S
      sjlr1
    • RE: Submarine Clarification

      Thank you for the clarification  :-)
      I am playing Axis and Allies Anniversary Edition.
      Yes, the Allies are in a bad way… Italy is earning 39 IPCs plus NOs!

      posted in Axis & Allies Anniversary Edition
      sjlr1S
      sjlr1
    • Submarine Clarification

      I am sure this has been asked before, but I can’t find it!
      Just a simple question; there are attacking/defending subs and they kill all enemy destroyers in a battle, are they allowed to submerge/strike? I had an argument about this when I was playing AA50 with some friends, as the rule book seems to be a bit vague.
      Also, what is a good bid for the allies in the 1941 setup? Although the axis made a ton of mistakes they have still steamrolled russia and have a massive italian/german navy, about the same size as the us navy on the pacific side, (upwards of 3 BBs 3 Cruisers and plenty of transports) although japan is contained somewhat. I feel the allies need some help in this setup!

      posted in Axis & Allies Anniversary Edition
      sjlr1S
      sjlr1
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