Who bombs a territory that they intend to capture?
Since the invention of bombs, I would say just about everyone.
~Josh
Who bombs a territory that they intend to capture?
Since the invention of bombs, I would say just about everyone.
~Josh
Thanks! I personally believe that they should get that extra movement point to find a landing-spot; the similar scenario of destroyed carriers sets a sort of precedent. Just wanted to see if there was an official ruling on it.
~Josh
Okay, well how does it get proposed as a FAQ question, and to whom? Thanks!
~Josh
Hello folks,
During an SBR, the defender can scramble fighters to help defend. Those fighters are not allowed to help defend during normal combats in the same turn in their territory.
So what happens if SBR-defending fighters survive their dogfight, then their territory is captured out from underneath them? I understand that they can’t participate in the combat, but are they simply destroyed? Or do they get a chance to fly to safety?
Thanks!
~Josh
test
2sRolling 3d12:
(4, 11, 11)
4sRolling 2d12:
(5, 10)
6sRolling 6d12:
(3, 4, 6, 7, 10, 11)
8sRolling 2d12:
(6, 12)
Rolls: 7@1 4@4 5@3; Total Hits: 107@1: (5, 5, 1, 5, 6, 4, 3)4@4: (2, 3, 2, 2)5@3: (1, 1, 1, 3, 2)
Rolling 13d12:
(1, 3, 4, 4, 6, 8, 8, 9, 9, 10, 10, 10, 11)
Yep.
Each attacking sub that survives the first round of defensive fire can either
a) stay in the combat with all other attacking surface ships
b) retreat from the combat along with all other attacking surface ships
c) submerge, regardless of what other attacking surface ships do.
Note that each sub makes this decision independently… you could have a few subs submerge, and one sub retreat with the surface ships, or you could have one sub stay in the combat and one sub submerge, or whatever.
~Josh
Mediocrity is a reason for excuses.
(Not that I’m accusing anyone of being mediocre… I’m just saying. :-D)
~Josh
I play face-to-face with all 6 NAs turned on for all 5 nations. In the 15 games I have played in this way, I have seen Salvage taken advantage of exactly twice. There may have been some fights in there where it was forgotten, but STILL. That’s a pretty poor return on an “advantage” if you ask me.
Russian Winter merely gets you a round of breathing room. Useful when it’s coming down to the wire and Moscow is threatened. The Japanese player tends to forget that this NA has been activated when his turn rolls around, and might make miscalculations in the east to reflect that.
Railway is consistently useful in every game.
Nonaggression Treaty can be a blessing or a curse. Sometimes you’re afraid to take easy Manchurian pickings just because you don’t want to lose your 4 free men. Sometimes the threat of those free men can keep Japan off your doorstep for a good long while. It all depends on what you can force her priorities to be.
Mobile Industry is useful for pulling the Caucasus IC back when that territory is threatened. If Germany can build 4 units in Caucasus, you’re on the verge of screwed. Retreating the complex means that you don’t HAVE to retake Caucasus next round (a heavy strafe is often adequate to set up for the following round retake).
Lend-lease. I like it, but usually Allied gear thus obtained is destroyed before it has the chance to actually do anything. (arriving typically in war-torn territories as they so often do). And often I’d rather have a US or UK unit messing around in the area rather than just another soviet soldier.
~Josh
“Vectoring” means converting the file from raster format (made of pixels, like a jpg or a tif) to vector format (made of calculations, like an ai or an eps). Vector images can be scaled to any size without losing resolution, whereas raster images look worse and worse the more you enlarge them.
~Josh
PS- There are a number of automatic ways to convert a raster to a vector, but most of them result in a totally inadequate result for print. Doing it properly would require you to trace the entire map manually, adding in every detail, label, border, sea-zone etc by hand.
No luck. I tried to get the file from him awhile ago but he didn’t want to let it go. This was back when he was actually working on the project though… perhaps he’d be more willing to relinquish it now.
Also, I don’t think it’s a vector file. Probably a high-res raster.
~Josh
Hexagons were chosen for wargame maps because they are the largest regular shape that can be tesselated. Tesselation is the “fitting together perfectly” of identical shapes. You can’t do it with octagons. The only regular shapes that can manage it are triangles, parallellograms (including squares, rectangles, and diamonds) and hexagons.
Try it and see. If you try to make a regular grid of octagons you end up with little squares between some of them.
~Josh
Yeah, try “Strategy Games”. That’s where I got mine. (1683 Bayview Ave., 416-486-3395)
~Josh
No Land unit can fire at any sea units.
Battleships can fire at units in a land territory as part of a special procedure called a “Shore Bombardment”, which is a support shot for your troops during an Amphibious Assault. From the rulebook:
In an amphibious assault,
your battleships in the same sea zone as the
offloading transport can conduct shore
bombardment. Each battleship fires once during
the opening fire step against enemy land units
in the territory being attacked. (Any enemy
units hit by the shore bombardment do not fire
back, but are immediately lost.) A battleship
cannot conduct shore bombardment if it was
involved in a sea combat prior to the
amphibious assault.
Air units can fight on land and at sea. Hope that helps,
~Josh
Imperious Leader has a website with tons of pics of well-painted A&A figs on it…. I’m sure he’ll pitch in soon with a link.
~Josh
I do believe you’re right. Hm. I’ve been playing that wrong for years. :oops:
~Josh
Subs do get the sneak shot on other subs. Attacking subs fire first during Opening Fire, then defending subs. “Instant Kills” apply in whatever order the subs happen to score hits.
~Josh
Just to clarify though, if a sub hits a battleship with a kill shot (meaning that it was previously damaged by another hit, and the sub’s hit indeed killed it), the battleship sinks immediately like any other sea unit would and gets no casualty shot.
Example 1:, I attack your battleship with a sub. In cycle 1, I hit you (damaging you), and you miss me with the defending fire. In cycle 2, I hit you again, and you sink immediately without a casualty shot.
Example 2: I attack your battleship with 2 subs, and manage to get 2 hits in cycle 1. The first hit damages you, the second hit kills you. Your batteship sinks immediately wihout a casualty shot.
~Josh