Also Tac I believe should be AD@3 first round against a vessel then @1 rest of rounds. This is based on dropping there payload.
I don’t mean this to be a personal attack against you, SS-GEN, so please don’t take what I have to say that way.
That said, I have an issue with this idea that bombers, both tactical and strategic, lose their effectiveness after the first round of battle. Turns are supposed to represent months of time, not just one battle over the course of a day. Committing your Air Wing or Numbered Air Force to a battle over a piece of ground or sea that last for months doesn’t consist of making one bombing run, it consists of repeated bombardments over the course of time.
In the run-up to the invasion of Normandy, from late April to June 6th and beyond, UK and US strategic bombers conducted attacks on 72 different rail yards and flew “… 2,198 sorties were flown to sow mines in enemy waters either side of the invasion corridor, and at the mouths of harbours sheltering German motor-torpedo boats (E-boats) and submarines.” (Source: UK Imperial War Museum, https://www.iwm.org.uk/history/d-day-and-the-aerial-battle-for-normandy)
When you commit strategic bombers to your attack on the Normandy territory, you are unleashing those attacks against rail yards, slowing the movement of tank units to the front lines. You are sowing those mines, to prevent German torpedo boats from attacking the transports holding your troops.
Rome wasn’t built in a day, WW2 wasn’t fought in a day, so assuming that your strategic bombers drop one load and quit fighting for that turn afterwards is absurd from a historical perspective. If you desire that strategic bombers be better at bombing industrial complexes than ground troops or ships at sea, I hope your desire springs from a game-balance perspective. It is my studied opinion that there is no historical basis for such a thing.