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    M
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    Posts made by Micoom

    • RE: AARHE: Phase 3: land Combat

      I think that Artillery units shouldn’t be able to occupy a country, if they are the only units left for the attacker. (or when supported by only air units) They should need infantry or tank units to take controll of the area, they can only bomb it  :wink:

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Adding Italy to the game.

      @Imperious:

      Also looking at the list the lend lease aid can only be armor or air units… no infantry. WE cant be sending men to Stalin to fight his war.

      Actually lend-lease gives supplies and equipment no? Not pre-made divisions or corps.
      So I think they can spend the lend-lease IPC anyway they like.

      Exactly, I also thought at first that it could only be for armor and air units. But they received material/ equipment, what also could have been rifles, machine guns or and clothing for soldiers. So indeed they should be able to spent it anyway they like. Only I don’t hope they will receive the max. of 12 allot. That is to much I think. It is 50% of Russia’s total starting income, is that accurate?

      posted in House Rules
      M
      Micoom
    • RE: Axis and Allies Revised Varient ( historical edition) Phase one proposal (draft)

      I like your ideas! These are indeed more historically accurate, after reading all the info you posted. Thx! The Japanese fighter option sounds nice and really creative. But as much as I like it, I think these will be to complicated for many players. In the way that they will just forget about them in the heat of battle. In my opinion nation specific costs for a single unit should be in the purchasing stage. Here is what I think, taking your ideas as base.

      Russia: 2 Armor for 8 once per round
      Germany: pays 6 for each SUB ( They produced 501 subs more then all allied combined in the war!)
      UK: pays 10 for each DD
      Japan: pays 6 for each naval fighter (if decided these units will be part of the game, normal price 8 like IMPL described)
      US: pays 13 for each bomber or 2 bombers for 26 once per round… Don’t know what will be better for the game. I like bombers more then CV’s just like you told in one of your previous posts.

      Italy:  :-o Yes, they should also have a nation specific price for one type unit. Even if they are added in a later phase, and that they produced far less then the other powers. ( note they only really produced till early 1943, but sill…) They did came in 3rd in produced battleships, so we could give them BB for 17 (if new regular price is 20) but Italy won’t be in the situation that much, that they could purchase a BB, even at 17. So I think they should have Artillery advantage ( In the battle in Africa, these had been their best units)
      Italy: 2 Artillery for 6 once per round

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Neutrals

      Sorry You’re right, I meant Spanish Sahara…

      But back to the Neutrals.  Maybe Sweden should start the game with giving 2 IPC each round to the German Player, reflecting their support to the German war Industry. Germany didn’t really need Sweden and Switzerland to become full allies, their neutrality had some pro’s as well. However, both German and Italy tried to convince Franco of Spain several times to join the Axis site as a extra buffer on the western front (Help for Germany) and to close the Mediterranean for UK ships. (Help for Italy)
      This could be separate goals in the game for the German and Italian player to persuade Spain into the war.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Neutrals

      @Imperious:

      good ideas except in revised some of the Spainish territories you mention are not on the board!

      I just checked my board again, and Rio the Oro (Spanish Morocco), Angola and Mozambique are all part of the Revised board…

      Reading the example of the U.S. invading the Azores… the Allies should indeed then also be able to invade “Neutrals” In 1941 the UK and some Soviet troops had invaded “Persia” to secure Oil and transportation routes to Russia. The same thing the UK did with Iraq.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: land Combat

      Bombers should indeed not be able to pick their targerts. Preemptive yes, picking their targets no.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Adding Italy to the game.

      @tekkyy:

      Historically what did UK and Russia wanted from US?
      Were it things US had surplus of anyway?

      I found this;

      Historians estimate that payments to the major recipients included about $14 to $20 billion to Britain; $9-10 billion to the Soviet Union; France, $3.5 billion; and China and India, $2.2 billion, for a total of $48 billion.

      And this summary for the USSR;

      Aircraft……14,795
      Tanks…7,056
      Jeeps…51,503
      Trucks…375,883
      Motorcycles…35,170
      Tractors…8,071
      Guns…8,218
      Machine guns…131,633
      Explosives…345,735 tons
      Building equipment valued…$10,910,000
      Railroad freight cars…11,155
      Locomotives…1,981
      Cargo ships…90
      Submarine hunters…105
      Torpedo boats…197
      Ship engines…7,784
      Food supplies…4,478,000 tons
      Machines and equipment…$1,078,965,000
      Noniron metals…802,000 tons
      Petroleum products…2,670,000 tons
      Chemicals…842,000 tons
      Cotton…106,893,000 tons
      Leather…49,860 tons
      Tires…3,786,000
      Army boots…15,417,000 pairs

      It seems that the UK got far more $ then then Russia historically. Shouldn’t that be reflected in the game then? UK more then Russia.

      Source: wikipedia

      For the effect on the US IPC level, well I think that these can indeed be seen as “surplus off”. They had been producing far more, then they could possible get under arms in that period.  So it shouldn’t hurt the US player to much.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Adding Italy to the game.

      Shouldn’t Italy also receive Algeria? Allthough this isn’t really historically accurate. If not, how will Germany be able to reinforce Africa, now that Southern Europe and it’s fleet (units) are all Italian? Will Germany also have some transports in the Mediterranean?
      Look out with upgrading Germany’s IPC value to 20. For the SBR raids (revised rules) Germany and Southern Europe had a total of 16, now Germany will have 20 and so could loose 4 IPC more on raids. Also the AA gun gets less firering options.

      Specific rules/ objectives for Italy: Create a New Roman Empire, get controll of the Mediterranean, the Mid-East and persuade Spain into the War and joining there side.

      Maybe they could also controll the minor Axis troops of Finland and Romania, but this will need map updates.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: land Combat

      I like the rule that land units can’t attack air units! But I would like to see, that fighters can pick their targets also, but only if there are no defensive fighters left. Like you mentioned. They first have to fight it out!  I would like to see that the Bombers get a preemptive strike. Historically first the bombers and Long range artillery attacked, and then the ground units and maybe fighters came in.

      To limit their attack to only three rounds of combat, is maybe indeed good enough to balance it again.

      I like the retreat option for the defender also.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Units

      What about;

      PARATROOPERS
      Description: Paratroopers are your nations airborne troops and could be dropped in the country you want to attack, “behind enemy lines”.

      Cost: 3
      Attack:1* on 2 before First round combat
      Defend:2
      Move: 1 * Paratroopers ability only applies when dropped by transport plane. Otherwise like normal infantry movement.
      Special Ability; preemptive attack for the first round of combat (for the surprise factor)

      TRANSPORT PLANE
      Description: Transport planes are your trannies in the sky, but have a far larger reach.
      Cost: 10
      Attack:0
      Defend:1 (or 0)
      Move 8 or 6 like bomber
      Special Ability; able to carry and drop 2 para’s in the combact move or transport 2 infantry or 1 artillery or 1 armor in the non combat move. (from one friendly territory to the other)

      You could use the MB game bombers for these, or just use a bomber with a marker below.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Neutrals

      Just my second post… But i’m reading the topics about this Historical edition and like allot of it…  I don’t know if it is OK that I reply here, or that it will be of any use… we will see…

      I have some thoughts on Neutrals;

      First I think there’s was no such thing as a Neutral country in the War.  One was more neutral then others but they all had contacts with both Axis & Allies. I think neutral countries should be included with IPC values and there own forces.

      Both Axis and the Allies will have the opportunity persuade Neutrals to their side. However the Axis should have a head start. Countries like Spain, Sweden, Switzerland, and Argentina all had strong connections with the Germans ( Spain and Swiss also with Italy) Countries like Venezuela and Peru should be leaning to the Allies, but are far less valuable.

      In the first three years of the war, Sweden and Switzerland helped Germany allot. ( Later in war, they moved more to the Allies) They allowed transports true their land (railway) and delivered essential goods for their war industry. Switzerland also white washed German money.

      Proposal for rules;
      When Germany is in controll of at least all it’s own territories then they are allowed to persuade some Neutral countries into joining their side in the war.  To do so the German player should roll one dice and for each 1 or 2 rolled the attempt is successful, and the Neutral and all of its colonies will join their side. ( on the revised map Portugal is part of Spain, so I think their colonies of Mozambique, Angola and Rio the Oro should belong to Spain) All troops and the IPC value now belong to Germany or should be controlled like Minor Axis like Romania and Finland for example. For every 3 rolled they receive only their IPC value for that round. On a 4 or higher the attempt failed. (maybe this is to high and should it be 1 and 2 but I also want a militairy option for the Axis) The German player is only allowed 1 roll of the dice per round, and only for 1 country per round. Spain should be the strongest militairy I think.

      Axis should also be allowed to attack neutrals without having to pay for it. The difference with dicing for it, will be that there are no territory restrictions. They can attack at all time, only colonies will not (or the mainland if colony is attacked  join them. But join the Allies as free forces.

      Allies are never allowed to attack neutrals. After joining a side, their neutrality ends and then also Allies are allowed to attack.

      There should be more thinking about troops, IPC values and Allies rules for preventing more countries joining the Axis. But maybe this is something to use…

      posted in House Rules
      M
      Micoom
    • RE: How to get Replacement Parts in Europa (Denmark) ?

      I have done that, but I don’t even get any response from them… I’m from Holland btw.

      posted in Axis & Allies Revised Edition
      M
      Micoom
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