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    Posts made by Makalakalane

    • RE: Looking for G40 game PBEM

      @patipatti and/or @brincobi I’m up for games as well. My email is daviddyhr1982@gmail.com

      posted in Find Online Players
      M
      Makalakalane
    • RE: Find Opponents Here!

      @gunnastunna93 I’m down for Global 1940 by email. Let me know. My email is daviddyhr1982@gmail.com

      posted in Find Online Players
      M
      Makalakalane
    • RE: LFG Global 1940 2nd Edition

      @al3xanderthegr8 said in LFG Global 1940 2nd Edition:

      al3xand3rthegr8y@gmail.com

      Alright - I will send you an email.

      posted in Find Online Players
      M
      Makalakalane
    • RE: Looking for a G40 game, play by email

      @bolasgod if you send me your email we can start a game where we send the savegames manually, if you’d like? Do you wanna bid for sides or?

      posted in Find Online Players
      M
      Makalakalane
    • RE: Looking for a G40 game, play by email

      @bolasgod I have jut tried with a friend… Seems like Play by Forum doesn’t work anymore… Have you played by forum recently?

      Not even automatic email-posting seem to work, so right now our only option is manually sending every savegame via email. :/

      posted in Find Online Players
      M
      Makalakalane
    • RE: Looking for a G40 game, play by email

      @enigma jeg har lige forsøgt at spille med min kammerat… Play By Forum lod til at være umuligt. Har forsøgt at poste savegames via email, men indtil videre uden held…

      Du er velkommen til at teste lidt også, hvis det er. Skal nok sige til, hvis vi får email-delen til at virke. I yderste konsekvens, så må vi sende savegames manuelt (hvis vi gider det…)

      posted in Find Online Players
      M
      Makalakalane
    • David vs Kenneth

      Test test

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Looking for a G40 game, play by email

      @bolasgod would you like to play a game? :)

      posted in Find Online Players
      M
      Makalakalane
    • RE: Looking for a G40 game, play by email

      @enigma ok, jamen det går nok, hvis vi er nødt til at gemme. En silverlining med mangel på terninge-indo er, at man ikke bliver frustreret over enkeltstående sindssyge udfald i modstanderens tur i hvert fald 😆 forestiller mig det r lettere at æde en samlet heldig sejr end at se skridt for skridt, hvordan samtlige AA guns misser i første omgang og hvordan 4 ud af ens 5 Fighters misser i 6 omgange i træk, mens angribers infantry får stribevis af 1’ere 😄

      Jeg skal til at starte et spil, hvor jeg er Axis. Hvad siger du til at starte et, hvir du er Axis og jeg tager Allies til 16 IPC?

      posted in Find Online Players
      M
      Makalakalane
    • RE: Global 1940 2nd ed

      @caesar1 yes - are you still looking?

      posted in Find Online Players
      M
      Makalakalane
    • RE: Looking for a G40 game, play by email

      @enigma Hej Thomas - alt vel? Har du lyst til at tage et slag? Det er fint med mig med lange svartider. Jeg er helt rusten, men har fået lysten igen. :)

      posted in Find Online Players
      M
      Makalakalane
    • LFG Global 1940 2nd Edition

      I’m definitely not an expert - all levels are welcome :)

      posted in Find Online Players
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 6 armour; Remaining resources: 5 PUs; 0 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Japanese
              14 armour and 2 artilleries moved from Burma to India
              6 tactical_bombers moved from Kwangtung to India
              1 fighter moved from Kwangtung to India
              1 destroyer moved from 18 Sea Zone to 35 Sea Zone
              1 submarine moved from 18 Sea Zone to 35 Sea Zone
              1 mech_infantry moved from Manchuria to Jehol
              4 armour moved from Anhwe to Jehol
              1 mech_infantry moved from Anhwe to Jehol
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 destroyer and 1 submarine
                  Americans defend with 1 carrier, 2 submarines and 3 transports
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans lost in 35 Sea Zone
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 35 Sea Zone
                  Americans win with 1 carrier, 1 submarine and 3 transports remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in Jehol
                  Japanese attack with 4 armour and 2 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 4 armour and 2 mech_infantrys in Jehol, round 2 : 3/6 hits, 2,33 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Jehol
                  Japanese win, taking Jehol from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in India
                  Japanese attack with 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers
                  British defend with 3 aaGuns, 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 artillery, 3 fighters and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter and 1 tactical_bomber
                      British roll AA dice in India : 1/7 hits, 1,17 expected hits
                      1 fighter owned by the Japanese lost in India
                      Japanese roll dice for 14 armour, 2 artilleries and 6 tactical_bombers in India, round 2 : 10/22 hits, 11,67 expected hits
                      UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/21 hits, 8,33 expected hits
                      2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 9 armour owned by the Japanese, 2 bombers owned by the British and 4 infantry owned by the British lost in India
                      Japanese roll dice for 5 armour and 6 tactical_bombers in India, round 3 : 4/11 hits, 6,33 expected hits
                      UK_Pacific roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in India, round 3 : 9/14 hits, 6,33 expected hits
                      6 tactical_bombers owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the British lost in India
                      Japanese roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
                      UK_Pacific roll dice for 3 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 4 : 4/10 hits, 5,00 expected hits
                      2 armour owned by the Japanese and 1 infantry owned by the British lost in India
                  UK_Pacific win with 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -99
                  Casualties for Japanese: 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers
                  Casualties for ANZAC: 1 infantry
                  Casualties for British: 3 aaGuns, 2 bombers and 9 infantry
      
          Non Combat Move - Japanese
              2 infantry moved from Anhwe to Kiangsu
              1 aaGun moved from Manchuria to Jehol
      
          Place Units - Japanese
              3 armour placed in Kwangtung
              3 armour placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,6,4
              Japanese collect 34 PUs (1 lost to blockades); end with 39 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,33
      Americans regular : 1,33
      Japanese regular : -3,33
      British AA : -0,17
      UK_Pacific regular : 4,33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Politics - Germans
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Germans
              1 armour moved from Novgorod to Karelia
                    Germans take Karelia from Russians
              1 mech_infantry moved from Novgorod to Karelia
              1 armour and 1 mech_infantry moved from Karelia to Finland
              1 mech_infantry moved from Norway to Finland
              2 tactical_bombers moved from Western Germany to Belarus
              2 mech_infantrys moved from Baltic States to Belarus
              10 armour and 2 mech_infantrys moved from Novgorod to Archangel
      
          Combat - Germans
              Battle in Finland
                  Germans attack with 1 armour and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Finland
                  Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Germans attack with 10 armour and 2 mech_infantrys
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 10 armour and 2 mech_infantrys in Archangel, round 2 : 5/12 hits, 5.33 expected hits
                      Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Belarus
                  Germans attack with 2 mech_infantrys and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                      Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 0/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 5 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Belarus to Novgorod
              2 mech_infantrys moved from Romania to Bulgaria
              4 infantry moved from Bulgaria to Romania
              4 mech_infantrys moved from Germany to Eastern Poland
              1 infantry moved from Western Germany to France
              1 artillery moved from Western Germany to France
      
          Place Units - Germans
              1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany
              1 armour placed in Novgorod
              Germans undo move 1.
              1 destroyer placed in 112 Sea Zone
              Germans undo move 2.
              1 mech_infantry placed in Novgorod
              1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
              3 infantry placed in France
              1 destroyer placed in 110 Sea Zone
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 54 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1.67
      Germans regular : -2.17
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 57 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              2 infantry placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Eastern Persia to West India
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: ANZAC round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 57 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              2 infantry placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal jo jo, men jeg havde en Battlescore på -92. Det var vidst ligegyldigt hvad jeg havde gjort. Og havde jeg trukket mig, så havde du jo bare angrebet og nok vundet med de battlescores der er røget min vej den sidste måneds tid. Ja, vi ka sagtens ta en revanche. Skal vi bytte side?

      Battlescore på -92, så var det ligemeget om jeg så havde 250 tanks…

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @Enigma tjek det ud, hvis du vil. Har kigget slagene igennem og fatter ik det kan blive -92, men altså jeg er sikker på AI’en er skarpere til matematik end jeg er.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @makalakalane Screen Shot 2021-04-08 at 21.23.13.png

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Find Opponents Here!

      Anybody who needs a win can take a battle against me :) I just hit a -92 Battlescore in a big, important battle, I shit you not :) Anyone feeling unlucky? Come my way and I will make your day. Triple A ftw

      posted in Find Online Players
      M
      Makalakalane
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