@patipatti and/or @brincobi I’m up for games as well. My email is daviddyhr1982@gmail.com
Posts made by Makalakalane
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RE: Looking for G40 game PBEM
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RE: Find Opponents Here!
@gunnastunna93 I’m down for Global 1940 by email. Let me know. My email is daviddyhr1982@gmail.com
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RE: LFG Global 1940 2nd Edition posted in Find Online Players
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RE: Looking for a G40 game, play by email
@bolasgod if you send me your email we can start a game where we send the savegames manually, if you’d like? Do you wanna bid for sides or?
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RE: Looking for a G40 game, play by email
@bolasgod I have jut tried with a friend… Seems like Play by Forum doesn’t work anymore… Have you played by forum recently?
Not even automatic email-posting seem to work, so right now our only option is manually sending every savegame via email. :/
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RE: Looking for a G40 game, play by email
@enigma jeg har lige forsøgt at spille med min kammerat… Play By Forum lod til at være umuligt. Har forsøgt at poste savegames via email, men indtil videre uden held…
Du er velkommen til at teste lidt også, hvis det er. Skal nok sige til, hvis vi får email-delen til at virke. I yderste konsekvens, så må vi sende savegames manuelt (hvis vi gider det…)
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RE: Looking for a G40 game, play by email
@bolasgod would you like to play a game? :)
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RE: Looking for a G40 game, play by email
@enigma ok, jamen det går nok, hvis vi er nødt til at gemme. En silverlining med mangel på terninge-indo er, at man ikke bliver frustreret over enkeltstående sindssyge udfald i modstanderens tur i hvert fald 😆 forestiller mig det r lettere at æde en samlet heldig sejr end at se skridt for skridt, hvordan samtlige AA guns misser i første omgang og hvordan 4 ud af ens 5 Fighters misser i 6 omgange i træk, mens angribers infantry får stribevis af 1’ere 😄
Jeg skal til at starte et spil, hvor jeg er Axis. Hvad siger du til at starte et, hvir du er Axis og jeg tager Allies til 16 IPC?
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RE: Looking for a G40 game, play by email
@enigma Hej Thomas - alt vel? Har du lyst til at tage et slag? Det er fint med mig med lange svartider. Jeg er helt rusten, men har fået lysten igen. :)
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LFG Global 1940 2nd Edition
I’m definitely not an expert - all levels are welcome :)
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RE: David vs Kenneth
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 14 armour and 2 artilleries moved from Burma to India 6 tactical_bombers moved from Kwangtung to India 1 fighter moved from Kwangtung to India 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 1 submarine moved from 18 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Manchuria to Jehol 4 armour moved from Anhwe to Jehol 1 mech_infantry moved from Anhwe to Jehol Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 carrier, 2 submarines and 3 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win with 1 carrier, 1 submarine and 3 transports remaining. Battle score for attacker is -8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Jehol Japanese attack with 4 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 4 armour and 2 mech_infantrys in Jehol, round 2 : 3/6 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 artillery, 3 fighters and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter and 1 tactical_bomber British roll AA dice in India : 1/7 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 14 armour, 2 artilleries and 6 tactical_bombers in India, round 2 : 10/22 hits, 11,67 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/21 hits, 8,33 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 9 armour owned by the Japanese, 2 bombers owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 5 armour and 6 tactical_bombers in India, round 3 : 4/11 hits, 6,33 expected hits UK_Pacific roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in India, round 3 : 9/14 hits, 6,33 expected hits 6 tactical_bombers owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the British lost in India Japanese roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 3 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 4 : 4/10 hits, 5,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in India UK_Pacific win with 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -99 Casualties for Japanese: 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers Casualties for ANZAC: 1 infantry Casualties for British: 3 aaGuns, 2 bombers and 9 infantry Non Combat Move - Japanese 2 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 3 armour placed in Kwangtung 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,6,4 Japanese collect 34 PUs (1 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,33 Japanese regular : -3,33 British AA : -0,17 UK_Pacific regular : 4,33
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RE: David vs Kenneth
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Norway to Finland 2 tactical_bombers moved from Western Germany to Belarus 2 mech_infantrys moved from Baltic States to Belarus 10 armour and 2 mech_infantrys moved from Novgorod to Archangel Combat - Germans Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 10 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 10 armour and 2 mech_infantrys in Archangel, round 2 : 5/12 hits, 5.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 5 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Bulgaria 4 infantry moved from Bulgaria to Romania 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany 1 armour placed in Novgorod Germans undo move 1. 1 destroyer placed in 112 Sea Zone Germans undo move 2. 1 mech_infantry placed in Novgorod 1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany 3 infantry placed in France 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : -2.17
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RE: David vs Kenneth
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 57 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Eastern Persia to West India Turn Complete - French
Combat Hit Differential Summary :
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RE: David vs Kenneth
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 57 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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RE: Feltmarskal vs Makalakalane
@feltmarskal jo jo, men jeg havde en Battlescore på -92. Det var vidst ligegyldigt hvad jeg havde gjort. Og havde jeg trukket mig, så havde du jo bare angrebet og nok vundet med de battlescores der er røget min vej den sidste måneds tid. Ja, vi ka sagtens ta en revanche. Skal vi bytte side?
Battlescore på -92, så var det ligemeget om jeg så havde 250 tanks…
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RE: Feltmarskal vs Makalakalane
@Enigma tjek det ud, hvis du vil. Har kigget slagene igennem og fatter ik det kan blive -92, men altså jeg er sikker på AI’en er skarpere til matematik end jeg er.
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RE: Find Opponents Here!
Anybody who needs a win can take a battle against me :) I just hit a -92 Battlescore in a big, important battle, I shit you not :) Anyone feeling unlucky? Come my way and I will make your day. Triple A ftw