• TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 98 Sea Zone
    
        Non Combat Move - Italians
            2 aaGuns, 3 artilleries and 9 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 artillery and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 aaGun; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Northern Italy
    
        Place Units - Italians
            1 aaGun placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3
            Italians collect 4 PUs (4 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            2 cruisers moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to India
            1 artillery moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 artillery moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            ANZAC undo move 1.
            2 artilleries placed in New South Wales
            1 destroyer placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            2 cruisers moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to India
            1 artillery moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 artillery moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            ANZAC undo move 1.
            2 artilleries placed in New South Wales
            1 destroyer placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Eastern Persia to West India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Novgorod to Karelia
            1 armour and 1 mech_infantry moved from Karelia to Finland
            1 mech_infantry moved from Norway to Finland
            2 tactical_bombers moved from Western Germany to Belarus
            2 mech_infantrys moved from Baltic States to Belarus
            10 armour and 2 mech_infantrys moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 10 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 10 armour and 2 mech_infantrys in Archangel, round 2 : 5/12 hits, 5.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 5 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Belarus to Novgorod
            2 mech_infantrys moved from Romania to Bulgaria
            4 infantry moved from Bulgaria to Romania
            4 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany
            1 armour placed in Novgorod
            Germans undo move 1.
            1 destroyer placed in 112 Sea Zone
            Germans undo move 2.
            1 mech_infantry placed in Novgorod
            1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
            3 infantry placed in France
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.67
    Germans regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 aaGuns and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 tactical_bomber moved from Russia to India
            1 fighter moved from Russia to India
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Smolensk to Western Ukraine
            4 mech_infantrys moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Smolensk
            3 infantry moved from Ukraine to Bryansk
            1 submarine moved from 127 Sea Zone to 126 Sea Zone
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 aaGuns and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 infantry moved from Archangel to Smolensk
            2 artilleries moved from Archangel to Smolensk
            1 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Western Ukraine to Rostov
            4 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
            1 armour moved from Belarus to Rostov
            1 armour, 2 artilleries and 2 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Novgorod to Vologda
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Rostov
                Germans attack with 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Rostov, round 2 : 5/13 hits, 4,83 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Vologda, round 2 : 0/7 hits, 2,17 expected hits
                    Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Vologda, round 3 : 3/5 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 aaGuns moved from Bryansk to Rostov
            5 infantry moved from Novgorod to Belarus
            3 armour and 3 mech_infantrys moved from Romania to Greece
            3 armour and 3 mech_infantrys moved from Yugoslavia to Greece
            2 infantry moved from France to Northern Italy
            3 infantry moved from Switzerland to Northern Italy
            4 transports moved from 115 Sea Zone to 113 Sea Zone
            7 infantry moved from Sweden to 113 Sea Zone
            7 infantry moved from 113 Sea Zone to Denmark
            1 infantry moved from Germany to Western Germany
            3 infantry moved from Western Germany to Denmark
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Northern Italy
            1 bomber moved from 104 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            5 artilleries moved from Northern Italy to Western Germany
            5 infantry moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Denmark
            1 tactical_bomber moved from Western Germany to Denmark
            1 armour moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 fighter moved from Northern Italy to Denmark
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Greece
            2 aaGuns, 3 artilleries, 1 fighter and 4 infantry placed in Western Germany
            1 infantry placed in Novgorod
            1 infantry placed in Ukraine
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,6
            Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Russians regular : 2,67
    Germans regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 6 armour; Remaining resources: 5 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            14 armour and 2 artilleries moved from Burma to India
            6 tactical_bombers moved from Kwangtung to India
            1 fighter moved from Kwangtung to India
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            1 submarine moved from 18 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Manchuria to Jehol
            4 armour moved from Anhwe to Jehol
            1 mech_infantry moved from Anhwe to Jehol
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 carrier, 2 submarines and 3 transports
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 carrier, 1 submarine and 3 transports remaining. Battle score for attacker is -8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Jehol
                Japanese attack with 4 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour and 2 mech_infantrys in Jehol, round 2 : 3/6 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 artillery, 3 fighters and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter and 1 tactical_bomber
                    British roll AA dice in India : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 14 armour, 2 artilleries and 6 tactical_bombers in India, round 2 : 10/22 hits, 11,67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/21 hits, 8,33 expected hits
                    2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 9 armour owned by the Japanese, 2 bombers owned by the British and 4 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour and 6 tactical_bombers in India, round 3 : 4/11 hits, 6,33 expected hits
                    UK_Pacific roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in India, round 3 : 9/14 hits, 6,33 expected hits
                    6 tactical_bombers owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
                    UK_Pacific roll dice for 3 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 4 : 4/10 hits, 5,00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the British lost in India
                UK_Pacific win with 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -99
                Casualties for Japanese: 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 aaGuns, 2 bombers and 9 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,6,4
            Japanese collect 34 PUs (1 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 1,33
    Japanese regular : -3,33
    British AA : -0,17
    UK_Pacific regular : 4,33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Guam to Iwo Jima
            1 tactical_bomber moved from Guam to Iwo Jima
            1 carrier moved from 35 Sea Zone to 17 Sea Zone
            2 mech_infantrys moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 mech_infantrys moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 mech_infantry moved from 37 Sea Zone to Siam
            1 artillery moved from 37 Sea Zone to Siam
            1 armour, 1 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 artillery and 2 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Southern France
            1 artillery moved from Spain to Normandy Bordeaux
            1 artillery moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
            1 battleship and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 artillery moved from Portugal to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
            Battle in Borneo
            Battle in Siam
            Battle in 98 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship and 1 submarine
                Italians defend with 5 submarines and 1 transport
                5 submarines owned by the Italians submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Manchuria from Japanese, taking Borneo from Japanese, taking Siam from Japanese, taking 98 Sea Zone from Italians with 1 battleship and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iwo Jima
                Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            3 infantry moved from 91 Sea Zone to Spain
            3 artilleries moved from 91 Sea Zone to Spain
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -0,33
    Germans regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Guam to Iwo Jima
            1 tactical_bomber moved from Guam to Iwo Jima
            1 carrier moved from 35 Sea Zone to 17 Sea Zone
            2 mech_infantrys moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 mech_infantrys moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 mech_infantry moved from 37 Sea Zone to Siam
            1 artillery moved from 37 Sea Zone to Siam
            1 armour, 1 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 artillery and 2 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Southern France
            1 artillery moved from Spain to Normandy Bordeaux
            1 artillery moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
            1 battleship and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 artillery moved from Portugal to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
            Battle in Borneo
            Battle in Siam
            Battle in 98 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship and 1 submarine
                Italians defend with 5 submarines and 1 transport
                5 submarines owned by the Italians submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Manchuria from Japanese, taking Borneo from Japanese, taking Siam from Japanese, taking 98 Sea Zone from Italians with 1 battleship and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iwo Jima
                Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            3 infantry moved from 91 Sea Zone to Spain
            3 artilleries moved from 91 Sea Zone to Spain
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  UK_Pacific take Burma from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
            3 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Kiangsi
            1 infantry placed in Kwangsi
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 armour moved from British Guiana to 88 Sea Zone
            1 transport moved from 88 Sea Zone to 104 Sea Zone
            1 destroyer moved from 88 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the British lost in 112 Sea Zone
                Germans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 98 Sea Zone
                British attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Americans loiter and taunt
                Italians defend with 5 submarines
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 3 : 0/4 hits, 0,67 expected hits
                    2 submarines owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 30
                Casualties for Italians: 5 submarines
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - British
            1 fighter moved from 98 Sea Zone to Egypt
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from India to Trans-Jordan
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
            1 armour and 3 infantry placed in United Kingdom
            British undo move 4.
            1 armour and 2 infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : -0,67
    Japanese regular : -0,33
    Germans regular : 0,17
    British regular : 0,67
    

    Savegame

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