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    MagicBoot

    @MagicBoot

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    Location Kansas City Age 22

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    Best posts made by MagicBoot

    • RE: To Pearl or not to Pearl, that is the question . . .

      If India gets an IC, I’ll forgo pearl and move on India, possible building a mainland IC myself. Once I take India, or get a second IC running, I could care less if the US has a navy, mines already headed to Afrika. If i’m planning on maintaining a trn fleet, I’ll hit Pearl, then send the fleet home to pick of any Ruskies that wander to close to the water. By turn 2 or 3 when Japan has pushed back the asian defenses, I’ll leave the trns to fend for themselves, and send a modest fleet of the Afrika to cause havok.

      posted in Axis & Allies Classic
      M
      MagicBoot

    Latest posts made by MagicBoot

    • RE: Any good Civil War games?

      played Battlecry a lot for a while, fun and quick, but perhaps too shallow. thanks imp and djensen for the suggestions!

      posted in Other Games
      M
      MagicBoot
    • RE: Nuclear weapons

      Heavy bombers are close enough, I’m glad it’s been toned down since A&A classic.

      posted in House Rules
      M
      MagicBoot
    • Any good Civil War games?

      Haven’t played many of them. I had Civil War Generals 2 for PC, loved the idea, but it was terrible slow and buggy.

      Has anybody found another one that they could recomend? (on any platform)

      posted in Other Games
      M
      MagicBoot
    • RE: To Pearl or not to Pearl, that is the question . . .

      If India gets an IC, I’ll forgo pearl and move on India, possible building a mainland IC myself. Once I take India, or get a second IC running, I could care less if the US has a navy, mines already headed to Afrika. If i’m planning on maintaining a trn fleet, I’ll hit Pearl, then send the fleet home to pick of any Ruskies that wander to close to the water. By turn 2 or 3 when Japan has pushed back the asian defenses, I’ll leave the trns to fend for themselves, and send a modest fleet of the Afrika to cause havok.

      posted in Axis & Allies Classic
      M
      MagicBoot
    • RE: Tech

      In a straight-up, no bid, no RR game, the Axis might as well go for tech on round one, not much to lose. If Japan starts teching, I just try to match with the US. They can afford a couple rolls per turn while still dumping an ungodly number of inf into europe/kar

      posted in Axis & Allies Classic
      M
      MagicBoot
    • RE: Tech

      I’m not so sure spending an average 30 IPC’s to get a tech (any tech) is such a good idea as a saving maneuver. But if you’re talking about one or maybe two rolls in desperation, then it’s a legitimate longshot that could be a boon in the long-term. But it may not be enough to save the USSR or Germany. If things are bad for either of them, they may be making <20 IPC a turn. Even if it only cost 10 IPC (and some luck) to get Indust Tech, that would leave with 5 inf on turn one, and 15 after two rounds. Not much more than than you could guarenteed if you hadn’t of spent on the tech. Worst case scenario, you get no tech (or super subs :roll: ) and now you’re down 3 inf. Unfortunately, the worst case is the most likely case.

      posted in Axis & Allies Classic
      M
      MagicBoot
    • RE: Favorite Unit?

      Nothing quite as valuable as the R1 Battleship! 😛

      posted in Axis & Allies Revised Edition
      M
      MagicBoot
    • RE: Katrina Fundraising again!…Guess who!!

      Yikes! I understand they need to rebuild in NO, but isn’t that what insurance is for? (ended a sentence in a preposition, dangit) This donation collection campaign in deceitful at best.

      posted in General Discussion
      M
      MagicBoot
    • RE: Canada's response to Katrina:

      I meant no offense to my fellow Canadians, just a little of topic humor. It’s great to get any help we can, and a shame to see the people taking advantage of the suffering without doing something to ease it. :oops:

      posted in General Discussion
      M
      MagicBoot
    • RE: USA people

      It’s much more effective and timely to put the pressure on Germany through the well-known troop ferry, eventually crashing into WEu, or sending a transport to harrass/reclaim Afrika. A KJF strategy can work, but only with substantial coordination, and is more risky. (but that’s the fun of the game)

      posted in Axis & Allies Classic
      M
      MagicBoot