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    Posts made by JohnnyCat

    • RE: Global 1940 and 1943 Expansion for use with TripleA

      @barnee wow that makes no sense to me. Not from a playability issue. These games are awesome and sometimes talking about “realism” gets in and that can be fun… but playability is the main issue to me. Are we having fun and all playing with the same set of rules and such.

      The idea that kamikaze planes are added to a game, or not, is fine either way. IT IS FUN right?

      But to state that such a feature is restricted to NOT target a single sole unescorted transport just makes no sense to me. But that is my opinion. THANKS MATE

      posted in TripleA Support
      J
      JohnnyCat
    • RE: Global 1940 and 1943 Expansion for use with TripleA

      @barnee That is my point. In my game with @Trout my kamikaze caught his unsuspecting ALL ALONE transport. and one of those super big ones. So I call that a score! But are you guys telling me that my plane cannot target that sole transport? Especially considering that make or breaks his attack on my island.

      posted in TripleA Support
      J
      JohnnyCat
    • RE: Global 1940 and 1943 Expansion for use with TripleA

      @The-Captain HOW is this done? I am told that in this game the transports are always taken as last casualties - hence ALL sea battles must be won fully - there is no way to snipe the valuable transports.

      Am I missing something here?
      Thanks

      posted in TripleA Support
      J
      JohnnyCat
    • RE: Global 1940 and 1943 Expansion for use with TripleA

      @The-Captain

      Yes. But in TripleA it’s a special red plane

      posted in TripleA Support
      J
      JohnnyCat
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee Cool - we will need 12 more if I think T invades Japan, hahahahahaha

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee I also suggest that kamikaze planes get to ignore scrambles. So if I catch a sole transport, my kamikaze should be able to target it without a “dog fight” hahaha.

      posted in House Rules
      J
      JohnnyCat
    • RE: Global 1940 and 1943 Expansion for use with TripleA

      @The-Captain I am trying to use your kamikaze rules and suggest that we get to ignore scrambles and target transports - otherwise the kamikaze seems useless in play

      What you think?

      Thanks

      posted in TripleA Support
      J
      JohnnyCat
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Question about the Kamikaze rules:

      In TripleA we get a little red kamikaze plane each turn and I get that but it seems to have no real effect unless we can use it to target a specific ship.

      What am I missing? How should we use this thing?

      Thanks

      posted in House Rules
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 OKdoki. Thanks for the experience

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 So how about we just start a new G40 EXP UHD Boxes… game?

      It’s a TripleA thing so we can do it online.

      And Bill and others on eager to help us learn

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 nah it’s ok.

      Hey by the way I think this will be the last G40 game I play online.

      I need to focus on the two primarily games I’m playing (the G40 expansion by the Captain and BBR) and also work in as many real life Axis Allies BBR and EXP games as I can.

      Those two games offer much more variability game to game. And They are far less vulnerable to “scripting.”

      In contrast this G40 game seems like once one figures out the various typical plays (sea lion, Taranto raid, pacific strats, etc) it’s just rinse and repeat.

      This is just my opinion and I’m not trying to be down on it. I just feel like once I figure out all the various starts that’s all there is. And the complexity level of BBR and G40 EXP with UHD boxes is orders of magnitude greater. So I’ll want to focus on that.

      But let’s play this out for sure. Tho I can see it’s really already decided. :)

      Good night.

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 OMG this sounds very complicated.

      That @beelee (on the triplea forum) guy (called some other “B” word on this forum and is named Bill I think, is one of the Master Minds behind all this development and he has kindly been helping me so very much… Anyway he often talks about doing special dice roles to resolve certain battles (like you just mentioned) but I do not know how to do that.

      Fortunately, at least for this turn, I avoided all that. Whew…

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 I would also like to know how things like factories and bases are captured or destroyed.

      I don’t ask these questions without first looking through the rules but I am a little stumped on this.

      I am thinking of Malaysia of course. Let’s say you swoop in with your 14 fighters (OMG!!!) and sure you likely lose a couple fighters but your two UK guys capture it.

      But assuming I capture it right back I just want to know what damage you can do either by choice or by game design.

      Thanks

      mike-vs-jcat-g40-JAPAN-7.tsvg

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 said in G40 OOB Mike64 vs JCat GAME 1:

      mike-vs-jcat-g40 RUSSIA 7.tsvg

      No worries Mike

      Hey I have another rules question: While I doubt I would bother to attack that giant fleet you got rocking out by Java, how are order of loss handled? Is that a fixed thing or does it depend on each battle? And who specifies this ?

      This is such a complex game; it makes my normal chess games look simple!

      And there are no Economic victories right? In that expansion game that I told you about and which consumes most of my play time, that’s a big deal. But in this game the Axis have to actually beat the allies and I just don’t see how they can do it.

      Cheers

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 How it going Mike? Is it my turn or have you done Russia yet?

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 said in G40 OOB Mike64 vs JCat GAME 1:

      mike-vs-jcat-g40 FRENCH 6.tsvg

      mike-vs-jcat-g40-GERMANY-7.tsvg

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64

      WOW what a Nail Biter - all nerves rolling that bomber vs your lone Brit in Turkey !!! In hindsight, however, I guess that is NOT worth the risk…

      Having said that, however, one thing I picked up recently in this game is the knowledge that masses of planes can and often should take out ground units.

      Anyway I still don’t really know what to do and figure these Axis and Allies games are likely all set up for an early Axis victory but if not that, eventual Allied victory since the allies have such a territorial advantage.

      Mike-vs-jcat-g40-ITALY-6.tsvg

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 Yea I figured that… what a blast

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 said in G40 OOB Mike64 vs JCat GAME 1:

      mike-vs-jcat-g40 RUSSIA 6.tsvg

      Mike-vs-jcat-g40-JAPAN-6.tsvg

      Costly turn. I love the harbor on Java !

      posted in Play Boardgames
      J
      JohnnyCat
    • RE: G40 OOB Mike64 vs JCat GAME 1

      @mike64 said in G40 OOB Mike64 vs JCat GAME 1:

      mike-vs-jcat-g40 FRENCH 5.tsvg

      1770338102692-mike-vs-jcat-g40-GERMANY-5.tsvg

      posted in Play Boardgames
      J
      JohnnyCat
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