your submarines, if submerged during combat, then return to the ocean’s surface (to be attacked, for example) - i.e. they are brought back into play.
your battleships - if you assign a “hit” to them, are tipped over to signify that they have 1 “hitpoint” left. After the battle, if they remain, then they are uprighted to indicate that the engineers have done their job and the “hitpoints” return to 2.
i need to convince my dad to play with me. you’re lucky.
it sounds like a fun variant, but i can see where Geze is coming from. Although i hate losing, i would feel bad beating a player with a superior position because of a 1 in 36 shot (or 5 in 36, or whatever). The point is, although it may even out the field a little bit, and it might be fun at times, it does nothing to separate out the winners from the losers (he says at the same instant that Zero is kicking his ass).
Well I like Axis and Allies: Europe style SBRs. It seems only logical that interceptors and escorts would duel over the skies (though I’m not sure why the ATK/DEF stats aren’t the same) instead of just bombers barreling through AA fire.