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    gregkamp

    @gregkamp

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    Latest posts made by gregkamp

    • RE: Axis & Allies and Zombies Q+A

      @Krieghund thank you for all of the clarification.

      I am personally disappointed about Tech 6 though. I was hoping for one zombie per territory per turn. Not sure if it would be true or not but i thought it might speed up the game and be like the ‘herds’ in the Walking Dead. And I don’t see how moving a single zombie would really make a difference. Maybe I am not seeing the bigger picture.

      posted in Axis & Allies & Zombies
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      gregkamp
    • RE: Axis & Allies and Zombies Q+A

      I am creating this to clarify for myself and anyone else that might be questioning the AAZ rulebook. 🙂

      (1) Z.I.B.R.A. Suits - Each of your infantry units in a territory prevents one zombie in that territory from attacking in the Zombie Attack phase (phase 2).
      – So, this means that if you have territory that you are controlling and have 5 infantry and 7 zombies only 2 zombies can attack in phase 2?

      (2) Z-4 Explosives - While you have artillery present in a battle, your units in that battle now hit zombies on a 5 or 6.
      – Is this saying that any of your units (infantry, tank, fighter, etc.) can do this or is it just your artillery units?

      (3) Chainsaw Tanks - Each tank that ends its combat move in a territory containing zombies may roll a combat die to attack those zombies before combat.
      – This is pretty self explanatory; but, I question how the verbiage really applies to “ends it combat move”. If there is a territory you control with tanks and zombies in it do you really have to physically move your tank to do the “Chainsaw Tanks” technology? I would say ‘no’ because I believe when you announce where you are going to have combat is technically your ‘combat move’.

      (4) Air-D.O.T.s - When you have no land units present in a battle against only zombies, your aircraft may continue combat for one additional round against zombies.
      – This one I think is completely clear. Questions?

      (5) Deadnapper Convoys - In non-combat movement, your unused transports may pick up one or two zombies from friendly or zombie-controlled territories and deploy them into any territory as though they were infantry.
      – This is pretty straightforward. Questions?

      (6) Zombie Mind Control Ray - Once per turn you may non-combat move a zombie from a territory your units occupy into an adjacent non-neutral territory (even an enemy territory).
      – This one is a big one for me. Is it once-per-turn-per-territory or you can only move one, single zombie on your non-combat turn?

      posted in Axis & Allies & Zombies
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      gregkamp
    • RE: Merging A&A Classic with AAZ

      @Panther thank you.

      posted in Axis & Allies & Zombies
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      gregkamp
    • RE: Merging A&A Classic with AAZ

      @Midnight_Reaper okay thank you. A&A classic is what I am using.

      posted in Axis & Allies & Zombies
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      gregkamp
    • RE: Merging A&A Classic with AAZ

      @thrasher1 I should have been more clear. I have merged AAZ with the classic 1942 and now doing the second play test. Seems to working out fine. I won’t say I have it perfectly balanced but at least it is a start.

      posted in Axis & Allies & Zombies
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      gregkamp
    • RE: [Zombies] Merging AA Classic with AAZ

      @SS-GEN
      Zombies. Axis & Allies & Zombies.

      posted in House Rules
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      gregkamp
    • [Zombies] Merging AA Classic with AAZ

      Has anyone tried to merge AA Classic with AAZ? I did it with only a few adjustments and it was a lot of fun. Curious who else have tried and compared notes.

      Greg Kamp

      posted in House Rules
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      gregkamp
    • Merging A&A Classic with AAZ

      Has anyone tried to do this? I did it with only a few adjustments and it was a lot of fun. Curious who else have tried and compared notes.

      Thank you,
      Greg Kamp

      posted in Axis & Allies & Zombies
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      gregkamp
    • RE: Looking to join OKC, OK global group.

      I live in OKC and play A&A classic. I have created a replica of the board game 50% larger. 30x50.

      posted in Player Locator
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      gregkamp
    • RE: Anyone live in Oklahoma?

      I am interested. I leave in okc.

      posted in Player Locator
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      gregkamp