@panther thanks for your feedback
Posts made by fatoumas
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RE: Western Canada and SZ49 seems connected in tripleA (wwIIv6)
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Western Canada and SZ49 seems connected in tripleA (wwIIv6)
Hello,
On 1941 map the SZ49 and the Western Canada territory seems connected since the plane needs 3 moves instead of four to move from Easter Canada to SZ40. Could you pls advise me if this is just an issue/bug in tripleA so i can raise a ticket to TripleA support or this is indeed an eligible move on real board game as well?
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RE: Anyone selling A&A Anniversary edition?
@Luca0107 i sell one for 160 Euro. Its brand new factory sealed
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RE: Selling 160€ + shipping a brand new A&A anniversary edition factory sealed
@panther thanks for your assistance. Its the 2017 . Perfect condition factory sealed. I have two copies and decide to sell one of them. I changed the price to 160 Euro because i dont like the fact that its so much overpriced across internet. Nobody should paid more than 2x the initial price.
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RE: Selling 160€ + shipping a brand new A&A anniversary edition factory sealed
Price is updated to 160 Euro + shipping. If an admin can change the title to edit initial price that would be great. I dont find an option to do it by myself
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Selling 160€ + shipping a brand new A&A anniversary edition factory sealed
Iam selling A&A anniversary edition with factory sealed. Its brand new. If you are interesting Based on your location i can check shipping. I am in Greece. Price is 160 Euro.
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RE: Is 1941 Playable Out of the Box?
I really like that version. Can be finish fast and game its dynamic. Only issue that you cant find other opponents to play it online.
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RE: Combat move
@brookview you can also download tripleA. Its free. It could help you since you are a beginner to make sure that you dont do any wrong moves. You can use it even when you play with real boardgame. E.g. do the moves also in tripleA and check if allowed or not. If you are interesting the A&A 1941 map its called WW2 v6 1941 in tripleA.
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RE: Bid question
Thank you all for your replies.
I also like to play with house rules but some maps are not balance and bid is essential in order to have a fair game. I guess this is applicable also to g40 but iam not an expert on this map so to be sure. But for example on 1941 map (simple version), if players have equal skills then Axis will always win without a bid for Allies .One more question pls. So bid is used on official tourneys? If yes i understand that there is a mutual agreement before game starts, but what is the most common bid rules? Or lets say the recommended bid rules?
E.g. you cant place more than 1 unit on each territory / sz. You cant place units on enemies territories. Etc
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Bid question
I guess my query is about all maps.
Assuming you choose a nation with e.g. 11 bid.
Can you buy 3 inf and keep the rest 2 ipc to use them on your turn? Or you lose them if you dont use them before the game starts?
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RE: Eligible moves
@midnight_reaper said in Eligible moves:
@fatoumas said in Eligible moves:
@midnight_reaper yes. It helped me a lot. One clarification about my first query. The same applies if on that battle there wanst a destroyer? E.g. UK has the carrier and a fighter, while the Germany has a sub and a fighter. So Germany hits the carrier and the UK doesnt hit a unit on first round of battle. Germany decide to retreat. So subs can retreat by moving on next sea zone? I am asking because, now there is not a destroyer. And subs cant hit the plane, so maybe they cant retreat in another sea zone and only the fighter can move and land on another territory?
When units retreat, either land units on land or naval units at sea, they must retreat to a territory where at least one of the land or naval units moved from during combat movement. (Land units doing an amphibious landing are not allowed to retreat, but that is outside the scope of this question.) In your case, you have 1 submarine and 1 fighter. To end this fight, you have 2 options: retreat or submerge submarine, then retreat.
Retreat: You can retreat as I outlined in my last answer. If you choose to retreat, then you can only retreat to SZ 9 or SZ 15, depending on whether your submarine came from SZ 9 or SZ 15 to attack SZ 14. Your fighter would still hang around until non-combat movement, as discussed previously. What you can not do is retreat your submarine to any other sea zones. You must retreat from whence you came.
Submerge Submarine: If you feel you must retain control of SZ 14, where the combat took place, and you feel like trying your luck against the defending fighter one more time, then you can submerge your submarine instead of retreating. When you submerge a submarine, it quits the fight but doesn’t leave the sea zone. Because you have to start another round of combat in order to submerge, your fighter would have to stay and fight 1 more round before calling off the fight. While this would give you the opportunity to finish off that British fighter, it would also give the British another chance to kill your fighter. See page 16 for submerging in combat and page 27 for submarine-specific rules.
In your specific case, I would retreat instead of submerge if it was me. But now you know what I think your options are.
My 2 IPCs,
-Midnight_Reaper
Everything is clear now. Thanks a lot for the detailed info
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RE: Eligible moves
@midnight_reaper yes. It helped me a lot. One clarification about my first query. The same applies if on that battle there wanst a destroyer? E.g. UK has the carrier and a fighter, while the Germany has a sub and a fighter. So Germany hits the carrier and the UK doesnt hit a unit on first round of battle. Germany decide to retreat. So subs can retreat by moving on next sea zone? I am asking because, now there is not a destroyer. And subs cant hit the plane, so maybe they cant retreat in another sea zone and only the fighter can move and land on another territory?
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Eligible moves
Pls find below 2 questions regarding the rules:
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On see zone 14 when game starts there is a UK carrier and a fighter. Assuming that Germany attacks on SZ 14 with 2 subs, 1 destroyer and 1 plane. Germany rolls the dice and hits the carrier. UK rolls the dice but doesnt hit any unit. Germany decide to retreat. So the G fighter can land on an area (based on the moves left) and destroyer can retreat to SZ 15. What about the subs? can they also retreat to SZ 15? or they should stay on SZ14?
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During non combat move phase, can a transport load and offload units if there is an enemy sub on sz? For example assuming that Norway Finland already captured by UK and there is 1 UK inf. UK transport is on SZ3. On SZ 6 there is an enemy (e.g. Germany sub).
Can the UK transport move from SZ 3 to SZ 6 load the UK inf and then offload it on United Kigdom
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RE: Anyone interesting to play A&A 1941? (ww2 v6 1941 in trippleA)
@cracker395 great. I have sent you also a PM
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RE: Anyone interesting to play A&A 1941? (ww2 v6 1941 in trippleA)
@cracker395 nice to hear that. I am nor right now available but iam sure we will catch up the upcoming days
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RE: AxisAndAllies 1914 Buying
@Xonix probably the post you saw was mine. A&A unfortunately is not popular in Greece but due to this i was able to find the 1914 copy for 85 Euro this summer. That period i searched and there were available around 4 copies for sure from 2 different local shops. Before around a month i bought one more copy for around 95 Euro. I am aware that they send outside of Greece but iam not sure if and how many copies left. If you are interesting i can check and let you know.
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Anyone interesting to play A&A 1941? (ww2 v6 1941 in trippleA)
Anyone interesting to play A&A 1941? (ww2 v6 1941 in trippleA)