@sweetchops27 can you name all of your rules for the other country to?
Posts made by doomer1940
-
RE: The Bunker Rules
-
RE: The Bunker Rules
why get the germans so weak power compared to other countries the VOLKSSTRUM can only be build in 4 places
and for 1 ipc extra you got inf and russia gets for free a plan b plan for moving a lot of troops to the border germany had a lot op power like early war logistics make them let retreat as defenders or buff the inf they got better inf then every other country there is a lor -
RE: Improved Research and Development 1940 Second Edition
what are the think you don’t understand then maybe help you understand better
and I update it now so maybe you understand it better now
and this is just me but the rules you have for nuclear still are OP i think mine is a little bit less OP -
RE: question airfield and naval base
oke tanks for the replay next time I need to read better :face_palm:
-
RE: Improved Research and Development 1940 Second Edition
hallo I have tweaked it a little bit and now i have this as rules
the rest is the same as yoursAAA rocket battery to land units research
naval units: i don’t have the boat so no research for itfor aerial units: I have long range set for 2 spaces and nuclear set to 3 dice and all do damage and no +2 anymore
I have 2 tier in war bonds first 1 is the normal 1 and tier 2 is that you trow 2 dice and choose
special research:
sabotage I set it to choose 1 country roll a six sided dice if it lands on 1 you stall 3 units in the enemy mobilization phasenew rule tier 1 field logistics: every ground unit gets a +1 move stat in the no combat move
tier 2 field logistics: defenders have now the option to retreat 1 space back to friendly territory
cruise missile is the same
and ballistic missile can target now 2 infantry or 1 infantry and 1 artillery or 1 other unit and it can hit capital ships because of the size this is my thing now maybe you see something point it out that really helps e -
question airfield and naval base
my question is if germany capture france as a example I know major factory go to minor but what happens to the captured minor and airfields and naval base
-
[Europe 1940] rocket luck
ROCKET luck
I have a house rule every country get a free tech first round
so the game is different every time.but if germany gets rocket is uk then done as my strategy then don’t attack russia J1 rocket Londen airbase if it’s disabled what is a 50/50 chance you can come in with all the bombers you want if you want of course to bomb and you can do easily 25+ damage in IPC first the IC you can with only 2 strategic bomber max 16 damage and average 10 damage that is enough for to set it disabled to produce
and with my testing go with 2 tactical bomber for the naval base and 2 strategic and 1 tactical bomber for the IC and economic they are broke then can’t place units and you can still attack with ships
let me know you thought about this -
RE: Improved Research and Development 1940 Second Edition
I know this is not related to this but you you play with other house rules?
-
RE: Improved Research and Development 1940 Second Edition
and I think it’s a good idea to get 1 roll from the start of the game for free for a different game every time and with the patrol boat sorry but you need extra pieces and I realy don’t so the point of buying them in game for 1 ioc more you got a submarine and with the tech now that can be a lot more worth
-
RE: Improved Research and Development 1940 Second Edition
wait i was to fast replying I didn’t saw your second post.
is that not OP you think then you are capable of destroying a major factory (damage to the lowest point possible)
and you can do it then with everything that is a building
and if you spend for germany 30 or 45 on it and you can “farm” it if you are lucky you can choose still how you say it go for strategic bomber and you are capable of destroying
36 if you are lucky that is 4 or 5 from the hole russian setup in 1 blow so tobruk or turkey 1 hit gone amphibious assault 1 hit gone most of the time right? -
RE: Improved Research and Development 1940 Second Edition
can you point out in the rules were that is I always thought that it was my way in the rule book
heavy bomber: your strategic bomber are now heavy bombers. when attacking, whether in a battle or in a strategic bombing raid, roll two dice for each bomber and select the best result.
that means you can throw 2 dice and you choose the best from the 2 not do 2 casualty’s
for my understanding -
RE: Improved Research and Development 1940 Second Edition
Nuclear Bombers: Your heavy bombers are now nuclear bombers. When attacking, whether in a battle or a bombing raid, roll six dice instead of two.
as you were saying roll six dice but in normal combat you can do only 1 casualty so what is the point with that?
and second if you have “Nuclear Bombers” you can better do roll 2 or 3 dice choose your dice to use and count the dice both instead of 1
but great house rules when a friend comes over I will test them
-
RE: bord game dutch/nederlands players needed
ik wou zeggen dat het geen holland is dat is allen noord en zijd holland de provincies het is The Netherlands
en nee ik kan niet sorry