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    doomer1940

    @doomer1940

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    Best posts made by doomer1940

    • RE: Improved Research and Development 1940 Second Edition

      Nuclear Bombers: Your heavy bombers are now nuclear bombers. When attacking, whether in a battle or a bombing raid, roll six dice instead of two.

      as you were saying roll six dice but in normal combat you can do only 1 casualty so what is the point with that?

      and second if you have “Nuclear Bombers” you can better do roll 2 or 3 dice choose your dice to use and count the dice both instead of 1

      but great house rules when a friend comes over I will test them

      posted in House Rules
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      doomer1940
    • RE: Improved Research and Development 1940 Second Edition

      can you point out in the rules were that is I always thought that it was my way in the rule book

      heavy bomber: your strategic bomber are now heavy bombers. when attacking, whether in a battle or in a strategic bombing raid, roll two dice for each bomber and select the best result.
      that means you can throw 2 dice and you choose the best from the 2 not do 2 casualty’s
      for my understanding

      posted in House Rules
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      doomer1940
    • RE: Improved Research and Development 1940 Second Edition

      I know this is not related to this but you you play with other house rules?

      posted in House Rules
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      doomer1940
    • RE: The Bunker Rules

      @sweetchops27 can you name all of your rules for the other country to?

      posted in House Rules
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      doomer1940

    Latest posts made by doomer1940

    • games livestream

      because all of the corona and we need to stay home why can’t people do a live stream of axis and allies and people can play with people over the internet and don’t have to play themselves

      posted in General Discussion
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      doomer1940
    • RE: The Bunker Rules

      @sweetchops27 can you name all of your rules for the other country to?

      posted in House Rules
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      doomer1940
    • RE: The Bunker Rules

      why get the germans so weak power compared to other countries the VOLKSSTRUM can only be build in 4 places
      and for 1 ipc extra you got inf and russia gets for free a plan b plan for moving a lot of troops to the border germany had a lot op power like early war logistics make them let retreat as defenders or buff the inf they got better inf then every other country there is a lor

      posted in House Rules
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      doomer1940
    • RE: Improved Research and Development 1940 Second Edition

      what are the think you don’t understand then maybe help you understand better
      and I update it now so maybe you understand it better now
      and this is just me but the rules you have for nuclear still are OP i think mine is a little bit less OP

      posted in House Rules
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      doomer1940
    • RE: question airfield and naval base

      oke tanks for the replay next time I need to read better 🤦

      posted in Axis & Allies Global 1940
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      doomer1940
    • RE: Improved Research and Development 1940 Second Edition

      hallo I have tweaked it a little bit and now i have this as rules
      the rest is the same as yours

      AAA rocket battery to land units research
      naval units: i don’t have the boat so no research for it

      for aerial units: I have long range set for 2 spaces and nuclear set to 3 dice and all do damage and no +2 anymore
      I have 2 tier in war bonds first 1 is the normal 1 and tier 2 is that you trow 2 dice and choose
      special research:
      sabotage I set it to choose 1 country roll a six sided dice if it lands on 1 you stall 3 units in the enemy mobilization phase

      new rule tier 1 field logistics: every ground unit gets a +1 move stat in the no combat move
      tier 2 field logistics: defenders have now the option to retreat 1 space back to friendly territory
      cruise missile is the same
      and ballistic missile can target now 2 infantry or 1 infantry and 1 artillery or 1 other unit and it can hit capital ships because of the size this is my thing now maybe you see something point it out that really helps e

      posted in House Rules
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      doomer1940
    • question airfield and naval base

      my question is if germany capture france as a example I know major factory go to minor but what happens to the captured minor and airfields and naval base

      posted in Axis & Allies Global 1940
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      doomer1940
    • [Europe 1940] rocket luck

      ROCKET luck

      I have a house rule every country get a free tech first round
      so the game is different every time.

      but if germany gets rocket is uk then done as my strategy then don’t attack russia J1 rocket Londen airbase if it’s disabled what is a 50/50 chance you can come in with all the bombers you want if you want of course to bomb and you can do easily 25+ damage in IPC first the IC you can with only 2 strategic bomber max 16 damage and average 10 damage that is enough for to set it disabled to produce
      and with my testing go with 2 tactical bomber for the naval base and 2 strategic and 1 tactical bomber for the IC and economic they are broke then can’t place units and you can still attack with ships
      let me know you thought about this

      posted in House Rules
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      doomer1940
    • RE: Improved Research and Development 1940 Second Edition

      I know this is not related to this but you you play with other house rules?

      posted in House Rules
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      doomer1940
    • RE: Improved Research and Development 1940 Second Edition

      and I think it’s a good idea to get 1 roll from the start of the game for free for a different game every time and with the patrol boat sorry but you need extra pieces and I realy don’t so the point of buying them in game for 1 ioc more you got a submarine and with the tech now that can be a lot more worth

      posted in House Rules
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      doomer1940