hallo I have tweaked it a little bit and now i have this as rules
the rest is the same as yours
AAA rocket battery to land units research
naval units: i don’t have the boat so no research for it
for aerial units: I have long range set for 2 spaces and nuclear set to 3 dice and all do damage and no +2 anymore
I have 2 tier in war bonds first 1 is the normal 1 and tier 2 is that you trow 2 dice and choose
special research:
sabotage I set it to choose 1 country roll a six sided dice if it lands on 1 you stall 3 units in the enemy mobilization phase
new rule tier 1 field logistics: every ground unit gets a +1 move stat in the no combat move
tier 2 field logistics: defenders have now the option to retreat 1 space back to friendly territory
cruise missile is the same
and ballistic missile can target now 2 infantry or 1 infantry and 1 artillery or 1 other unit and it can hit capital ships because of the size this is my thing now maybe you see something point it out that really helps e