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    Best posts made by Cornwallis

    • RE: OOB Allies Strategy and Chances for World Domination

      Hey, I’ve been asking myself the same question, why do axis have a huge advantage. My friends and I don’t have that feeling (rather 55-45 for axis). But we never play with victory cities. Our games usually ends with axis victory when:

      1. Axis take moscow with a huge amount of troops remaining and Allies have no solid ground in Europe and with japan still going wild)
      2. Axis have a huge advantage in total IPC revenue per round per player (for exemple when germany and italy have a decent revenue and Japan is still controlling money islands).

      I think in the long run (10-15 turns) the allied will gain an advantag (if they gain more IPC per round than axis), so i think most people play with victory cities on the short-middle run (7-8 turns).

      But yet again, this is my experience (playing for 14 years for 2 games a month) on the board, i don’t play on triple A.

      posted in Axis & Allies Global 1940
      C
      Cornwallis
    • RE: Axis & Allies .org 2020 Support Drive

      @djensen hey! I’m still here. 🙂

      posted in Website/Forum Discussion
      C
      Cornwallis
    • RE: UK Strategy -"Middle Earth"

      @Argothair You have a point stating the combined allies have twice the amount of cash in the pacific, so making negative trades isn’t that a big deal. But you should non the less pick your fights well because Japan has a lot of capital ships that can take a free hit. Your tactic can be compared to “death by a thousand needles”.

      My group has been experimenting with a KJF and KGF etc. This is what we have concluded:

      1. You cant leave Japan unchecked with the US, sooner or later Japan will take hawai/sydney or go for economic victory and go to africa). When doing a KGF you need to spend like 20% of your means in the pacific (for exemple a few fighters or bombers each turn) just to keep the Japanese navy busy.

      2. UK: If you send your fighters away from londen UK1 than Sealion can and will happen. Unless th US build its first buy in atlantic (as GHG calls out in his 'london calling"). We usually buy a DD in SZ110 to block Germzny from taking Gibaltar and two fighters on london (or a bomber).

      3. Taranto or not: if it works perfect. But it’s not the only sollution. We tend to do the Gibastion (hence the DD in SZ110 to block any german ships) or (after destroying the italian transport around malta) retrating with the UK carrier in the red Sea and unit it with the pacific fleet

      4. Question: what if you buy a carrier witk UK pacific and a BB withUK europe in S-Africa and thus building a UK fleet in the pacific strong enough to keep japan at distance and to threaten the Med?

      posted in Axis & Allies Global 1940
      C
      Cornwallis
    • RE: UK Strategy -"Middle Earth"

      @Luftwaffles41 that’s what i say, Japan can and will take Sydney (and in lesser chance Hawai) if US does absolutely nothing in pacific. I’ve seen it before.

      I know the J1 attack on pearl and it’s not that bad, it depends on what your goal with japan is (kill the US presence there or go for money islands?)

      "How do you know they’re going Afrika Korps??? If you as the British player saw me build 2 transports and an aircraft carrier would you get any ideas? This is the type of thing you have to be really careful with as the British because you really can’t do anything to influence Germany from doing anything. If the U.K built a destroyer in 110 then I’d do Sealion so fast."

      I don’t know that, but germany starts with a transport that can reach Gibraltar and when they buy two transports and carrier then I will certainly buy the DD in Sz110.

      We don’t do the taranto raid but only attack the italians around malta. After that attack you can gather the brittish remainders around gibraltar (if UK buys and Airbase on gibgralter they can hold of the germans/italians. There is a post here about this topic.

      Thanks about your feedback about the building of an UK carrier and BB.

      posted in Axis & Allies Global 1940
      C
      Cornwallis
    • RE: Beating J1

      @Arthur-Bomber-Harris said in Beating J1:

      I have seen an increasing number of top players focused on KGF with ANZAC turtling for much of the game. It truly is hard for Japan to capture Australia or Hawaii with just a little bit of USA assistance. Fighters are such a great unit since they provide so much protection on defense, can threaten fleets with a few sacrificial subs, and can strafe ground units. Never underestimate the strafe against Japan as ground units are so precious. Often I will sacrifice USA planes for Japan infantry. A 1:2 exchange can still be a strategic victory for the United States.

      I think, when japan consolidates his navy and transports around Carolines on J1 (no DOW) then buying a tpt with anzac is not a good idea. Even when japan DOW on J2 or J3 while slowly building up around carolines, anzac might fall easier than you think. I always thought anzac was very to take in the early game, but buying to much fleet in the beginnin with japan around carolines opens the door to an early invasion.

      posted in Axis & Allies Global 1940
      C
      Cornwallis
    • RE: We need an allied playbook.

      @taamvan The longer i play this game, the more i’m convinced that the allies have the most chance of winning when they’re not defeated.
      Explaination: when allies try to make a push or get diced in an attack at sea or air , they are doomed. When they lose a key city like Egypt, Moscow or India too cheap, they are doomed.
      Taranto is a 80 or 90% win for allies but when you get diced things will look grimm. That’s why as Allies you must avoid those kind of battles and force the Axis player to take those risky moves on you.
      In that perspective UK should primarily focus on defense of those key locations, especcially in the early game.

      posted in Axis & Allies Global 1940
      C
      Cornwallis
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