From what I can tell, a nice rendition, but I can’t tell much.
Like the others have said, hopefully we can get a bigger picture.
Edit: Some WW1 pieces down the line would be great!
From what I can tell, a nice rendition, but I can’t tell much.
Like the others have said, hopefully we can get a bigger picture.
Edit: Some WW1 pieces down the line would be great!
Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.
I think what people complain about is cruisers don’t have “special abilities” and for their cost they aren’t efficient at all in combat.
The special ability is a cheaper version of offshore bombardment, lol. But, I can understand the “complaint”, but do not agree with it. I’ve seen the AA idea floating around, though I can see the obvious follies in it.
In Alpha final, can the Allies claim FIC for themselves in the same way they can take Dutch East Indies while NOT at war with Japan? Or since it is French owned, it stays French?
Stays french, acts french. Can only be controlled by an Allied power if they capture it from an Axis power, and only so long as Paris is in Axis hands.
I think Ho Chi Minh would have a problem with that… Haha, sorry, couldn’t resist that bad joke. :-D
@coachofmany:
I would like to see Tech Tokens…
However, I would also like to see roundels for Japanese puppet states.
Siam, Burma, and Manchukuo?
Yes, and maybe just the hell of it, the “Reorganized National Government of China” which was led by Wang Jingwei. There were other puppet states, in Indochina, but map wise and game play, I think they would be unfeasible.
You should try to get your hands on I-Boat Captain then. Gives details on the 1-400 class and kaitens.
He is right, since korea does not border manchuria, he does not have to worry about losing the mong bonus, untill he attacks manch that is.
I know that much, no matter how stupid I think the rule is.
I was referring to essentially him saying that attacking Korea doesn’t break the “pact” (hence a DOW).
R3- attack Korea (doesn’t break the pact).
Wait, lolwut, the Soviet Union attacking an integral part of the Japanese empire doesn’t break the pact. I think you may have that wrong, taking a broad brush stroke based on this line here;
If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union
That just means that Mongolia stays neutral, not that Russia essential gets a free pass at Korea. At least, I hope I am right.
As an aside, I still think the Neutrality NO is too far in favor of Russia. There is no benefit to Japan if Russia breaks the truce, only negatives.
I am still in favor of Japanese puppet states, like Manchukuo or something. Maybe they can supply a set amount of “defensive infantry” if certain requirements are met.
With the neutral pieces that HBG has made/making, has anyone put small “colonial garrisons” on Dutch territories, if so, how did it turn out?
I personally like this idea, and love to see the inclusion of warlord armies in the interior and a special map dedicated to this scenario.
I do not usually play the game by email or forum, but I still like this.
Does anyone know of any updates to reflect the units of G40?
I’d buy it to see what the pieces look like and get my friends into A&A (They claim they want to play, but seem discouraged at the time need to invest.)
Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.
I would like to see Tech Tokens…
However, I would also like to see roundels for Japanese puppet states.
@Young:
When Japan grabs the money islands, malaya, hong kong, FIC and the philippines its income nearly doubles, with a little push in China - Japan can outporoduce the US. Japan only starts hurting when Japan plans poorly and doesn’t make a massive land grab on its first turn of war with the allies.
To be honest, I’m not sold on the idea that Japan can do all that plus hurt China. That doubled income may not last very long.
Depends on the Chinese player, mainly moving their stacks from air attack range.
However, if the Japanese player is consistent in striking Yunnan, denying China materials, it can be done. Trust me.
The real problem comes if Britain decides to do a can opener with tanks and mechanized infantry.
I’m still in favor of a mechanized artillery piece which can function as a TD.
@Vance:
Would they maybe sell an expansion pack?
I would love for this to happen, but since its WOTC, I wouldn’t hold my breath.
Glad the changes are finished though! :-D
I think incorporating TRAINS would be a superior addition, over splitting the hairs between SPG/Tanks/AT-Guns.
Mechanized artillery (SPA, whatever) should definitively be added, but I’m with you, I’m itchin’ for some railroads.
I remember seeing a somewhat decent model on the Harris Game Design forums;
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=2264
Perhaps you guys have already seen it, but I personally like it. What are your thoughts?
1. Which Turn do you prefer attack?
Depends on the situation, but usually J2 or J3. A J2 usually to counter and check the growing British Far East and ANZAC incomes, defenses, hopes and dreams. A J3 if only to deal with Malaya, or if better deal with the mainland.
2. How many transports do you try to keep in circulation?
At least six, seven if I’m lucky. Keeping the Tokyo Express takes a lot of effort.
3. What are the top 3 locations you place Industrial Complexes or Bases, and WHY?
Shangtung. Pours units onto the mainland to deal with a rowdy Nationalist China, and counter the Russians in Amur. Mechanized infantry is essential to counter both enemies, but they take time to actually accumulate in any substantial number.
French Indo-China. Again, directly pouring units, this time into Yunnan, and you can even see some mechanized divisions rolling into Burma, trading with the Calcutta, if need be. If the mainland is secured by the dice gods and air power, than units to defend the DEI or launch into Australia.
Hainan. To use as a naval base. Makes the Tokyo shuffle a lot easier, and takes a dedicated amphibious assault to take. Can also reach further into the Pacific
Or
Korea. Build a minor IC, help contribute to the defense against the Russians/Americans.
4. What are the 5 most important territories to capture/control (besides capitals) and why?
Yunnan. It should be a maxim “Never let the Chinese gain artillery.” Trade it back and forth, use a staging area against India.
French Indo-China. All round strategic area on the mainland.
Malaya. Prevents UK and ANZAC National Objectives.
Philippines. Prevents a staging area for the U.S, also part of the 6, 33, 35 triangle.
Korea. “The dagger pointed at Japan”. Capture by the Russians or Americans means a drastic setback.
5. What are the best Sea Zones to stage your navy out of and why?
Sea zone 33, threatens DEI, Australia, Eastern Pacific.
Sea zone 6, home waters, staging area for Hawaii.
Sea zone 16, prevents Americans from sea zone 26, from rushing into sea zone 6. Place a destroyer there, use it as a trip alarm. Arguably this can be moot, based on northern approach, but this is more telegraphed than the former.
Sea zone 36, DEI operations and India.