@tank-nut Hey there!
So, there’s a bit more to it than that. There’s probably a lot of parts of the game that are related, but I’ll try and keep confined.
So in A&A, naval bases just increase movement. This has more than that.
There’s 3 types of naval bases. 1) Port, 2) Dockyard, 3) Shipyard.
- Port.
Ports grant an extra movement for ships just like A&A. But they also are used as supply paths for Lend Lease. In GW36 you can lend lease to other nations, but they have to go through ports/undamaged railways, etc. So port can be very important for shipping lend lease supplies/units. You can send $3 worth of money or units through a minor port, and $5 worth through a major port. You can place these anywhere that has an ocean border. Also, it’s only a major port that grants the movement bonus, not a minor.
- Dockyards
Dockyards can do the same things as ports, except while a minor dockyard can only support $3 worth of lend lease, a major dockyard can support unlimited amounts of lead-lease material. Dockyards can also be used to repair capital ships. Same as above, only major dockyards give movement bonuses.
- Shipyards
Shipyards can do all the same things as ports and dockyards. The difference here is that they can also produce ships, 1 non-capital ship per turn for a minor dockyard, and 5 ships of any type for a major dockyard. Major dockyards can only be build in your home country too, you can’t build them in overseas and/or conquered territories, etc. Same as above, only major shipyards give movement bonuses.
Hope that helps! It’s a lot to keep in mind for sure!