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    Posts made by captainwalker

    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - French
              1 Artillery, 1 Elite and 1 Infantry moved from Greenland to 8 Sea Zone
              1 Artillery, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
              1 Artillery, 1 Elite and 1 Infantry moved from 29 Sea Zone to Azores
      
          Purchase Units - French
              French buy 1 Bunker and 5 Infantrys; Remaining resources: 2 PUs; 
      
          Combat - French
              Battle in Azores
                  French attack with 1 Artillery, 1 Elite and 1 Infantry
                  Neutral defend with 1 Infantry
                      French roll dice for 1 Cruiser in Azores, round 2 : 0/1 hits, 0.50 expected hits
                      French roll dice for 1 Artillery, 1 Elite and 1 Infantry in Azores, round 2 : 0/3 hits, 1.00 expected hits
                      Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Artillery, 1 Elite and 1 Infantry in Azores, round 3 : 0/3 hits, 1.00 expected hits
                      Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Artillery, 1 Elite and 1 Infantry in Azores, round 4 : 1/3 hits, 1.00 expected hits
                      Neutral roll dice for 1 Infantry in Azores, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Azores
                      1 Infantry owned by the Neutral lost in Azores
                  French loses 0 PUs for violating Azoress neutrality.
                  French win, taking Azores from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                  Casualties for French: 1 Infantry
                  Casualties for Neutral: 1 Infantry
      
          Non Combat Move - French
              1 AAGun, 1 Artillery and 6 Infantrys moved from Mauritania to W.Morocco
              1 Infantry moved from Italian East Africa to Equatoria
      
          Place Units - French
              1 Bunker and 2 Infantrys placed in Syria
              3 Infantrys placed in French Equatorial Africa
      
          Turn Complete - French
              French collect 21 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      French regular : -2.50
      Neutral regular : 0.00
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Russians
              1 Artillery and 1 Elite moved from Arkhangelsk to 6 Sea Zone
              1 Artillery and 1 Elite moved from 6 Sea Zone to Lapland
              2 Infantrys moved from Arkhangelsk to 6 Sea Zone
              2 Infantrys moved from 6 Sea Zone to Lapland
              1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Vyborg
              2 Fighters moved from Leningrad to Latvia
              2 Infantrys moved from Leningrad to Latvia
              2 Infantrys moved from Rostov to Donetsk
              1 Bomber moved from Kursk to Donetsk
              1 Adv.Fighter moved from Yaroslavl to Donetsk
              1 Infantry moved from Yakutsk to Ayan
              1 Infantry moved from N.Buryat Mongolia to Ayan
              1 Infantry moved from N.Buryat Mongolia to Ayan
              1 Infantry moved from N.Buryat Mongolia to Chita
              1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
              1 Artillery and 1 Fighter moved from N.Buryat Mongolia to Chita
              2 Infantrys moved from N.Buryat Mongolia to Chita
      
          Purchase Units - Russians
              Russians buy 4 Artillerys, 4 Elites, 1 HeavyTank, 26 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Latvia
                  Russians attack with 2 Fighters and 2 Infantrys
                  Germans defend with 2 Infantrys
                      Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Russians lost in Latvia
                      Russians roll dice for 2 Fighters and 1 Infantry in Latvia, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 2 Fighters and 1 Infantry in Latvia, round 4 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 2 Infantrys in Latvia, round 4 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Russians lost in Latvia
                      1 Infantry owned by the Germans lost in Latvia
                  2 Fighters owned by the Russians retreated
                  Germans win with 1 Infantry remaining. Battle score for attacker is -2
                  Casualties for Russians: 2 Infantrys
                  Casualties for Germans: 1 Infantry
              Battle in Vyborg
                  Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                  Finns defend with 1 Infantry
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                      Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Finns lost in Vyborg
                  Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Finns: 1 Infantry
              Battle in Lapland
                  Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                  Germans defend with 1 Infantry
                      Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lapland, round 2 : 0/4 hits, 1.17 expected hits
                      Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lapland, round 3 : 1/4 hits, 1.17 expected hits
                      Finns roll dice for 1 Infantry in Lapland, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Lapland
                      1 Infantry owned by the Germans lost in Lapland
                  Russians win, taking Lapland from Finns with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 Infantry
                  Casualties for Germans: 1 Infantry
              Battle in Ayan
                  Russians attack with 1 Adv.Fighter and 3 Infantrys
                  Hisaichi defend with 1 Infantry
                      Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Ayan, round 2 : 3/4 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Ayan
                  Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
              Battle in Chita
                  Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
                  Hisaichi defend with 3 Infantrys
                      Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Chita, round 2 : 4/5 hits, 1.33 expected hits
                      Hisaichi roll dice for 3 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Russians lost in Chita
                      3 Infantrys owned by the Hisaichi lost in Chita
                  Russians win, taking Chita from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 Infantry
                  Casualties for Hisaichi: 3 Infantrys
              Battle in Donetsk
                  Russians attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys
                  Romanians defend with 1 Infantry
                      Russians roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Donetsk, round 2 : 0/4 hits, 1.50 expected hits
                      Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/4 hits, 1.50 expected hits
                      Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Romanians lost in Donetsk
                  Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Romanians: 1 Infantry
      
          Non Combat Move - Russians
              1 Adv.Fighter and 1 Bomber moved from Donetsk to Kursk
              2 Fighters moved from Latvia to Leningrad
              1 Infantry moved from Leningrad to Novgorod
              1 Artillery moved from Minsk to Kursk
              2 Infantrys moved from Yaroslavl to S.Karelia
              6 Infantrys moved from Yaroslavl to Kursk
              2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from Rostov to Kursk
              4 Infantrys moved from Georgia to Rostov
              3 Infantrys moved from Stalingrad to Rostov
              1 Artillery moved from Stalingrad to Rostov
              1 Tank moved from Stalingrad to Kursk
              1 Infantry moved from Penza to Rostov
              2 Tanks moved from Moscow to Kursk
              8 Infantrys moved from Moscow to Yaroslavl
              2 Infantrys moved from Chimkent to 126 Sea Zone
              2 Infantrys moved from 126 Sea Zone to Astrakhan
              2 Infantrys moved from Tashkent to Chimkent
              1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
              1 Fighter moved from Chita to N.Buryat Mongolia
              1 Adv.Fighter moved from Ayan to N.Buryat Mongolia
              1 Tank moved from Olyokminsk to N.Buryat Mongolia
              2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
              1 Artillery, 1 Elite and 3 Infantrys moved from Khatanga to Olyokminsk
              1 Tank moved from Sibirsky to Olyokminsk
              1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
              1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
              1 Infantry moved from Novosibirsk to Krasnoyarsk
              4 Infantrys moved from Sverdlovsk to Novosibirsk
              1 Adv.Fighter moved from Sverdlovsk to Yaroslavl
      
          Place Units - Russians
              1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
              1 Artillery, 1 Elite and 1 Infantry placed in Georgia
              1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
              2 Infantrys placed in Tashkent
              1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
              3 Infantrys and 1 Tank placed in Leningrad
              1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow
              5 Infantrys placed in Sverdlovsk
      
          Turn Complete - Russians
              Russians collect 103 PUs; end with 103 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : -0.67
      Finns regular : 0.00
      Germans regular : 0.00
      Russians regular : -0.33
      Hisaichi regular : -0.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      @Elrood lol…after I told you OOL I thought that I should have taken the dd and sub…turned out ok for me anyway.

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      @Elrood yes

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      @Elrood yeah… it will soak up hits. If I submerge it will just sit there all game.

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Americans
              1 Fighter and 1 Tank moved from Colombia to Bahia
              4 Infantrys and 1 Marine moved from Washington to 13 Sea Zone
              1 B.Transport, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine moved from 13 Sea Zone to 32 Sea Zone
              4 Infantrys and 1 Marine moved from 32 Sea Zone to Bahia
              2 Transports moved from 119 Sea Zone to 100 Sea Zone
              1 Artillery and 1 Infantry moved from E.Mexico to 100 Sea Zone
              1 Infantry and 1 Tank moved from Central America to 100 Sea Zone
              1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 100 Sea Zone to 119 Sea Zone
              2 Artillerys, 3 Infantrys and 2 Tanks moved from N.Chile to Santiago
              1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to Santiago
              1 Infantry moved from Truk to Woleai
                    Americans take Woleai from Yamamoto
              1 Artillery moved from Truk to Woleai
      
          Purchase Units - Americans
              Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in Bahia
                  Americans attack with 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank
                  Neutral defend with 3 Infantrys and 1 Tank
                      Americans roll dice for 1 Cruiser in Bahia, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank in Bahia, round 2 : 4/7 hits, 2.00 expected hits
                      Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
                      1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
                  Americans loses 0 PUs for violating Bahias neutrality.
                  Americans win, taking Bahia from Neutral with 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 11
                  Casualties for Neutral: 3 Infantrys and 1 Tank
              Battle in Santiago
                  Americans attack with 3 Artillerys, 5 Infantrys and 3 Tanks
                  Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                      Americans roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Santiago, round 2 : 5/11 hits, 3.83 expected hits
                      Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 4/6 hits, 2.33 expected hits
                      4 Infantrys owned by the Americans lost in Santiago
                      1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                      Americans roll dice for 3 Artillerys, 1 Infantry and 3 Tanks in Santiago, round 3 : 1/7 hits, 2.83 expected hits
                      Neutral roll dice for 1 Tank in Santiago, round 3 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Neutral lost in Santiago
                  Americans loses 0 PUs for violating Santiagos neutrality.
                  Americans win, taking Santiago from Neutral with 3 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14
                  Casualties for Americans: 4 Infantrys
                  Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
      
          Non Combat Move - Americans
              1 Fighter moved from Bahia to Amazon
              2 Tanks moved from Central America to Amazon
              2 Adv.Fighters moved from San Francisco to 88 Sea Zone
              1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 81 Sea Zone to 88 Sea Zone
              1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
              1 Submarine moved from 79 Sea Zone to 88 Sea Zone
              2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 91 Sea Zone to 88 Sea Zone
              1 Transport moved from 88 Sea Zone to 91 Sea Zone
              1 Infantry moved from Southwest USA to 83 Sea Zone
              1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone
              1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
              1 Elite and 2 Infantrys moved from 89 Sea Zone to Midway
      
          Place Units - Americans
              1 B.Transport placed in 26 Sea Zone
              1 Carrier, 1 Cruiser and 1 Submarine placed in 91 Sea Zone
              1 B.Transport and 1 Destroyer placed in 83 Sea Zone
              2 Adv.Fighters placed in San Francisco
              1 Elite and 4 Infantrys placed in San Francisco
              Americans undo move 5.
              1 Elite and 4 Infantrys placed in San Francisco
              2 Tanks placed in South Atlantic USA
      
          Turn Complete - Americans
              Americans collect 104 PUs; end with 104 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Neutral regular : -0.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      @Elrood Japan really needs to take the Dutch out R2. They’ll still be able to take that capitol, but it’s going to cost a lot of units now… and it gives Anzac a little more time to build up.

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      @Elrood I think it’s better for the UK to weaken Japan’s offensive capabilities rather than try to hold Malaya. Malaya is going to fall anyway so I’m good with the way it turned out.

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Dutch round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Dutch
              1 Infantry and 1 Tank moved from Suriname to Amazon
              1 Tank moved from Banjarmasin to West Borneo
                    Dutch take West Borneo from Hisaichi
              1 Tank moved from West Borneo to Banjarmasin
      
          Purchase Units - Dutch
              Dutch buy 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Dutch
              Battle in Amazon
                  Dutch attack with 1 Infantry and 1 Tank
                  Neutral defend with 1 Infantry
                      Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 0/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 3 : 1/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Amazon, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Dutch lost in Amazon
                      1 Infantry owned by the Neutral lost in Amazon
                  Dutch loses 0 PUs for violating Amazons neutrality.
                  Dutch win, taking Amazon from Neutral with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Dutch: 1 Infantry
                  Casualties for Neutral: 1 Infantry
      
          Non Combat Move - Dutch
      
          Place Units - Dutch
              4 Tanks placed in Banjarmasin
              1 Elite and 2 Infantrys placed in Suriname
      
          Turn Complete - Dutch
              Dutch collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Neutral regular : 0.33
      Dutch regular : -0.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Anzac round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Anzac
              1 Transport moved from 67 Sea Zone to 113 Sea Zone
              1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
              1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores
              1 Transport moved from 67 Sea Zone to 113 Sea Zone
              2 Infantrys moved from Townsville to 113 Sea Zone
              2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
              2 Infantrys moved from 67 Sea Zone to Lombok
              1 Adv.Fighter moved from 67 Sea Zone to Flores
              2 Fighters moved from Banjarmasin to Lombok
      
          Purchase Units - Anzac
              Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Anzac
              Battle in Flores
                  Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                  Yamamoto defend with 1 Infantry
                      Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Yamamoto lost in Flores
                  Anzac win, taking Flores from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 1 Infantry
              Battle in Lombok
                  Anzac attack with 2 Fighters and 2 Infantrys
                  Yamamoto defend with 1 Infantry
                      Anzac roll dice for 2 Fighters and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Lombok
                  Anzac win, taking Lombok from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 1 Infantry
      
          Non Combat Move - Anzac
              2 Fighters moved from Lombok to Banjarmasin
              1 Adv.Fighter moved from Flores to 67 Sea Zone
              1 Infantry moved from Western Australia to Broome
              1 Infantry moved from Townsville to Northern Territory
              4 Infantrys moved from Canberra to New South Wales
              1 Infantry moved from Milne Bay to West Papua
      
          Place Units - Anzac
              1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone
              3 Infantrys placed in Townsville
              1 Infantry placed in Port Moresby
              1 Transport placed in 122 Sea Zone
      
          Turn Complete - Anzac
              Anzac collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Anzac regular : 1.50
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - British
              1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
              1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
              1 Infantry and 1 Tank moved from 18 Sea Zone to Munster
              1 Battleship and 1 Destroyer moved from 10 Sea Zone to 18 Sea Zone
              1 Artillery and 3 Infantrys moved from Dublin to Munster
              1 Bomber moved from Manchester to Munster
              2 Fighters moved from Manchester to Munster
              2 Fighters moved from 18 Sea Zone to Munster
              1 Artillery and 1 Infantry moved from Italian East Africa to Kordofan
                    British take Kordofan from Italians
              1 Artillery moved from W.Iran to 58 Sea Zone
              1 Artillery, 1 Cruiser and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
              1 Infantry moved from Lower Egypt to 57 Sea Zone
              1 Artillery, 1 Cruiser, 1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
              1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete
              2 Infantrys moved from New Valley to Kufra
              5 Fighters moved from French Equatorial Africa to Kufra
              1 Tank moved from N.Thailand to S.French Indochina
                    French take S.French Indochina from Hisaichi
              1 Tank moved from S.French Indochina to S.Thailand
              1 Artillery, 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand
              2 Artillerys, 8 Infantrys and 1 Tank moved from Malaya to S.Thailand
      
          Purchase Units - British
              British buy 2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Factory, 12 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in Munster
                  British attack with 1 Artillery, 1 Bomber, 4 Fighters, 4 Infantrys and 1 Tank
                  Neutral defend with 2 Infantrys
                      British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Neutral lost in Munster
                      British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 4 Infantrys and 1 Tank in Munster, round 2 : 2/11 hits, 3.67 expected hits
                      Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Munster
                  British loses 0 PUs for violating Munsters neutrality.
                  British win, taking Munster from Neutral with 1 Artillery, 1 Bomber, 4 Fighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Neutral: 2 Infantrys
              Battle in Kufra
                  British attack with 5 Fighters and 2 Infantrys
                  Italians defend with 1 Infantry
                      British roll dice for 5 Fighters and 2 Infantrys in Kufra, round 2 : 2/7 hits, 2.00 expected hits
                      Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in Kufra
                  British win, taking Kufra from Italians with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
              Battle in Crete
                  British attack with 1 Artillery and 1 Infantry
                  Neutral defend with 1 AAGun and 1 Artillery
                      British roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Crete
                      British roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
                      Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the British lost in Crete
                      1 Artillery owned by the Neutral lost in Crete
                  Neutral win with no units remaining. Battle score for attacker is -2
                  Casualties for British: 1 Artillery and 1 Infantry
                  Casualties for Neutral: 1 Artillery
              Battle in S.Thailand
                  British attack with 3 Artillerys, 9 Infantrys and 3 Tanks
                  Hisaichi defend with 2 Fighters, 1 Infantry and 1 Tank; Yamamoto defend with 2 Artillerys, 2 Fighters and 2 Infantrys; Thai defend with 2 Infantrys
                      British roll dice for 3 Artillerys, 9 Infantrys and 3 Tanks in S.Thailand, round 2 : 7/15 hits, 4.50 expected hits
                      Thai roll dice for 2 Artillerys, 4 Fighters, 5 Infantrys and 1 Tank in S.Thailand, round 2 : 6/12 hits, 4.83 expected hits
                      6 Infantrys owned by the British lost in S.Thailand
                      2 Infantrys owned by the Thai, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in S.Thailand
                      British roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in S.Thailand, round 3 : 2/9 hits, 3.50 expected hits
                      Thai roll dice for 4 Fighters and 1 Tank in S.Thailand, round 3 : 3/5 hits, 2.50 expected hits
                      3 Infantrys owned by the British lost in S.Thailand
                      1 Tank owned by the Hisaichi and 1 Fighter owned by the Yamamoto lost in S.Thailand
                      British roll dice for 3 Artillerys and 3 Tanks in S.Thailand, round 4 : 5/6 hits, 2.50 expected hits
                      Thai roll dice for 3 Fighters in S.Thailand, round 4 : 3/3 hits, 1.50 expected hits
                      3 Artillerys owned by the British lost in S.Thailand
                      2 Fighters owned by the Hisaichi and 1 Fighter owned by the Yamamoto lost in S.Thailand
                  British win, taking S.Thailand from Thai with 3 Tanks remaining. Battle score for attacker is 25
                  Casualties for British: 3 Artillerys and 9 Infantrys
                  Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 2 Infantrys
                  Casualties for Thai: 2 Infantrys
                  Casualties for Hisaichi: 2 Fighters, 1 Infantry and 1 Tank
      
          Non Combat Move - British
              2 Infantrys moved from Yunnan to N.Thailand
              2 Infantrys moved from Assam to Yunnan
              1 Tank moved from Delhi to Assam
              1 Artillery and 3 Infantrys moved from Delhi to Bihar
              1 Submarine moved from 65 Sea Zone to 67 Sea Zone
              2 Infantrys moved from Alaska to 71 Sea Zone
              1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 79 Sea Zone
              2 Fighters moved from Munster to 18 Sea Zone
              2 Fighters moved from Munster to Manchester
              1 Bomber moved from Munster to Manchester
              1 Tank moved from Dublin to 10 Sea Zone
              1 Tank moved from Dublin to Scotland
              1 Tank and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
              1 Tank moved from 18 Sea Zone to Wales
              1 Infantry moved from Kenya to Italian East Africa
              1 AAGun and 1 Infantry moved from Rhodesia to Kenya
              1 Tank moved from Darfur to New Valley
              2 Tanks moved from Palestine to Lower Egypt
              1 Infantry moved from Equatoria to Darfur
              2 Fighters moved from Kufra to 56 Sea Zone
              3 Fighters moved from Kufra to New Valley
              1 AAGun moved from Cairo to Lower Egypt
      
          Place Units - British
              1 Battleship and 1 Carrier placed in 56 Sea Zone
              1 Factory placed in Italian East Africa
              4 Infantrys placed in Cairo
              1 Destroyer and 1 Transport placed in 58 Sea Zone
              1 Infantry placed in W.Iran
              1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
              1 Artillery and 4 Infantrys placed in Madras
      
          Turn Complete - British
              British collect 106 PUs; end with 106 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Thai regular : 3.17
      Neutral regular : 1.00
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Chinese
              1 Artillery and 1 Infantry moved from Hupeh to Shansi
              1 Fighter moved from Hupeh to Shansi
      
          Purchase Units - Chinese
              Chinese buy 2 Artillerys, 5 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
      
          Combat - Chinese
              Battle in Shansi
                  Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Shansi
                  Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Chinese
              1 Fighter moved from Shansi to Shensi
              3 Tanks moved from Hupeh to Shensi
              1 Tank moved from Kweichow to Shensi
              1 AAGun moved from Ningsia to Shensi
              1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
              2 Infantrys moved from Ningsia to Shensi
              1 Infantry moved from Lanchow to Szechwan
              4 Infantrys moved from E.Qinghai to Lanchow
              2 Infantrys moved from E.Qinghai to Ningsia
              2 Infantrys moved from Gobi Altai to Ningsia
              2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
              1 AAGun moved from W.Qinghai to E.Qinghai
              3 Tanks moved from Urumqi to Gobi Altai
              1 Adv.Fighter moved from Urumqi to Shensi
      
          Place Units - Chinese
              2 Artillerys and 4 Infantrys placed in Hsining
              1 Infantry and 3 Tanks placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 32 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Hisaichi regular : -0.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War captain walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Yamamoto
              1 Transport moved from 110 Sea Zone to 92 Sea Zone
              1 Destroyer and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
              1 Infantry moved from Hainan to 92 Sea Zone
              1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone
              1 Artillery, 1 Elite and 2 Infantrys moved from 92 Sea Zone to S.French Indochina
              1 Bomber moved from Hong Kong to S.French Indochina
              1 Infantry moved from Tokyo to 85 Sea Zone
              1 Infantry and 1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
              1 Infantry moved from 94 Sea Zone to Guam
              1 Bomber moved from Saipan to Guam
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 7 Infantrys and 1 Submarine; Remaining resources: 2 PUs; 
      
          Combat - Yamamoto
              Battle in Guam
                  Yamamoto attack with 1 Bomber and 1 Infantry
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Bomber and 1 Infantry in Guam, round 2 : 1/2 hits, 0.83 expected hits
                      Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Guam
                  Yamamoto win, taking Guam from Americans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
              Battle in S.French Indochina
                  Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys
                  French defend with 1 Artillery and 2 Infantrys
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys in S.French Indochina, round 2 : 3/5 hits, 1.83 expected hits
                      French roll dice for 1 Artillery and 2 Infantrys in S.French Indochina, round 2 : 0/3 hits, 1.00 expected hits
                      1 Artillery owned by the French and 2 Infantrys owned by the French lost in S.French Indochina
                  Yamamoto win, taking S.French Indochina from French with 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                  Casualties for French: 1 Artillery and 2 Infantrys
      
          Non Combat Move - Yamamoto
              1 Bomber moved from S.French Indochina to Hong Kong
              1 Transport moved from 110 Sea Zone to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              3 Infantrys moved from Kwangtung to Hunan
              1 Tank moved from Hong Kong to Kwangtung
              1 Transport moved from 85 Sea Zone to 84 Sea Zone
              1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
              1 Artillery and 1 Infantry moved from 84 Sea Zone to Kiangsi
              1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
              1 Adv.Fighter moved from 85 Sea Zone to 107 Sea Zone
              1 Adv.Fighter moved from 85 Sea Zone to 110 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 92 Sea Zone
              1 Bomber moved from Guam to Tokyo
      
          Place Units - Yamamoto
              1 Factory placed in Chubu
              1 Artillery, 1 Elite and 4 Infantrys placed in Hong Kong
              2 Adv.Fighters, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
              1 Artillery and 3 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 66 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 1.33
      Americans regular : -0.33
      French regular : -1.00
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      @Elrood damn…submerge the sub…lose the rest

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - French
              1 Artillery and 1 Infantry moved from N.Thailand to N.French Indochina
      
          Combat - French
              Battle in N.French Indochina
                  French attack with 1 Artillery and 1 Infantry
                  Hisaichi defend with 1 Infantry
                      French roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in N.French Indochina
                  French win, taking N.French Indochina from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - French
              1 Infantry moved from French Somaliland to Italian East Africa
              1 AAGun moved from W.Morocco to Mauritania
              1 Artillery and 5 Infantrys moved from W.Morocco to Mauritania
              1 Elite moved from Churchill to 1 Sea Zone
              1 Cruiser and 1 Elite moved from 1 Sea Zone to 8 Sea Zone
              1 Elite moved from 8 Sea Zone to Greenland
      
          Turn Complete - French
              French collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.33
      Hisaichi regular : -0.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Russians
              1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Arkhangelsk to 6 Sea Zone
              1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 6 Sea Zone to Lapland
              1 Infantry moved from Murmansk to Lapland
              1 Infantry moved from N.Karelia to Lapland
              2 Infantrys moved from S.Karelia to Vyborg
              2 Fighters moved from Leningrad to Vyborg
              2 Infantrys moved from Kursk to Kiev
              1 Bomber moved from Kursk to Kiev
              1 Artillery moved from Kursk to Minsk
              2 Infantrys moved from Kursk to Minsk
              1 Infantry moved from S.Buryat Mongolia to Chita
              1 Artillery moved from N.Buryat Mongolia to Chita
              1 Fighter moved from N.Buryat Mongolia to Chita
      
          Purchase Units - Russians
              Russians buy 1 Adv.Fighter, 4 Artillerys, 3 Elites, 27 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Vyborg
                  Russians attack with 2 Fighters and 2 Infantrys
                  Finns defend with 1 Artillery
                      Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 0/4 hits, 1.00 expected hits
                      Finns roll dice for 1 Artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 3 : 0/4 hits, 1.00 expected hits
                      Finns roll dice for 1 Artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 4 : 0/4 hits, 1.00 expected hits
                      Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 5 : 0/4 hits, 1.00 expected hits
                      Finns roll dice for 1 Artillery in Vyborg, round 5 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Vyborg
                      Russians roll dice for 2 Fighters and 1 Infantry in Vyborg, round 6 : 1/3 hits, 0.83 expected hits
                      Finns roll dice for 1 Artillery in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Finns lost in Vyborg
                  Russians win, taking Vyborg from Finns with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
                  Casualties for Finns: 1 Artillery
              Battle in Kiev
                  Russians attack with 1 Bomber and 2 Infantrys
                  Germans defend with 1 Infantry
                      Russians roll dice for 1 Bomber and 2 Infantrys in Kiev, round 2 : 2/3 hits, 1.00 expected hits
                      Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Kiev
                      1 Infantry owned by the Germans lost in Kiev
                  Russians win, taking Kiev from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 Infantry
                  Casualties for Germans: 1 Infantry
              Battle in Minsk
                  Russians attack with 1 Artillery and 2 Infantrys
                  Germans defend with 1 Infantry
                      Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in Minsk
                  Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 Infantry
              Battle in Lapland
                  Russians attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank
                  Germans defend with 2 Artillerys and 4 Infantrys
                      Russians roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank in Lapland, round 2 : 1/6 hits, 1.83 expected hits
                      Finns roll dice for 2 Artillerys and 4 Infantrys in Lapland, round 2 : 3/6 hits, 2.00 expected hits
                      3 Infantrys owned by the Russians lost in Lapland
                      1 Infantry owned by the Germans lost in Lapland
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Tank in Lapland, round 3 : 2/3 hits, 1.33 expected hits
                      Finns roll dice for 2 Artillerys and 3 Infantrys in Lapland, round 3 : 2/5 hits, 1.67 expected hits
                      1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
                      2 Infantrys owned by the Germans lost in Lapland
                      Russians roll dice for 1 Tank in Lapland, round 4 : 1/1 hits, 0.50 expected hits
                      Finns roll dice for 2 Artillerys and 1 Infantry in Lapland, round 4 : 0/3 hits, 1.00 expected hits
                      1 Infantry owned by the Germans lost in Lapland
                      Russians roll dice for 1 Tank in Lapland, round 5 : 1/1 hits, 0.50 expected hits
                      Finns roll dice for 2 Artillerys in Lapland, round 5 : 1/2 hits, 0.67 expected hits
                      1 Tank owned by the Russians lost in Lapland
                      1 Artillery owned by the Germans lost in Lapland
                  Finns win with 1 Artillery remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank
                  Casualties for Germans: 1 Artillery and 4 Infantrys
              Battle in Chita
                  Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Hisaichi defend with 1 Infantry
                      Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 2 : 2/3 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Chita
                  Russians win, taking Chita from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Russians
              1 Fighter moved from Chita to N.Buryat Mongolia
              1 Artillery and 1 Infantry moved from Yakutsk to N.Buryat Mongolia
              1 AAGun and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
              1 Artillery and 3 Infantrys moved from Irkutsk to N.Buryat Mongolia
              2 Infantrys moved from Evenkia to Olyokminsk
              1 Tank moved from Sibirsky to Olyokminsk
              1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
              1 Artillery and 1 Infantry moved from Krasnoyarsk to Irkutsk
              1 Adv.Fighter moved from Sverdlovsk to N.Buryat Mongolia
              1 Tank moved from Sverdlovsk to Krasnoyarsk
              1 Infantry moved from Sverdlovsk to Novosibirsk
              1 Adv.Fighter moved from Sverdlovsk to Yaroslavl
              1 Artillery moved from Tula to Kursk
              1 Tank moved from Moscow to Kursk
              1 Tank moved from Moscow to Kursk
              1 Bomber moved from Kiev to Kursk
              8 Infantrys moved from Moscow to Yaroslavl
              1 Infantry moved from Arkhangelsk to S.Karelia
              2 Fighters moved from Vyborg to Leningrad
              1 Elite moved from Leningrad to S.Karelia
              1 Artillery moved from Leningrad to S.Karelia
              1 Tank moved from Stalingrad to Kursk
              4 Infantrys moved from Stalingrad to Rostov
              1 AAGun, 1 Artillery, 1 Elite and 1 Infantry moved from Georgia to Rostov
              1 Artillery and 1 Infantry moved from Erzurum to 54 Sea Zone
              1 Artillery and 1 Infantry moved from 54 Sea Zone to Rostov
              1 Tank moved from Erzurum to Rostov
              1 AAGun and 1 Infantry moved from Astrakhan to Georgia
              2 Infantrys moved from Tashkent to Chimkent
              1 Infantry moved from Leningrad to Latvia
      
          Place Units - Russians
              1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
              1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
              1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
              2 Infantrys placed in Tashkent
              1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
              3 Infantrys placed in Georgia
              8 Infantrys and 2 Tanks placed in Moscow
              1 Adv.Fighter and 4 Infantrys placed in Sverdlovsk
      
          Turn Complete - Russians
              Russians collect 105 PUs; end with 105 PUs
      

      Combat Hit Differential Summary :

      Finns regular : 0.00
      Germans regular : 0.33
      Russians regular : -0.83
      Hisaichi regular : -0.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War game 23

      @Witt lol

      posted in Team Games
      captainwalkerC
      captainwalker
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Americans
              2 Transports moved from 100 Sea Zone to 99 Sea Zone
              1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone
              1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 119 Sea Zone
              1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to N.Chile
              1 Artillery, 2 Infantrys and 1 Tank moved from Peru to N.Chile
              1 Infantry moved from Colombia to Central America
              2 Tanks moved from E.Mexico to Central America
              1 Tank moved from W.Mexico to Central America
              1 Fighter moved from South Atlantic USA to Central America
              1 Artillery and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
              1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
              1 Artillery and 4 Infantrys moved from 88 Sea Zone to Wake
              1 Bomber moved from Pearl Harbor to Wake
      
          Purchase Units - Americans
              Americans buy 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in Wake
                  Americans attack with 1 Artillery, 1 Bomber and 4 Infantrys
                  Yamamoto defend with 3 Infantrys and 1 Tank
                      Americans roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 2/2 hits, 1.17 expected hits
                      2 Infantrys owned by the Yamamoto lost in Wake
                      Americans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Wake, round 2 : 2/6 hits, 1.83 expected hits
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Wake, round 2 : 2/2 hits, 0.83 expected hits
                      2 Infantrys owned by the Americans lost in Wake
                      1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Wake
                  Americans win, taking Wake from Yamamoto with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
                  Casualties for Yamamoto: 3 Infantrys and 1 Tank
                  Casualties for Americans: 2 Infantrys
              Battle in N.Chile
                  Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                  Neutral defend with 1 Artillery and 2 Infantrys
                      Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.Chile, round 2 : 2/8 hits, 2.67 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Americans lost in N.Chile
                      2 Infantrys owned by the Neutral lost in N.Chile
                      Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in N.Chile, round 3 : 3/7 hits, 2.50 expected hits
                      Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Neutral lost in N.Chile
                  Americans loses 0 PUs for violating N.Chiles neutrality.
                  Americans win, taking N.Chile from Neutral with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Infantry
                  Casualties for Neutral: 1 Artillery and 2 Infantrys
              Battle in Central America
                  Americans attack with 1 Fighter, 1 Infantry and 3 Tanks
                  Neutral defend with 1 Infantry
                      Americans roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Central America, round 2 : 3/5 hits, 2.00 expected hits
                      Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Central America
                  Americans loses 0 PUs for violating Central Americas neutrality.
                  Americans win, taking Central America from Neutral with 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
      
          Non Combat Move - Americans
              1 Fighter moved from Central America to Colombia
              1 Tank moved from E.Mexico to Colombia
              1 Artillery and 1 Infantry moved from W.Mexico to E.Mexico
              1 Bomber moved from Wake to Midway
              1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
              1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 81 Sea Zone
              1 Submarine moved from 71 Sea Zone to 79 Sea Zone
              1 Artillery and 1 Infantry moved from Ponape to Truk
      
          Place Units - Americans
              1 B.Transport placed in 13 Sea Zone
              1 Infantry and 1 Marine placed in Washington
              2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone
              1 Cruiser, 1 Destroyer and 1 Transport placed in 83 Sea Zone
              2 Adv.Fighters, 1 Elite and 1 Infantry placed in San Francisco
      
          Turn Complete - Americans
              Americans collect 98 PUs; end with 98 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 1.17
      Americans regular : 1.83
      Neutral regular : -0.67
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War game 23

      @Witt thanks. I would have like to have taken Moscow earlier, but Seb put up a great defense!

      posted in Team Games
      captainwalkerC
      captainwalker
    • RE: World at War captain walker(axis) vs dawgoneit

      TripleA Turn Summary: Hisaichi round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Hisaichi
              1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Chita
              2 Infantrys moved from Heilungchiang to Chita
              2 Infantrys moved from Heilungchiang to Ayan
              2 Adv.Fighters moved from 84 Sea Zone to Ayan
              1 Artillery and 1 Elite moved from Chahar to Suiyuan
              1 Adv.Fighter moved from Peking to Suiyuan
              1 Artillery and 5 Infantrys moved from Shantung to Shansi
              1 Cruiser and 2 Transports moved from 111 Sea Zone to 107 Sea Zone
              5 Infantrys moved from Davao to 107 Sea Zone
              1 Cruiser, 5 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
              2 Adv.Fighters and 5 Infantrys moved from 111 Sea Zone to Flores
              1 Artillery and 1 Elite moved from Soembawa to Flores
              1 Bomber moved from Malaya to Flores
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 Artillerys, 1 Battleship, 2 Elites, 15 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
      
          Combat - Hisaichi
              Battle in Flores
                  Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 5 Infantrys
                  Anzac defend with 1 Artillery and 4 Infantrys; Dutch defend with 1 Bunker
                      Hisaichi roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits
                      Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 5 Infantrys in Flores, round 2 : 4/10 hits, 3.33 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Flores, round 2 : 4/6 hits, 2.17 expected hits
                      4 Infantrys owned by the Hisaichi lost in Flores
                      3 Infantrys owned by the Anzac lost in Flores
                      Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry in Flores, round 3 : 4/6 hits, 2.67 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Flores, round 3 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Hisaichi lost in Flores
                      1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Flores
                  Hisaichi win, taking Flores from Dutch with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Elite remaining. Battle score for attacker is 8
                  Casualties for Hisaichi: 5 Infantrys
                  Casualties for Anzac: 1 Artillery and 4 Infantrys
                  Casualties for Dutch: 1 Bunker
              Battle in Chita
                  Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                      Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Chita
                      Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Chita, round 3 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Chita
                  Hisaichi win, taking Chita from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Ayan
                  Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Ayan
                  Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Suiyuan
                  Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Elite
                  Chinese defend with 2 Infantrys
                      Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Suiyuan, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Suiyuan
                      Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Suiyuan, round 3 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                      1 Elite owned by the Hisaichi lost in Suiyuan
                      1 Infantry owned by the Chinese lost in Suiyuan
                  Hisaichi win, taking Suiyuan from Chinese with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 Infantrys
                  Casualties for Hisaichi: 1 Elite
              Battle in Shansi
                  Hisaichi attack with 1 Artillery and 5 Infantrys
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 5 Infantrys in Shansi, round 2 : 3/6 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Shansi
                  Hisaichi win, taking Shansi from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              1 Adv.Fighter moved from Suiyuan to Peking
              1 Artillery, 1 Elite and 1 Infantry moved from Peking to Chahar
              1 Infantry moved from Liaoning to Heilungchiang
              1 Artillery, 1 Elite and 1 Infantry moved from Liaoning to Peking
              2 Infantrys moved from Changchun to Kirin
              4 Infantrys moved from Changchun to 84 Sea Zone
              4 Infantrys moved from 84 Sea Zone to Peking
              1 Adv.Fighter and 1 Fighter moved from Chita to Heilungchiang
              2 Adv.Fighters moved from Ayan to 84 Sea Zone
              2 Adv.Fighters moved from Flores to 111 Sea Zone
              9 Infantrys moved from Malaya to S.Thailand
              1 Bomber moved from Flores to Banjarmasin
      
          Place Units - Hisaichi
              1 Battleship placed in 84 Sea Zone
              1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
              3 Infantrys placed in Heilungchiang
              1 Artillery, 1 Elite and 2 Infantrys placed in Davao
              6 Infantrys placed in Malaya
              2 Infantrys and 1 Tank placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 71 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Russians regular : 0.00
      Dutch regular : 1.67
      Hisaichi regular : 1.50
      

      Savegame

      posted in Play Boardgames
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