takes a little time entering units, and selecting Low Luck on the bottom, but it works:
Posts made by CalmDragon
RE: Modules for ABattlemap
I don’t have a lot of time to wade through the mass of missives. Can someone direct me to a instructional post about play by forum. Sort of a “Play by Forum for Dummies.” Thanks.
RE: Californian Players?
West Los Angeles
between Culver City and Marina Del Rey
Sunday September 20th, 2009
from noon to midnight
with a dinner break at Subway Sandwich shop across the street.
Bring your own soft drink for the gaming session.
PM if intrested with phone number and e-mail address.
RE: Quick Fix to the Balance Issue
What balance issue? Have you played/simmed ten thousand games and noticed one side has an advantage over the other? In the few dozen games I’ve played in, with NOs and Tech, the axis and the allies in AA50 seem to be evenly matched.
RE: Lets talk Bunkers/Pillboxes
I like the idea of a pillbox with no attack nor defense value, affects infantry defense value, and take two SBR hits or two shore bombardment hits to take it out. Damaged ones still function, and are repairable. I don’t think it would be a good idea to bind them to the IPC value of the territory they are residing in.
i found this picture of the game. I don’t know if its the final map but it looks close.
Nice home-made world at war map. The monopoly money is the kicker.
Subs defending transports?
Cruiser, 2dd, 2subs with 2 transports are attacked by four fighters.
The subs and the fighters are not engaged by rule.
ca and 2dd sunk taking three fighters with them.
Since the remaining fighter can not sink the subs,
can the subs keep the transports alive?
Logically, it seems No. But by rule the sea zone is not clear if the subs wish to engage fighters that they can not mutally hit, could the transports stay alive after the dd and cruiser are sunk?
RE: View only wanted topics?
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RE: Rule Question
This game has no rules for captured technology.
Technology can never be transferred,
for any reason between allies or enemies.
When you capture an AA with Radar,
the radar of your enemy broke, or goes kaput,
and you have to use it with your own technology level.
page 12 of the rules states:
“Any number of powers may develop the same technology,
but the powers cannot share their technology.”