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    Posts made by Ben_D

    • Railway System for setup

      I’ve been looking at some railway maps from the year 1939 because of an idea I had for the rail system house rule.  I use the rule because rail was important in the war.  I have a tone of acrylic markers for rail and rail stations from HBG and they almost never get used.  But… they could be, much more frequently, if they were already put on the map before the game starts.  I have a general idea of how to set something like that up, but I figured that I’d post here to find out what you guys think.  I use the second option of the custom rules the HBG provides for the markers, just f.y.i…  I don’t expect anyone else to use that option, I’m just stating where I’m coming from.

      So the main thing I’m trying to get at here is: how would you setup the board before the game starts with rail way systems?

      posted in Global War
      Ben_DB
      Ben_D
    • RE: German special units

      Larrie,  are you sure you have version 6.1 of the rules in a .pdf file?

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Fighting Tigers

      They can land in Hong Kong and French Indo-China, apart from the other territories the Chinese can take from the Japanese (which were originally Chinese anyway, except for Korea).

      posted in Global War
      Ben_DB
      Ben_D
    • RE: German Blitz

      Actually, in version 6.1, which I’m fairly certain is the most current version, naval units are allowed to participate in the Blitzkrieg.  I referenced page 14 in the .PDF file.

      Whether I agree with it or not is a different story lol.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!

      I can only image how busy the people at HBG are.  Makes me wonder what it’s like.  We’ll just have to wait and see how things unfold from here.  Maybe some rich enthusiast might come by there and make everything way easier :p.

      I can’t see them excluding the Soviet Navy from the set.  The OOB set came with models, but not many for obvious reasons.  It would almost feel incomplete if HBG had a new set without any navy.  That’s just my opinion though, of course.

      posted in Marketplace
      Ben_DB
      Ben_D
    • RE: HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!

      The U.K. set does look impressive.  There’s a few pieces out of it that I’d really like to have, but not the whole thing.  That seems to be the case for me with almost all of the sets available…  Except for one.  I’ll be completely replacing the G40 OOB French units with at least two orders of the French set coming out from HBG, and another one for the Free French (light blue) (which is hopefully soon).  Really looking forward to that one.  No more Russian blue :).  I’m guessing that’s the intent behind this one.

      On another note, I guess the only power left to really do now are the Soviets, from the looks of it.  That would be very cool to see them get finished off with another set.

      Also, I wonder if it would be worth doing anything for the Commonwealth countries, like ANZAC, Canada and South Africa.  I suppose that would be tough to tackle, as they didn’t have much unique to them.

      posted in Marketplace
      Ben_DB
      Ben_D
    • RE: G40 Delta 1st Edition

      CWO Marc,

      That’s exactly what I do.  AA guns are pulled out from anniversary edition for Canada.  Works pretty good :) .

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: G40 Delta 1st Edition

      I didn’t have a chance to test this project over the weekend, busy life and all…  I’m going to try as soon as possible though, hopefully within the next couple weekends.  There are a few different things that I’m going to differently however, because we have our own house rules and preferences.  Hopefully they don’t differ too much from everyone else’s, I’d like my results to be considerable for this.

      • Ottawa will be considered a capital city because Canada is its own playable nation, having its turn between Russia and Japan.  I’ll just use the NOs I created for them in this case.

      • All available aircraft are allowed to scramble from territories containing the Nation’s capital adjacent to sea zones.  This isn’t to be misconstrued with being able to do this with enemy capitals, this is only meant for the controlling power’s capital.

      • Sea units are no longer able to act as “blockers”.  Once the sea zone is cleared, the remaining forces that didn’t engage in the fight may proceed.  We have our reasons for putting this one in, no point in explaining it in this thread…

      • Neutral countries are politically divided by continents, nullifying the effect of neutral countries turning pro one side if another is attacked on another continent.  There are also rules for certain individual countries to turn pro one side by having certain conditions met.  Argentina starts as pro-axis.

      • The Commonwealth Aid SA will be changed because of Canada being in the game.  I’ll just switch the factory originally intended for Canada to Egypt.  Hope this isn’t too big of a deal…  I’ll see if that’s viable at all or not.  If it isn’t, I’ll just use that SA for South Africa only and call it good.  Canada will also be able to participate in the Around the Clock bombing SA, since it uses some of the IPC’s originally intended for the U.K. anyway.

      • And lastly, I think we’ll be removing the immunity from AA fire for the Boeing Fortresses, because I can see my axis playing friends having a problem with that.  I don’t disagree with it personally, but we’ll see how it goes.  I’m on the Allied side over 90% of the time lol.

      That’s it for now on my part.  I’ll write back here when we can get this game started and finished up, hopefully sooner than later.

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: G40 Delta 1st Edition

      If only there was an online version of G40 that was customizable for all of us to play.  That would make play testing something like this much more effective.  I’m stating something that everyone’s aware of already, but I just like to put it out there.  That would allow several different play styles to come together, which would make the process of refining these projects go much faster.

      From what I read, everyone seems to have some sort of strategy they’ve adopted and stick to, which they deviate a little bit from game to game with no drastic core changes.

      I’ll try to put this into perspective a little bit.  In the games that I play with the group I meet up with (which are G40 and the big GW39 variant), Japan pretty much evacuates China immediately, because the Japanese have no actual real incentive to fight the Chinese, forcing the Chinese to literally become completely irrelevant to the whole war.  There’s no bonus in the OOB rules to conquer China, and there’s enough cities out there to make up for Hong Kong and Shanghai.  No factories ever get built in China.  The real target is the Commonwealth in our games.   China is just a distraction, period.  Even with that bonus 5 Delta gives for wiping out China, the Japanese SAs actually have great potential of being well balanced by isolating China.  That’s just a small example of how things differ from group to group, game to game.  Another one too would be that I never do the Taranto raid UK1 (for my own reasons, of course), which might have a factor in a development in some undetermined way of some other HR that some other guy is developing.  Just speaking hypothetically here about these scenarios.  I’ll repeat myself here: the more scenarios you can base your judgement on for making these rules (providing the scenarios are preferable and good ones, overall), the better you can refine them.

      About the banzai attacks being on the 1st round of combat only, I wouldn’t play the game with that rule in place.  I like it to be recurring as it stands now with the rest of the advantages.

      As for the German artillery having pre-emptive shots from a long way away, that duty was actually given to rail guns.  You know those ridiculously huge guns that you could barely operate? :p  I have them for GW39, they work good for that.  I think a separate unit would be necessary for this kind of thing.  I realize that won’t work for this project though, so I’m not sure how else to approach that.

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: G40 Strategic Objectives - Delta

      I just have a clarification question here about the home land objectives for Japan and China.  Do you consider the occupied territory in China at the start of the game originally Japanese or Chinese?  I assume they belong to China in all cases and purposes, but just making sure this applies to the objectives.  Once China gets all that land they didn’t start with back, they get that home land objective, right?

      Japan would then get a bonus for Shanghai right off the bat too then right?

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: G40 Fortunes of War - Delta

      Hey, this is coming along well too, I’m probably going to end up using these ideas in my next game, hopefully this weekend.  I must say I’m impressed with it.  I’m enthused about the French buff, they needed something desperate lol.

      Would it make sense to add Denmark to the Atlantic wall?  I think I read somewhere (wiki I think? Idk…) that it was considered as a potential spot to land.  I think it was also considered as part of a counter-intelligence / misinformation campaign to throw Hitler off too as to where the Allies actually wanted to land, don’t quote me on it though.  Also, after thinking about what if scenarios of Spain being officially involved in the war on the Axis side, would the Atlantic Wall have been extended down to Spain?  Who knows, right?  Spain becomes pro Axis once Paris and Russian city are under Euro-Axis control in my games, so it gets involved most of the time.

      Another thing: the Chinese ability to build artillery through having American support (Flying Tigers) is preferable to what the OOB thing is, but I’d like to find out how you came up with it.  The OOB rule emphasizes the usefulness of the road, how vital it is, because almost everything came from there supplies-wise for the Nationalists.  It doesn’t really matter much to me which way it goes, I’m just asking out of curiosity.

      Great effort on these projects man, hopefully they get officially recognized or endorsed eventually.  That’d be SICK, lol.

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: G40 Strategic Advantages - Delta

      I like the long range aircraft idea at R10

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: G40 Strategic Advantages - Delta

      I’ve been following this thread since it started.  It interests me alot and I’d like to see these n. advantages used in my G40 games.  I hate how tech is done in G40.  We all know Russians will never use super subs, like people have mentioned before.  Looks like these advantages have evolved quite a bit in a short period of time,  but the concept is intriguing and that’s what really counts.

      There are few things I’d like to point out though that have caught my attention in a different way however.

      I don’t know why the Russians currently don’t have any advantages.  They clearly did in the war.  You did mention the Russian Winter YG, which would be amazing.  I would implement seasons, and start keeping track of them on the first round.  I would apply this to the entire upper Northern Hemisphere though, like in Canada, Alaska, Scandinavia, Mongolia, some of Northern China and maybe Manchuria.

      I like to view each round as a season, or 3 months.  It’s the end of spring (let’s say May-ish) in 1940 at the start, so battle of France is on the go and China’s a mess.  That means things are relatively easy to deal with logistically and physically because it’s warm and there’s not much mud (spring does have mud usually though, but just bare with me).  The Summer and Autumn seasons allow relative freedom of movement, so no significant impediment is there.  Winter, as we all know obviously, doesn’t.  An idea would be like the one you mentioned, units are severely slowed down on the eastern front, and maybe the western one if there is one.  I would impede the Russians less than  everyone else and let them be more adapted to it, like mech move at 2 like usual and Russians do not have any minuses to defense for any unit.  Their tanks would be at a -1 for movement and attack though.  Axis tanks would be at -1 a/d and are immobilized unless paired with infantry, in which case they move 1.  Axis mech move at 1 in Soviet territory in the winter.  Ground units need support in order to attack (which basically means you can’t send a lone unit to attack anything, even empty tts; that also means you can’t use air units to send as extra units to justify having one land unit in the previously empty tt at the end either).  I’ll just randomly say 3 ground units minimum are needed to make an attack anywhere, because it makes more sense logistically (who’s gonna send 3000 men or so in the freezing cold out in the middle of nowhere with limited supplies with a good chance of a counter attack?  No, you send a sh!t load with as many supplies as possible).  Spring would mean all tanks and mech move at 1 and that would be it for things being a pain in the ass.  So, R1 is spring (only round to ignore restrictions, all others after this first one don’t), R2 is summer, R3 is autumn,  R4 is winter and rinse and repeat after that.  This one can just be added at the start and have other advantages kick in later on.

      Another one I thought of is the lend-lease program.  Lot’s of ideas floating around for that one under this house rules section.

      My last thought for a Russian one would be representing their crazy production toward the end of it.  2000 t-34s a month man…  That’s insane.  That on top of everything else.  Either through lend-lease or crazy production, they need more IPCs man.  If Moscow isn’t taken down by spring of '42, they should be given something.

      On another note, there’s a few options you have there that myself and others in my group would almost never take at this point of where you’re at with this awesome project.  Enigma would never be chosen over Blitzkrieg.  Sea units are always bottom priority under everything else for Germany in my group’s games.  Removing German subs for the U.K. would never really be considered either.  Others would also be Uncle Sam and Kamikaze.  I’ve never seen suicide runs in all the games I’ve played, and warbonds let’s you buy anything, instead of just 4 infantry every time…  Maybe it’s just me, who knows…

      I like the V rockets, but they weren’t accurate enough to cripple the U.K.'s war machine the way you might make them to right now.  An auto 6 damage is misrepresentative of that.  It might be what you need for balance though, so leaving it might be the better way to go for game play.

      The Commonwealth Aid one wouldn’t really be used either, but that’s only because I’ve incorporated Canada into the game as a separate power (only because I think it’s awesome lol, for good reason though and they’re very good in the winter too (refer Russian Winter above :p)).  I see this option being viable otherwise.

      I don’t have any good ideas to add atm, but I can get back here later if I do.

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: 6.1 RULE CLARIFICATIONS DATABASE

      Might be better off posting these inquiries in a Q&A thread or something.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: 6.1 RULE CLARIFICATIONS DATABASE

      Sophiedog, look up page 30 in the PDF file of the rules.  That will explain the answer to your question.  Have you downloaded the 6.1 version of the rules?

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Partial IPC's or inflation of value of IPC's

      Thanks for the reply Tigerman.  I suppose a person could even do that.  It makes for even more precise fine tuning for sure.  I don’t mind doing math, but a few of of my friends do lol, but that’s no issue.  1/10th or .1 IPC’s would be the same thing too I guess.  There would have to be alot of testing and math done to see where the best prices would be at.  I’ll see what I can do about it with my group.

      I’m also wondering here; would this concept have any kind of consideration for or influence on the development of the 7.0 version of the rules, or even the 1936 map/edition that I assume is still under development?  Or is it something that I have to expect to only be used under house rules?  I hope to hear back from you when you get a chance.  Cheers.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Global War -1936-1939-1942

      I don’t like reviving old topics, but I figured I could for this one…  I know that this question’s been asked already, but I’m just wondering what the status of this project is.  It looks extremely promising.  I think I’m speaking for other people too.  Are we still looking at this fall to know what it’s all about and see it on sale?

      Also, does the development of the 7.0 version of the GW39 rules have any correlation to this version?

      I hope to hear from you soon.  Thanks.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Different Approach to Marines. Edit: Elite/Marine units.

      It’s a good way to add a new element to the game.  GW39 has this unit.  HBG has the sculpt for it too as we all know.

      The thing that one would have to consider when implementing these kinds of units is how it effects the rest of the game.  You can compare the game to an engine.  One part can make the whole thing run inefficiently, or just the opposite.  And just like all other mechanics, you have to consider whether there has to be other things added and modified to make it all work.

      Global War 1939 does this in comparison to G40 and serves as a good example.  Marines in that version cost 5 and attack on a 3 during normal combat and have a +1 bonus during amphibious assaults using 12 sided dice.  That stacks with the artillery bonus as well.

      Do the Axis need something in return for this new unit and its abilities?  Maybe, it depends on who you ask and how it works out.  The Japanese SNLF might be the answer, I’m guessing.  Or you can just add the Marines without doing anything else.

      The more you add, the more you need to consider and the more of a balancing act you need to do, as you know already.

      posted in House Rules
      Ben_DB
      Ben_D
    • RE: Partial IPC's or inflation of value of IPC's

      Thanks for the input guys.  I wonder what the developers think about this?  I’m assuming it crossed the minds of the guys over at HBG, and even Larry Harris, but who really knows, right?

      posted in Global War
      Ben_DB
      Ben_D
    • Partial IPC's or inflation of value of IPC's

      Hey guys, I figured that I’d post here under the house rules section of the forum about this subject because it seems more appropriate than where I posted previously on this forum, at least for now.

      I’m exploring the idea of rethinking the way we use IPC’s.  It’s not by any means a complete reform, but a method to achieve more balance in a moderate way.

      I wrote about this topic in another thread for the purposes of improving the Global War 1939 variant (which is a brilliant version of the game), but I imagine this can apply to at least G40 as well, and maybe the other versions too.

      I apologize if I’m bringing up old discussions and debates about this.  I did a search (not an extensive one) regarding the subject, and I haven’t found anything relavent.  I hope it’s not too radical and makes enough sense for discussion.  I can’t really bring myself to search every thread that might have a brief mention of this kind of thing…

      Here’s the link to my first thread:

      http://www.axisandallies.org/forums/index.php?topic=33617.0

      I look forward to some feedback about this.  Thanks!

      posted in House Rules
      Ben_DB
      Ben_D
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