Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. basebalp21
    3. Topics
    B
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 26
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by basebalp21

    • B

      What Booster Packs

      Miniatures (Original)
      • • • basebalp21
      13
      0
      Votes
      13
      Posts
      5.8k
      Views

      B

      Also, north africa is good and Eastern front gives you a lot of powerful German and Russian units but not a lot of other factions. ( Sorry for the double post).

    • B

      Alpha Setups

      Axis & Allies Global 1940
      • • • basebalp21
      17
      0
      Votes
      17
      Posts
      3.6k
      Views

      captainjackC

      Is there any timeframe to which Alpha+2 will be officially released?
      Thanks.

    • B

      All Allied Strategies

      Axis & Allies Pacific 1940
      • • • basebalp21
      7
      0
      Votes
      7
      Posts
      2.7k
      Views

      R

      If the Japan player does J1 and pulls it off then by J4 they out spend the allies combined…after that its all down hill for the allies. The allies have no stratgies that work at this point and America can’t build a fleet that can’t be beaten sorry.

    • B

      All Japan Strategies

      Axis & Allies Pacific 1940
      • • • basebalp21
      9
      0
      Votes
      9
      Posts
      3.1k
      Views

      T

      actually the us can enter war if any territory in n. america is captured.

    • B

      Friend

      Axis & Allies: D-Day
      • • • basebalp21
      3
      0
      Votes
      3
      Posts
      1.5k
      Views

      FieldMarshalGamesF

      @cminke:

      germans

      Yes, it is a much easier game for the Germans.  And he does not have to worry about the “Landing” and Air power rules etc…

    • B

      Another Quick Question

      Axis & Allies Pacific 1940
      • • • basebalp21
      9
      0
      Votes
      9
      Posts
      1.6k
      Views

      kcdzimK

      Movement is counted every time a unit crosses a border.  Land to land, land to sea zone or seazone to seazone.

      Formosa-Z20-Z36-Z37-siam is 4 moves as it crosses the borders between (1) formosa and SZ20, (2) SZ20 to SZ36, (3) SZ36 to SZ 37 and finally (4) SZ37 to Siam.

      If you move a plane through a seazone that includes an island you are not obligated to cross the island border unless you’re landing there or attacking there.  Otherwise you just move through the seazone and ignore the island.

    • B

      Quick Question

      Axis & Allies Pacific 1940
      • • • basebalp21
      3
      0
      Votes
      3
      Posts
      875
      Views

      B

      ok thanks

    • B

      Help For New Player

      Axis & Allies Pacific 1940
      • • • basebalp21
      9
      0
      Votes
      9
      Posts
      1.8k
      Views

      Dark_DestroyerD

      It does!  Thanks for the rulebook notes.  Makes taking Japan that much harder, little OP’ing… but it is 4 on 1.

    • 1 / 1