@lincolnhawk I just used an online print company (Smartpress I think?) and had it printed on vinyl, to a size that fit my table.
Here’s a link to how it came out - could not be happier with the result.
@lincolnhawk I just used an online print company (Smartpress I think?) and had it printed on vinyl, to a size that fit my table.
Here’s a link to how it came out - could not be happier with the result.
@barnee Yep let me figure out how to upload and I will. The table is by WMHomestead. I did quite a bit of research and they seemed to be the right balance between cost and customization - size, stain, accessories,etc. The lighting is an LED strip that goes around the entire inside, and you can change to any color. Definitely changes the game when I get angry about bad rolling, I can turn the light red.:)
@krieghund I knew I read it somewhere thanks!
Thank you both for the clarification! I’m sure we were confusing previous versions of the rules. I could have sworn I saw something, maybe in the errata, that said AA guns couldn’t be destroyed. This all makes sense.
Hi -
Is there a consensus on what the rule is for Global 1940 when it comes to AA guns in combat, and how they are lost? It seems the rules, the errata, and even some of the topic conversations all contradict themselves. The three options that I’ve seen:
AA guns are not involved in combat. If a territory is taken over, the AA gun transfers ownership, like an industrial center.
AA guns can be destroyed like any other unit/fodder, they just don’t have a defense combat value.
AA guns don’t have a role in combat and get destroyed when a territory is taken over, like transports.
What is everyone’s understanding of the rule?
Thanks!
@barnee Yep let me figure out how to upload and I will. The table is by WMHomestead. I did quite a bit of research and they seemed to be the right balance between cost and customization - size, stain, accessories,etc. The lighting is an LED strip that goes around the entire inside, and you can change to any color. Definitely changes the game when I get angry about bad rolling, I can turn the light red.:)
@lincolnhawk I just used an online print company (Smartpress I think?) and had it printed on vinyl, to a size that fit my table.
Here’s a link to how it came out - could not be happier with the result.
@imperious-leader No worries at all, thank you for replying! I just wasn’t sure if there was a rule update somewhere that I missed where Manchuria actually was Japanese (and not Chinese, occupied by Japan)… still an incredible map!
Re: Ultimate full global 1940 map file with corrected realistic coastlines and naked
Hi all -
Imperious Leader’s map is amazing. We noticed something last night on a play through …
Is Manchuria supposed to be Japanese, as it is on the map, or Chinese, occupied by Japan?
And should there be a Chinese flag on Kansu?
It these are errors, is anyone aware of any other slips on the map? Otherwise, it’s amazing!
Has anyone ever tried 1940 rules/units on the 1942 map?
We have a group that enjoys to play, but 1940 is a serious time commitment that we just can’t schedule, and it seems to be taking the fun out of it (for us). When we played 1942, we could set up and play a few rounds in one night and while not always finishing, we could get a good enough sense in how the game was going to declare a victor.
We do enjoy the new pieces and rules (scrambling, tac bombers, convoys, air fields, kamakazi, shipyards) from 1940 … has anyone ever tried to use them on the older, smaller, more manageable 1942 board? any tips? any existing transfer rules? any thoughts?
Thanks everyone!
I’ll send messages out and PM’s to those in the string, checking to see if anyone is still interested.
If I missed you or if you’re new to the string, PM me.
Were they difficult to paint? I’ve never painted shapeways before…