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    Topics created by Axis Forever

    • A

      Milton Bradley's Shogun Strategy
      Other Games • • Axis Forever

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      IWillNeverGrowUp

      @Wolfshanze:

      Ya, there is another game called “Shogun” by Queen Games.
      https://boardgamegeek.com/boardgame/20551/shogun

      But it’s totally different than the Milton Bradley “Shogun”
      https://www.amazon.com/Milton-Bradley-Shogun-Gamemaster-Series/dp/B001NHE7BW

      Which was later renamed “Samurai Swords” and released by Ikusa
      https://www.boardgamegeek.com/boardgame/221/ikusa

      And is now entirely out of print 😞

      I had the original Shogun that mysteriously disappeared in my teens.

      Several years ago I picked up Ikusa. It’s the same game, with “upgraded” art, but no little plastic swords (#sadface). I was sad to find it’s now unavailable to purchase new.

      @Private:

      I would say that the key is to always use your daimyo armies to the full AND then make sure they are safe at the end of the turn.

      Defending borders with non-daimyo garrisons and castles can be expensive and yet ineffective. A better defense is the threat of counterattack by your own daimyo. And a better use of castles can be to provide your daimyo army with a safe haven.

      The loss of a daimyo army is a significant set-back. The biggest threat is a two or more daimyo attack on one, so always beware this from your opponents and try to create such a possibility for you.

      Lastly, the fluid alliances of this game make the diplomatic aspect critical. If any player looks like winning, it makes sense for the others to gang up on him/her. So if you can surprise your opponents with the win, so much the better. For example by going first. Or by taking out an opponent.

      Pretty much this. I’ve never found a strategy that I have stuck with but this advice is golden.

    • A

      Tac/strategic bombing raids question
      Axis & Allies Europe 1940 • • Axis Forever

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      A

      Thanks, just what I need to know

    • A

      Help: Allied strategy
      Axis & Allies Pacific 1940 • • Axis Forever

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      Starlight Sniper

      For India : The Big Hurt is coming for India, no question, every game. So how best to defend from it? ? ? ? I like to add one more AAA Gun for starters, and then add men. If you lose your airplanes in some foolhardy attack then the India defense will be a lot tougher, keep those planes alive!! There’s not to much navy that I personally would purchase, it always seems like a waste of money. If on the off chance Japan isn’t going to India (Don’t fall for a feint) then I slap on a few tanks and start rolling up the Burma Road. If somehow things are going really really well a Hong Kong factory isn’t out of the question. But for UK, capturable, valuable territories are hard to come by.

      For Australia : If you can obtain your objectives early, you’ll have enough dollars to buy planes for the India Defense. A carrier in SZ57 can help this happen. You’ll be helping out the US who may come in with a swift strike force via Sydney. Don’t group your ground forces in the Capital. Your homeland defense force can hit all Australian zones from “South Australia”. Safe, Effective, Transportable.

      For U.S. Northern Strategy : Alaska Factory is a must for the northern strategy to work. Your goal is going to be Korea and the destruction of the Imperial Japanese Navy. Get your objectives and deny your enemy his at the same time. Free naval/air bases are available in Caroline Islands. I use Manila as a point to cut off Japans Navy and lasso your pacific fleet up to SZ6 for the final series of battles.

      For U.S. Southern Strategy : A Naval base in either Line or Johnston Islands is key. This’ll help you leap frog to Sydney and on to the D.E.I. and/or India. This is a slower stretegy but lets you get a lot more ships on the board before the battles start. An Australian naval base in West Australia or your own Naval base in Java does just as well. You can also halt at Line/Johnson Ils. and head West to take out Caroline and Keep your Phillipines army alive and ready for combat.

      Cheers,
      Starlight Sniper

    • A

      Sorry wrong place to post
      Axis & Allies Global 1940 • • Axis Forever

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      A

      Hi, I need a good strategy for the Allied powers. I’ve played global a few times but never pacific alone.

      I’m going up 1on1 against a friend, so i need to get my strategy in place before we start.

      Thanks in advance for your help

    • A

      Operation Sea Lion
      Axis & Allies Global 1940 • • Axis Forever

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      TheMethuselah

      @Cow:

      Optimal sea lion / feign.

      Been debating if normandy or southern france or neither is better for round 1.

      Purchase Units - Germans
                 Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                 1 submarine moved from 117 Sea Zone to 106 Sea Zone
                 1 submarine moved from 103 Sea Zone to 106 Sea Zone
                 1 submarine moved from 108 Sea Zone to 110 Sea Zone
                 1 submarine moved from 118 Sea Zone to 111 Sea Zone
                 1 submarine moved from 124 Sea Zone to 111 Sea Zone
                 1 battleship moved from 113 Sea Zone to 110 Sea Zone
                 1 fighter moved from Holland Belgium to 110 Sea Zone
                 1 fighter moved from Norway to 111 Sea Zone
                 1 tactical_bomber moved from Germany to 110 Sea Zone
                 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                 1 tactical_bomber moved from Western Germany to 111 Sea Zone
                 2 bombers moved from Germany to 111 Sea Zone
                 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                 3 armour moved from Greater Southern Germany to France
                 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                 1 artillery, 3 infantry and 1 mech_infantrys moved from Western Germany to France
                  3 mech west moved from West Germany to Southern France.
                 1 tactical_bomber moved from Poland to Yugoslavia
                  1 fighter moved from Hungary to Southern France

      ncm

      tactical fighter yugoslavia-> Southern Italy.
      fighter southern france -> northern italy.
      Rest of the air lands west germany, except the one tactical fighter to sz 112 (it has one movement left only).
      cruiser transport-> sz 112
      shuffle 2 inf from denmark->norway.
      1 inf norway->finland.
      2 arty germany->west germany
      Rest of germany-> poland.
      1 inf romania-> bulgaria
      2 inf hungary->poland
      ~

      This is like the basic sea lion but with some minor adjustments. You are doing Southern france. You power slam Yugoslavia.

      You can make 71 income potential (if convoys from the french miss) 9 transports and a dd purchase… potential… you can drop 6 units on to scotland in round 2 then pick up 6 more units and drop. Bringing the total drop count to 6+6+18… 30 units. Plus your air. Italy can bomb an airbase if necessary. Italy can land a fighter onto scotland to scramble to defend transports if necessary as well (against the 1 french fighter).

      Even if you make 68 only… that is still 28 units + air drop potential. Southern France is nice because if Naval goes to gibraltar you can blast it.

      This is an excellent write-up by a seemingly controversial character on these forums. The strategy is sound though.

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