I suggest you download TripleA (there are turorials on the forums). You can play against the AI (like GTO I guess), hotseat and online. It rocks.
Posts made by Ashkayel
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RE: AA Spring 1942 Online site?
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RE: Rules - Sub blocking a transport-only amphibious assault
Ok! Thanks to both of you!
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RE: Rules - Sub blocking a transport-only amphibious assault
Thanks. Krieghund, could you confirm this? I thought the rule was applied to AA42 and AA50 too.
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Rules - Sub blocking a transport-only amphibious assault
Hey,
I know I have seen this somewhere in a rulebook or in an errata (maybe in G40?), but IIRC a transport alone cannot amphibious assault from a seazone containing enemy subs because the subs can destroy it before offloading its troops. Am I right? Is this true for AA42?
For example, on G1, I destroy the SZ2 UK fleet and move a sub to the SZ next to France (SZ7 I think), does this move prevent the SZ1 UK Trn from unloading troops in WEu?
Thanks
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RE: 1941 version available on TripleA?
** I’ve posted this also in the AA41 forum **
Hi Veqryn,
I’ve found the following bug on the TripleA map:
-SZ39 (Wake) shouldn’t connect with SZ43 (Midway)
Ash
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RE: World War 2 v6 1941
** I’ve also posted this in the Software forum **
Hi Veqryn,
I’ve found the following bug on the TripleA map:
-SZ39 (Wake) shouldn’t connect with SZ43 (Midway)
Ash
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RE: Playing 1940.2 with 1940.1 box? (AAA pieces, charts, etc.)
Thanks for the info knp7765. I’ve seen some AAA pieces on HBG that are out of stock. In the meantime, I’ll probably use the old AAguns from AAE, AAP, AAR, AAP40 and AAE40 with national markers.
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RE: Playing 1940.2 with 1940.1 box? (AAA pieces, charts, etc.)
Thanks for the tip for the ICs and the Tigers. Why are you mentioning the Italians?
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Playing 1940.2 with 1940.1 box? (AAA pieces, charts, etc.)
Hi all,
I’ve bought G40.1 maybe a year ago, and I never actually played it FTF. I only played it by forum with ABattlemap, so I never got to use the pieces or the map. Now that G40.2 is out, I’m not sure if I’m willing to buy it seeing that I didn’t use G40.1 yet. So I would like to use my G40.1 stuff to play G40.2. Here are the things that I think I need :
-E40.2 and P40.2 rules and FAQ (from AH)
-Updated setup charts (I printed Minor Treat’s, or Sexhual Panda’s, for Alpha 3.9 and I think the only differences are 1 less UK Inf in Egypt and the Soviet attack on Korea that nullifies the NAP?)
-AAA pieces for each nation (that’s the problem)
-?Am I missing something?
Now, for the AAA pieces. What should I do to get these pieces? I guess I could use the old AAguns from previous versions (I have almost every A&A version) and “glue” them atop of nation markers, or paint them to match the different colors. Alternatively, I could buy some AAA units from Historical Board Gaming. Having not played G40.1 for a long time, I’m not even sure the new AAA rules were implemented at that time. So according to your experience, how many AAA pieces I should be looking at for each nation (assuming I’m using one AAA piece per territory with grey chips)?
I did not find a “AAA pieces package for G40 Alpha rules” or something like that on Historical Board Gaming, it would be the best!
So, what do you guys think of all that? What should I do to replace the cardboard AAguns?
Thanks
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Victory Conditions
Hi guys!
I’m really excited about this game, I can’t wait to see it! I don’t know that much about WW1, compared to WW2. This game should teach me a few things!
So I’m wondering what could be the victory conditions of the Central Powers. I mean, in global A&A games, you have to capture a few capitals/victory cities so the final outcome, if the game would be continued, would be world domination. In WW1, is this really possible? Even if the Central Powers conquer France and Italy, it won’t necessarily lead to world domination, IMO. What do you think?
Nevertheless, I’m guessing the victory conditions will be something like that (with 8 capitals: 3 Central Powers, 5 Allies):
- Central Powers: Control 5 capitals
- Allies: Control 7 capitals
What do you guys think? Do you think it will be more objective based? Am I missing something?
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RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Chinghai to Ningxia
Chinese take Ningxia from Japanese
1 infantry moved from Chinghai to Sikang
Chinese take Sikang from Japanese
1 armour moved from Chinghai to Suiyuan
Chinese take Suiyuan from Japanese
1 armour moved from Chinghai to Hupeh
Chinese take Hupeh from Japanese
7 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Eastern Ukraine
2 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Eastern Ukraine
1 armour, 2 artilleries and 21 infantry moved from Russia to Eastern Ukraine
1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun and 1 armour moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Belorussia to Eastern UkrainePlace Units - Russians
1 infantry placed in Karelia S.S.R.
1 armour and 1 infantry placed in Caucasus
1 armour and 3 infantry placed in Russia
Russians undo move 3.
1 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Belorussia : 1 flag, 2 infantry
Caucasus : 1 flag, 1 armour, 1 factory and 2 infantry
Hupeh : 1 flag, 1 armour
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Ningxia : 1 flag, 1 infantry
Eastern Ukraine : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 2 fighters and 23 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Sikang : 1 flag, 1 infantry
Suiyuan : 1 flag, 1 armour
Ukraine : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag, 1 aaGun and 7 infantryProduction/PUs Summary :
Germans : 27 / 39
Russians : 26 / 26
Japanese : 29 / 50
British : 36 / 54
Italians : 9 / 9
Chinese : 8 / 0
Americans : 43 / 53 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 destroyer moved from 51 Sea Zone to 60 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 51 Sea Zone to 62 Sea Zone
4 fighters moved from 51 Sea Zone to Manchuria
1 bomber moved from Caroline Islands to Manchuria
1 fighter moved from 51 Sea Zone to 36 Sea Zone
1 fighter moved from 56 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from United Kingdom to RussiaCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 3 armour, 1 factory and 1 fighter
Americans roll dice for 1 battleship in Manchuria, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Manchuria, round 1 : 4/1 hits
Japanese roll dice for 3 armour and 1 fighter in Manchuria, round 1 : 2/1 hits
3 armour owned by the Japanese , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 3 armour and 1 fighter
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
4 fighters moved from Manchuria to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 36 Sea Zone to 62 Sea Zone
1 infantry moved from Western Canada to 56 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 fighter moved from Western United States to 57 Sea Zone
1 fighter moved from 56 Sea Zone to 57 Sea Zone
1 aaGun moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to NorwayPlace Units - Americans
1 armour and 1 fighter placed in Western United States
4 destroyers and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Americans :
Eastern United States : 1 flag, 1 factory
Finland : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 armour
Midway : 1 flag, 2 infantry
Norway : 1 flag, 1 aaGun
Russia : 1 flag, 1 fighter
Wake Island : 1 flag, 1 infantry
Western Canada : 1 flag, 1 aaGun and 1 infantry
Western United States : 1 flag, 1 armour, 1 factory and 1 fighter
3 Sea Zone : 1 flag, 1 transport
56 Sea Zone : 1 flag, 4 destroyers and 1 transport
57 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 23 / 46
Russians : 26 / 25
Japanese : 34 / 50
British : 39 / 54
Italians : 9 / 9
Chinese : 4 / 0
Americans : 43 / 53 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 artillery, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - British
1 armour and 4 infantry moved from United Kingdom to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Poland
British take Poland from Germans
2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 battleship moved from 7 Sea Zone to 5 Sea Zone
3 fighters moved from 7 Sea Zone to Baltic States
1 fighter moved from Russia to Baltic States
2 carriers moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 artillery and 2 infantry moved from Libya to Morocco Algeria
2 bombers moved from United Kingdom to Morocco Algeria
1 infantry moved from Eastern Canada to 1 Sea Zone
1 bomber and 2 infantry moved from India to Burma
1 artillery moved from Caroline Islands to 51 Sea Zone
1 artillery and 1 transport moved from 51 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 destroyer moved from 51 Sea Zone to 61 Sea ZoneCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Burma, round 1 : 1/0 hits
Japanese roll dice for 1 armour in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Morocco Algeria
British attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 bombers and 2 infantry in Morocco Algeria, round 1 : 2/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 1 : 1/1 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Morocco Algeria
British roll dice for 1 artillery, 2 bombers and 1 infantry in Morocco Algeria, round 2 : 2/0 hits
Germans roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits
1 armour owned by the Germans lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Baltic States, round 1 : 1/1 hits
British roll dice for 4 fighters and 2 infantry in Baltic States, round 1 : 2/1 hits
Germans roll dice for 2 infantry in Baltic States, round 1 : 0/1 hits
2 infantry owned by the Germans lost in Baltic States
British win, taking Baltic States from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 fighters moved from Baltic States to 5 Sea Zone
1 bomber moved from Burma to Caucasus
1 aaGun and 3 infantry moved from Libya to Egypt
2 infantry moved from Anglo-Egypt Sudan to Egypt
1 armour moved from Libya to Trans-Jordan
2 bombers moved from Morocco Algeria to United KingdomPlace Units - British
1 cruiser and 1 transport placed in 3 Sea Zone
2 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 44 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for British :
Australia : 1 flag, 1 aaGun and 1 infantry
Baltic States : 1 flag, 2 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery
Caroline Islands : 1 flag
Caucasus : 1 flag, 1 bomber
Egypt : 1 flag, 1 aaGun and 5 infantry
India : 1 flag, 1 aaGun and 1 artillery
Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
Libya : 1 flag
Morocco Algeria : 1 flag, 1 artillery and 1 infantry
Poland : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 armour
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory and 3 infantry
1 Sea Zone : 1 flag, 1 infantry
3 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
5 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters and 3 transports
61 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 23 / 46
Russians : 26 / 25
Japanese : 37 / 50
British : 39 / 54
Italians : 9 / 11
Chinese : 1 / 0
Americans : 43 / 54 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
4 infantry moved from Kazakh S.S.R. to Chinghai
1 armour moved from Russia to Chinghai
1 fighter moved from Russia to Chinghai
1 fighter moved from Russia to Ukraine
1 armour moved from Russia to Chinghai
7 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Caucasus to Ukraine
4 infantry moved from Eastern Ukraine to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 2 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 1 : 1/1 hits
Italians roll dice for 2 armour and 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 1/1 hits
Italians roll dice for 2 armour in Ukraine, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 1/1 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 1 : 1/0 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Chinghai
Russians attack with 2 armour, 1 fighter and 4 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 armour, 1 fighter and 4 infantry in Chinghai, round 1 : 2/1 hits
Japanese roll dice for 4 infantry in Chinghai, round 1 : 2/1 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Chinghai
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Chinghai, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Chinghai, round 2 : 0/1 hits
2 infantry owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Chinghai to Russia
1 aaGun moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
8 infantry moved from Caucasus to RussiaPlace Units - Russians
6 infantry placed in Russia
3 infantry placed in CaucasusTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Belorussia : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 3 infantry
Chinghai : 1 flag, 2 armour and 2 infantry
Evenki National Okrug : 1 flag, 1 aaGun and 7 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 2 infantry
Eastern Ukraine : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 21 infantry
Ukraine : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 28 / 46
Russians : 25 / 25
Japanese : 37 / 50
British : 35 / 47
Italians : 9 / 11
Chinese : 1 / 0
Americans : 43 / 54 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Combat Move - Americans
1 artillery and 1 infantry moved from Norway to FinlandCombat - Americans
Battle in Finland
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 46 Sea Zone to 51 Sea Zone
2 infantry moved from Western United States to Western Canada
1 aaGun moved from Western United States to Western Canada
1 fighter moved from 7 Sea Zone to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 armour, 1 bomber and 1 infantry
Eastern Canada : 1 flag, 1 aaGun
Eastern United States : 1 flag, 1 factory
Finland : 1 flag, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 fighter
Wake Island : 1 flag, 1 infantry
Western Canada : 1 flag, 1 aaGun and 2 infantry
Western United States : 1 flag, 1 factory and 1 fighter
1 Sea Zone : 1 flag, 1 transport
51 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 26 / 42
Russians : 23 / 27
Japanese : 38 / 50
British : 37 / 47
Italians : 11 / 11
Chinese : 0 / 0
Americans : 43 / 54 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from Egypt to Burma
1 artillery moved from Solomon Islands to 46 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 46 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Caroline Islands
British take Caroline Islands from Japanese
1 armour, 1 artillery and 5 infantry moved from Egypt to Libya
1 battleship, 1 carrier, 1 fighter and 2 transports moved from 12 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
2 bombers moved from United Kingdom to Germany
1 transport moved from 2 Sea Zone to 7 Sea Zone
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
2 fighters moved from Egypt to 7 Sea ZoneCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5,2 and costs: 7 production.
Bombing raid costs 7 production in Germany
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Burma, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
British roll dice for 1 armour, 1 artillery and 5 infantry in Libya, round 1 : 2/1 hits
Italians roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 bombers moved from Germany to United Kingdom
1 bomber moved from Burma to India
1 fighter moved from Yakut S.S.R. to RussiaPlace Units - British
1 carrier, 1 destroyer and 1 fighter placed in 7 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for British :
Anglo-Egypt Sudan : 1 flag, 2 infantry
Australia : 1 flag, 1 aaGun and 1 infantry
Burma : 1 flag, 1 infantry
Caroline Islands : 1 flag, 1 artillery
Eastern Canada : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Libya : 1 flag, 1 aaGun, 1 armour, 1 artillery and 5 infantry
Northwestern Europe : 1 flag, 1 infantry
Russia : 1 flag, 1 fighter
United Kingdom : 1 flag, 1 aaGun, 2 armour, 2 bombers, 1 factory and 4 infantry
7 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 transports
51 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 28 / 42
Russians : 25 / 27
Japanese : 38 / 50
British : 37 / 47
Italians : 9 / 10
Chinese : 0 / 0
Americans : 41 / 52 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 1 : 1/0 hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/0 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Archangel to Russia
6 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter moved from Caucasus to Russia
2 infantry moved from Ukraine to Caucasus
3 infantry moved from Russia to Archangel
4 infantry moved from Caucasus to Russia
2 infantry moved from Chinghai to Novosibirsk
1 infantry moved from Chinghai to Kazakh S.S.R.Place Units - Russians
1 armour, 2 artilleries and 2 infantry placed in Russia
3 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Removing units owned by Russians from Caucasus: 2 infantry
EDIT: Adding units owned by Russians to Eastern Ukraine: 5 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 2 infantry
EDIT: Adding units owned by Russians to Kazakh S.S.R.: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 3 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory and 8 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 4 infantry
Eastern Ukraine : 1 flag, 6 infantry
Novosibirsk : 1 flag, 1 aaGun
Russia : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 1 factory, 2 fighters and 6 infantry
Stanovoj Chrebet : 1 flag, 1 infantry
Ukraine : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 30 / 42
Russians : 27 / 27
Japanese : 37 / 55
British : 32 / 38
Italians : 10 / 10
Chinese : 1 / 0
Americans : 41 / 52 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 fighter moved from 12 Sea Zone to 13 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from Australia to 46 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
3 infantry moved from Western Canada to Western United StatesCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 50 Sea Zone to Hawaiian Islands
1 fighter moved from 13 Sea Zone to 12 Sea Zone
1 aaGun moved from Western Canada to Western United StatesPlace Units - Americans
1 armour placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 aaGun
Eastern United States : 1 flag, 1 factory
Hawaiian Islands : 1 flag, 1 bomber and 1 infantry
Midway : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery and 1 infantry
Wake Island : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
3 Sea Zone : 1 flag, 1 transport
12 Sea Zone : 1 flag, 1 fighter
46 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarine
56 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 29 / 45
Russians : 27 / 28
Japanese : 37 / 55
British : 33 / 38
Italians : 10 / 10
Chinese : 1 / 0
Americans : 41 / 52 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - British
British buy 2 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 artillery and 3 infantry moved from Persia to IndiaCombat - British
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in India, round 1 : 1/0 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Italian Africa
1 fighter moved from 7 Sea Zone to Egypt
1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
1 aaGun moved from Persia to India
1 artillery, 1 destroyer and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
2 armour, 2 bombers and 3 infantry placed in United Kingdom
1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Australia : 1 flag, 1 aaGun and 1 infantry
Eastern Canada : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
India : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Italian Africa : 1 flag, 2 infantry
Morocco Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Solomon Islands : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 2 armour, 2 bombers, 1 factory and 3 infantry
Yakut S.S.R. : 1 flag, 1 fighter
2 Sea Zone : 1 flag, 1 transport
12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 transports
46 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 27 / 28
Japanese : 37 / 55
British : 33 / 38
Italians : 10 / 16
Chinese : 1 / 0
Americans : 38 / 55 -
RE: Ash vs Kry 2012 Game 3 - AA50 '41 LL NOs NT BID
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine
1 artillery, 1 fighter and 3 infantry moved from Karelia S.S.R. to FinlandCombat - Russians
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 1 : 1/1 hits
Germans roll dice for 4 infantry in Finland, round 1 : 2/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/1 hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 fighter in Finland, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
retreated to Finland
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Finland to Russia
1 infantry moved from Karelia S.S.R. to Belorussia
3 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Karelia S.S.R. to Russia
1 aaGun moved from Karelia S.S.R. to Archangel
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
6 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Urals to Russia
2 armour moved from Caucasus to Russia
1 infantry moved from Eastern Ukraine to Caucasus
1 infantry moved from Belorussia to Eastern Ukraine
1 infantry moved from Russia to CaucasusPlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 1 aaGun and 3 infantry
Belorussia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 9 infantry
Chinghai : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Eastern Ukraine : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 4 armour, 1 factory, 1 fighter and 7 infantry
Stanovoj Chrebet : 1 flag, 6 infantry
Ukraine : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag, 1 infantry
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 33 / 45
Russians : 28 / 28
Japanese : 32 / 37
British : 32 / 50
Italians : 10 / 16
Chinese : 3 / 0
Americans : 40 / 55