Thanks for your patience while I was away! I had a busy few weeks at work, but I should be more available now.
Posts made by Argothair
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 2 artilleries and 2 infantry moved from Korea to Northern Manchuria 2 artilleries and 4 infantry moved from Amur to Northern Manchuria 1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria 1 artillery and 4 infantry moved from Siberia to Amur 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Italians 1 artillery and 1 infantry moved from Kursk to Ukraine 1 infantry moved from Northern Caucasus to Southern Caucasus Russians take Southern Caucasus from Germans 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Yaroslavl to Vologda 1 artillery moved from Yaroslavl to Vologda 2 fighters moved from Russia to Vologda 2 tactical_bombers moved from Russia to Vologda 1 artillery moved from Russia to Yaroslavl 6 infantry moved from Russia to Yaroslavl 1 infantry moved from Uzbekistan to Turkmenistan Russians take Turkmenistan from Germans 1 armour moved from Rostov to Kazakhstan 1 mech_infantry moved from Rostov to Kazakhstan 4 artilleries and 9 infantry moved from Northern Caucasus to Rostov 4 artilleries and 4 infantry moved from Bryansk to Kursk Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Yaroslavl 1 tactical_bomber moved from Vologda to Yaroslavl 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 aaGun moved from Siberia to Amur Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.00
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
Thanks for being patient about my delay; had a busy few weeks at work, but I should be more available now.
We’ll have to see how this neutral crush of yours works out. I feel pretty sore about losing the eastern German factories to a surprise attack that blitzes through all of Turkey and sacks the Ukraine before Germany can even respond. Adding insult to injury, I can’t even use the Italian air force to can open a German blitz, because those same factories will turn around and immediately serve as an indestructible roadblock to German tanks. Finally, Greece hasn’t had a Black Sea coast since at least the fall of Trebizond in the year 1461, but Larry Harris’s geographic error in the original Global game has been copied over to this map, which means that I can’t attack your British transports in the Black Sea because of your airbase in Athens.
So, I’m feeling a little overwhelmed by all the ways the rules as written wind up not matching my intuitions about how a ‘real’ war would work. I salute your detailed knowledge of and exploitation of the finer points of this map and of the ruleset, but I think it’s fairly likely that I won’t be able to recover those factories; they look like they’ll probably turn into dead zones that we keep trading, at best. I’m not sure whether I’ll want to keep playing if that happens; I guess I’ll take a look at the map in a couple of turns and see if I feel like surrendering.
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,2,6,6,6 Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Timguska to Komi Japanese take Komi from Russians 1 armour, 2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey 2 artilleries moved from Buryatia to Yakut S.S.R. 1 infantry moved from Western Sinkiang to Urals 1 armour and 1 mech_infantry moved from Western Sinkiang to Urals 1 artillery moved from Eastern Sinkiang to Western Sinkiang 6 artilleries, 14 infantry and 1 marine moved from Yunnan to Burma 1 armour moved from Siam to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 1 mech_infantry moved from French Indo China to Burma 1 armour moved from French Indo China to Burma 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 armour moved from Hunan to Yunnan 1 armour moved from Honan to Szechwan 1 mech_infantry moved from Kansu to Hopei 1 infantry moved from Hopei to Honan 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Siam to French Indo China 1 tactical_bomber moved from 45 Sea Zone to Celebes 1 fighter moved from 45 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 38 Sea Zone Japanese take 132 Sea Zone from UK_Pacific 1 submarine moved from 36 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from Americans 2 battleships moved from 45 Sea Zone to 36 Sea Zone 1 artillery moved from Davao to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 artillery moved from 45 Sea Zone to Celebes 1 carrier moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from Davao to 36 Sea Zone 1 tactical_bomber moved from Davao to 36 Sea Zone 1 bomber moved from Davao to Celebes 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 battleship moved from 7 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from Japan to French Indo China Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win, taking 38 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Burma Japanese attack with 2 armour, 6 artilleries, 15 infantry, 1 marine and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 armour, 6 artilleries, 15 infantry, 1 marine and 1 mech_infantry in Burma, round 2 : 3/25 hits, 7.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 6 artilleries, 15 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 marines Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 marines in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 marine owned by the Americans lost in Celebes Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 2 marines Battle in Urals Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Celebes to 36 Sea Zone 1 bomber moved from 36 Sea Zone to Davao Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 carrier, 1 cruiser and 2 transports placed in 7 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -5.33 UK_Pacific regular : -0.33 Russians regular : 0.67
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
The France / ANZAC turn is getting pretty short. :)
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Combat Move - ANZAC Combat Move - French 1 destroyer moved from 82 Sea Zone to 74 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Caucasus to Stalingrad Germans take Stalingrad from Russians 1 infantry moved from Northern Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Kursk to Tula Germans take Tula from Russians 1 artillery moved from Leningrad to Vologda 2 infantry moved from Leningrad to Vologda 2 infantry moved from Southern Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Leningrad to Bryansk 1 artillery moved from Kursk to Bryansk 1 bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 2 artilleries and 7 infantry moved from Novgorod to Smolensk 3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Bulgaria 1 bomber moved from Western Germany to Bulgaria 3 artilleries and 7 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Southern Caucasus to Northwest Persia 1 artillery and 1 infantry moved from Rostov to Tambov 1 artillery and 2 infantry moved from Ukraine to Kursk 4 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from Southern Caucasus to Northern Caucasus Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from Bryansk to Leningrad 1 fighter and 2 tactical_bombers moved from Bryansk to Kursk 1 bomber moved from Bulgaria to Western Germany 2 artilleries moved from Western Germany to 115 Sea Zone 4 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone 2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad Place Units - Germans 1 artillery and 2 infantry placed in Southern Caucasus 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 2 infantry placed in Western Germany 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. 1 artillery and 5 infantry placed in Germany 2 armour and 2 mech_infantrys placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : 3.33
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Albania 1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to Albania Combat - Italians Battle in Albania Italians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Albania, round 2 : 4/7 hits, 3.00 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber, 3 fighters and 1 tactical_bomber moved from Albania to Southern Italy 1 artillery moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,1,3,3 Italians collect 1 PU (9 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.00
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
OK, now we’re even for Greece. That went significantly better than expected, and it also mattered a lot.
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Northern Sinkiang to Urals Japanese take Urals from Russians 1 armour moved from Urals to Western Sinkiang 1 mech_infantry moved from Northern Sinkiang to Western Sinkiang 1 infantry moved from Eastern Sinkiang to Western Sinkiang 1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Western Sinkiang 1 artillery and 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam 1 armour moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 1 armour moved from Kiangsu to Hunan 2 armour, 2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R. 2 artilleries moved from Sakha to Buryatia 1 infantry moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Northern Sinkiang 1 mech_infantry moved from Hopei to Kansu 2 artilleries moved from Japan to 7 Sea Zone 4 infantry moved from Japan to 7 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from Davao to 45 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 45 Sea Zone 1 bomber and 1 fighter moved from Japan to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from French Indo China to 45 Sea Zone 6 artilleries, 13 infantry and 1 marine moved from French Indo China to Yunnan Combat - Japanese Battle in Sumatra Battle in Borneo Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Sumatra from Americans, taking Borneo from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 armour, 2 artilleries and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Yakut S.S.R., round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 mech_infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Siam Japanese attack with 1 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Siam, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Sinkiang Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 45 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 7 tactical_bombers British defend with 1 battleship and 1 cruiser; Americans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 4 destroyers, 1 fighter and 1 submarine Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 7 tactical_bombers in 45 Sea Zone, round 2 : 14/23 hits, 12.83 expected hits Units damaged: 1 battleship owned by the British and 2 battleships owned by the Americans Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 9/20 hits, 9.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 fighter owned by the Japanese and 3 carriers owned by the Japanese lost in 45 Sea Zone 4 destroyers owned by the ANZAC, 3 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 3 cruisers, 1 destroyer, 7 fighters and 7 tactical_bombers in 45 Sea Zone, round 3 : 17/22 hits, 12.33 expected hits Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 7/13 hits, 7.50 expected hits 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 cruisers owned by the Japanese lost in 45 Sea Zone 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the British, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 2 battleships owned by the Americans lost in 45 Sea Zone Japanese win, taking 45 Sea Zone from Americans with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 113 Casualties for Japanese: 3 carriers, 3 cruisers, 3 fighters and 2 tactical_bombers Casualties for ANZAC: 4 destroyers, 1 fighter and 1 submarine Casualties for Americans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Japanese Trigger Urals Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 bomber moved from 45 Sea Zone to French Indo China 1 bomber moved from 45 Sea Zone to Davao 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to French Indo China 1 tactical_bomber moved from 45 Sea Zone to French Indo China 1 fighter moved from 45 Sea Zone to Davao 1 tactical_bomber moved from 45 Sea Zone to Davao 1 fighter moved from 45 Sea Zone to French Indo China 1 tactical_bomber moved from 45 Sea Zone to French Indo China 1 tactical_bomber moved from Western Sinkiang to Szechwan 1 fighter moved from Western Sinkiang to Szechwan 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : 5.50 UK_Pacific regular : -1.00 Russians regular : 0.67
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
I ran the numbers again, and it turned out to be a better battle than I initially realized. I want some of whatever you were smoking!
Anyway, let me know your casualties or order of loss or however you want to do it. 14 hits on the first round.
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Northern Sinkiang to Urals Japanese take Urals from Russians 1 armour moved from Urals to Western Sinkiang 1 mech_infantry moved from Northern Sinkiang to Western Sinkiang 1 infantry moved from Eastern Sinkiang to Western Sinkiang 1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Western Sinkiang 1 artillery and 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam 1 armour moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 1 armour moved from Kiangsu to Hunan 2 armour, 2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R. 2 artilleries moved from Sakha to Buryatia 1 infantry moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Northern Sinkiang 1 mech_infantry moved from Hopei to Kansu 2 artilleries moved from Japan to 7 Sea Zone 4 infantry moved from Japan to 7 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from Davao to 45 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 45 Sea Zone 1 bomber and 1 fighter moved from Japan to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from French Indo China to 45 Sea Zone 6 artilleries, 13 infantry and 1 marine moved from French Indo China to Yunnan Combat - Japanese Battle in Sumatra Battle in Borneo Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Sumatra from Americans, taking Borneo from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 armour, 2 artilleries and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Yakut S.S.R., round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 mech_infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Siam Japanese attack with 1 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Siam, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Sinkiang Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 45 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 7 tactical_bombers British defend with 1 battleship and 1 cruiser; Americans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 4 destroyers, 1 fighter and 1 submarine Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 7 tactical_bombers in 45 Sea Zone, round 2 : 14/23 hits, 12.83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 UK_Pacific regular : -1.00 Russians regular : 0.67
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 7 Sea Zone to 16 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 7 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 16 Sea Zone 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 9 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 battleship and 1 marine moved from 11 Sea Zone to 9 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 mech_infantry moved from British Guiana to 90 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 marine moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Aleutian Islands 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Shansi 1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung Combat - Chinese Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Chinese lost in Kwangtung 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kwangtung 1 fighter owned by the Japanese lost in Kwangtung Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 fighter moved from Yunnan to Eastern India 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Germans 1 infantry moved from Eastern India to Western India 1 artillery moved from Eastern India to Western India 1 infantry moved from Eastern India to Western India 1 artillery and 2 infantry moved from Burma to Shan State 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from United Kingdom to 112 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 122 Sea Zone to 113 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery moved from Scotland to United Kingdom Combat - British Battle in Normandy Bordeaux British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 artillery moved from 83 Sea Zone to Egypt 1 infantry moved from 83 Sea Zone to Egypt 1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 transports placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3,5,2,5,5,6,6 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,1,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,6,1 UK_Pacific collect 8 PUs (9 lost to blockades); end with 8 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Japanese regular : 1.00 Japanese AA : -0.17 Germans regular : -0.33 British regular : 0.50
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Shansi 1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung Combat - Chinese Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Chinese lost in Kwangtung 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kwangtung 1 fighter owned by the Japanese lost in Kwangtung Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.33 Japanese AA : -0.17
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Shansi 1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung Combat - Chinese
Combat Hit Differential Summary :
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RE: L25 PtV Stucifer (X+9) v Argothair (L)
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 7 Sea Zone to 16 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 7 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 16 Sea Zone 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 9 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 battleship and 1 marine moved from 11 Sea Zone to 9 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 mech_infantry moved from British Guiana to 90 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 marine moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Aleutian Islands 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
@mikawagunichi Because the US Pacific Fleet is exposed to attack? Maybe. I’m not sure how much good it will do me in the long run; I’ll take heavy casualties knocking it out, and it’s not obvious I’ll be able to grab many islands in the gap left open until it can be replaced.
I do think a game this long and fussy often gets won by whoever makes the second-to-last big mistake…
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RE: L25 PTV Argothair (X+12) vs MikawaGunichi
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Baluchistan to Southern Persia 1 artillery and 1 infantry moved from Northeast Persia to Southern Persia 1 artillery moved from Ukraine to Kursk 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Kursk 3 artilleries and 3 infantry moved from Southern Caucasus to Northern Caucasus 3 mech_infantrys moved from Northwest Persia to Northern Caucasus 3 armour moved from Northwest Persia to Northern Caucasus 1 bomber moved from Northwest Persia to Kursk 1 tactical_bomber moved from Northwest Persia to Rostov 2 tactical_bombers moved from Northwest Persia to Southern Persia 2 fighters moved from Northwest Persia to Southern Persia 1 infantry moved from Northern Belarus to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 2 armour, 17 artilleries, 42 infantry and 3 mech_infantrys moved from Northern Belarus to Smolensk 4 armour and 7 mech_infantrys moved from Eastern Poland to Smolensk 2 artilleries moved from Leningrad to Novgorod 7 infantry moved from Leningrad to Novgorod 1 tactical_bomber moved from Leningrad to Southern Belarus 1 fighter moved from Leningrad to Southern Belarus 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 transports moved from 118 Sea Zone to 115 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 2 : 4/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Persia Germans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Southern Persia, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 infantry in Southern Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Southern Persia Germans win, taking Southern Persia from British with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kursk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Kursk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 6 armour, 17 artilleries, 42 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 17 artilleries, 42 infantry and 10 mech_infantrys in Smolensk, round 2 : 17/75 hits, 21.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 6 armour, 17 artilleries, 42 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Caucasus Germans attack with 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Northern Caucasus, round 2 : 7/12 hits, 4.50 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus 1 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 3 artilleries and 7 infantry moved from Northwest Persia to Southern Caucasus 2 fighters and 2 tactical_bombers moved from Southern Persia to Southern Caucasus 1 aaGun moved from Northern Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Southern Belarus to Leningrad 1 bomber moved from Kursk to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 aaGun moved from Southern Caucasus to Northern Caucasus Place Units - Germans 1 artillery and 2 infantry placed in Southern Caucasus 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 2 artilleries and 4 infantry placed in Western Germany 3 artilleries and 7 infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.17 British regular : -0.67