Me1945 (Axis) over akreider2 (Allies). Bid +8 (too low).
https://www.axisandallies.org/forums/topic/35316/20l-me1945-4-vs-akreider2-allies-8-bm3/67?page=3

Posts made by akreider2
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RE: Post League Game Results Here
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RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Archangel to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery, 1 bomber and 6 infantry placed in Russia 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.67
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
I think the Russian SB is both a tiny amount of money, and a fine investment - so long as Germany isn’t going for a fast run on the capital (which you weren’t).
It looks like a big problem with BM3 is that Russia has very little to do, at least in the first 5-6 rounds and maybe more (and 80-90% of the Allies strategic thinking goes into the UK/US megaturn). Russia cannot counterattack the German (plus Italian) stack unless you let them do it. So whether Russia buys all infantry, a mix of infantry and artilleries, or the occasional plane - doesn’t really matter.
If you have good players on both sides it looks like it is too hard / not worth it for Germany to take Moscow before turn 8 or even later, and it isn’t worth it for Russia to try to counter-attack the German stack until then.
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
Also, what do you think I should have done better? I think I should have gone heavy with the US into the Atlantic (at least heavy enough to have a convoy going) as the Allies have to threaten invasions into Europe and N. Africa (where the UK has a very short supply chain into valuable countries, and there are also several NOs that are important).
Up until the German invasion of Iraq, I recall that I was winning most of the medium sized battles (is this true or is my memory bad?), and I was doing relatively well on the Total Unit Value. But my positioning mistake seems to have outweighed all of that and your income is just too much.
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
Let me know if you’d be interested in switching sides and doing a 9 bid.
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RE: Post League Game Results Here
Trulpen (Axis) over Akreider2 (Allies). Bid of 9. Despite the Allies winning a lot of the small battles. I think we need to do a 20 bid. Though I also did the mistake of under-committing with the US to the Atlantic when I saw Germany building a navy.
https://www.axisandallies.org/forums/topic/35374/l20-1-trulpen-x-vs-akreider2-a-9-bm3/152?page=7
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 3 fighters moved from Queensland to 26 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 3 fighters moved from Queensland to 26 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 4 destroyers, 2 fighters and 4 submarines moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Place Units - Americans 2 artilleries, 3 bombers and 2 infantry placed in Eastern United States 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter and 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x airfield, 1x harbour; Remaining resources: 41 PUs; British buy 1 bomber, 7 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Southern France 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Burma 1 fighter moved from Burma to Yunnan 1 destroyer moved from 72 Sea Zone to 74 Sea Zone Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to India 1 fighter moved from Yunnan to India 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Ontario to Quebec 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Belgian Congo to 70 Sea Zone 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 bomber moved from Southern France to Gibraltar 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 bomber moved from Persia to Egypt 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Persia to Iraq Place Units - British 1 bomber and 2 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone 1 infantry placed in Quebec 3 infantry placed in Persia 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.67 Americans : 0.83 AA fire in Southern France : : -0.17 Chinese : 0.67 Japanese : -0.17
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
Thanks for the game and good luck in your future games (except the ones against me)!
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
My policy is to not allow corrections after the next person has started their move. Sorry.
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 factory_minor, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Jehol to Kiangsu 1 mech_infantry moved from Shantung to Kiangsu 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from Scotland to Germany 1 bomber moved from Scotland to Germany 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Northwest Persia to Rostov Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Holland Belgium Battle in Rostov Americans attack with 1 armour Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Rostov Americans win, taking Holland Belgium from Germans, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Kiangsu Americans attack with 2 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Americans roll dice for 2 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 4/10 hits, 3.83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 5/7 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 mech_infantrys owned by the Americans lost in Kiangsu Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 4/5 hits, 3.00 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Kiangsu Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 2 fighters, 5 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Non Combat Move - Americans 3 mech_infantrys moved from Korea to Jehol 2 bombers moved from Kiangsu to Jehol 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 3 carriers, 4 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Scotland 1 bomber moved from Northern Italy to Tunisia Place Units - Americans 3 mech_infantrys placed in Korea 1 factory_minor placed in Norway 3 bombers and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Jehol to Anhwe 4 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 5 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Kweichow Place Units - Chinese 2 artilleries and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 2 artilleries, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 26 PUs; UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Samara to Russia 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Samara to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 4 artilleries and 2 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan Combat - British Battle in Russia British attack with 3 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 armour and 1 factory_minor British roll dice for 3 mech_infantrys in Russia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 aaGun and 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Russia British roll dice for 2 mech_infantrys in Russia, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 aaGun and 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Russia British roll dice for 2 mech_infantrys in Russia, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Russia British win, taking Russia from Germans, taking Rostov from Americans with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 aaGun and 1 armour Non Combat Move - British 1 armour and 9 mech_infantrys moved from Turkmenistan to Samara 5 fighters moved from Persia to Samara 7 infantry moved from Caucasus to Rostov 4 artilleries and 2 infantry moved from Northwest Persia to Caucasus 6 mech_infantrys moved from Eastern Persia to Kazakhstan 7 mech_infantrys moved from India to Yunnan 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Norway to 110 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 1 transport placed in 110 Sea Zone 2 artilleries and 6 infantry placed in United Kingdom 3 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour and 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 2 fighters
Combat Hit Differential Summary :
Germans : 0.50 British : 0.83 Americans : 1.17 AA fire in Northern Italy : : -0.17 Chinese : 0.00 Japanese : 3.50 AA fire in Germany : : -0.33
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Jehol to Anhwe 4 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 5 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Kweichow Place Units - Chinese 2 artilleries and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 factory_minor, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Jehol to Kiangsu 1 mech_infantry moved from Shantung to Kiangsu 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from Scotland to Germany 1 bomber moved from Scotland to Germany 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Northwest Persia to Rostov Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Holland Belgium Battle in Rostov Americans attack with 1 armour Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Rostov Americans win, taking Holland Belgium from Germans, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Kiangsu Americans attack with 2 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Americans roll dice for 2 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 4/10 hits, 3.83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 5/7 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 mech_infantrys owned by the Americans lost in Kiangsu Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 4/5 hits, 3.00 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Kiangsu Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 2 fighters, 5 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Non Combat Move - Americans 3 mech_infantrys moved from Korea to Jehol 2 bombers moved from Kiangsu to Jehol 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 3 carriers, 4 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Scotland 1 bomber moved from Northern Italy to Tunisia Place Units - Americans 3 mech_infantrys placed in Korea 1 factory_minor placed in Norway 3 bombers and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans : 1.17 AA fire in Northern Italy : : -0.17 Japanese : 2.83 AA fire in Germany : : -0.33
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
Russia fails to retake capital. Next up - an attack by 3 UK mechs.
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 armour moved from Volgograd to Samara 1 armour moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 1 armour Germans defend with 1 aaGun, 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 aaGun and 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 aaGun and 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Russia Germans win with 1 aaGun and 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Non Combat Move - Russians 2 infantry moved from Buryatia to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.00
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
If you attack Moscow, take the bombers casualty before infantry (eg. maximize the defense)
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Philippines to India 1 bomber moved from Philippines to India 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 bomber moved from New South Wales to Philippines 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Philippines to India 1 bomber moved from Philippines to India 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 bomber moved from New South Wales to Philippines 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
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RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 aaGuns, 1 fighter and 3 infantry moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 aaGuns, 1 fighter and 3 infantry moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter and 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33
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RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 4 destroyers, 2 fighters and 4 submarines moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Place Units - Americans 2 artilleries, 3 bombers and 2 infantry placed in Eastern United States 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -0.33