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    Topics created by akreider2

    • akreider2

      China: attacking with infantry 3 vs 1
      Axis & Allies Global 1940 • • akreider2

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      Omega1759

      @akreider2 said in China: attacking with infantry 3 vs 1:

      For me, I’m interested in the scenario where Japan has relatively unlimited resources to crush you (in terms of planes) and a handful of infantry. So you are balancing your goal of maximizing the probability that you will kill that one infantry, versus preserving your infantry for the 2-4 turns that China can expect to live by retreating.

      This is typically in the first 4 rounds of the game when China is retreating/generally getting crushed.

      Would hit with 2 then, but again it depends on what else Japan has to hit. Their resources are not always unlimited (e.g., Russians, British, Americans in play)

    • akreider2

      Turning off Notifications for a thread
      Website/Forum Discussion • • akreider2

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      Panther

      @akreider2
      Also this might be interesting: https://www.axisandallies.org/forums/post/1236369

    • akreider2

      Is Vichy a good idea or a trap? Balanced Mod 3
      Axis & Allies Global 1940 • • akreider2

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      aequitas-et-veritas

      @akreider2 it might give you a certain flexibility you may need or it hinders you to grow with euro Axis.
      It depends much likely on how you play Japan.
      Fir a J1DoW I personally would not recommend it, since you are boosting the US in no time.

    • akreider2

      Statistical Model for Predicting the Winner
      Axis & Allies Global 1940 • • akreider2

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      Imperious Leader

      The equation has to account for total attack factors in distance (range) of VC and production centers spawning what quantity of units

    • akreider2

      Scoring: Why exclude losses?
      League • • akreider2

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      akreider2

      Down side of not being able to delete my posts is that I cannot fix a mistake. I misinterpreted “best of”. Losses are counted.

    • akreider2

      Quickly skipping turns
      TripleA Support • • akreider2

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      Panther

      @akreider2 said in Quickly skipping turns:

      Is there a faster way to skip the other player turns?

      Yes. Just assign the “Does Nothing (AI)” to the players/nations that you want to skip.

    • akreider2

      LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3
      League • • akreider2

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      LennardF

      The new game is setup here:

      https://www.axisandallies.org/forums/topic/35244/lennardf-v-akreider-allies-10-game-3

      and here’s the file for making your scramble (London/Scotland) decisions. I’d wish you good luck but that’s the last thing I need…

      G1.tsvg

    • akreider2

      Kamikaze_pilot (Allies +12) vs Akreider2 Take Two, BM3
      League • • akreider2

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      Kamikaze_pilot

      Game is live!

      https://www.axisandallies.org/forums/topic/35270/kamikaze_pilot-axis-vs-akreider2-allies-6-take-three-bm3

    • akreider2

      AldoRaine (Allies +6) vs AKreider2 BM3
      League • • akreider2

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      akreider2

      We can put the game on hold for a while if you want. If you were doing a bit better, I’d concede to you. But I think I’ve still got a chance.

    • akreider2

      Kamikaze_pilot (Allies +12) vs AKreider2 BM3
      League • • akreider2

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      akreider2

      I posted them.

    • akreider2

      Closing Triple A
      TripleA Support • • akreider2

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      akreider2

      I probably should use the history function more.

    • akreider2

      Germany Bomber Strategy in BM 3
      Other Axis & Allies Variants • • akreider2

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      akreider2

      Re: German bomber strategy - How to play and How to counter

      How does this strategy work out in Balanced Mod 3?

    • akreider2

      Simulator / Calculator
      Axis & Allies Global 1940 • • akreider2

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      T

      @Amalec simulators are for noobs

    • akreider2

      Editing our Posts
      Website/Forum Discussion • • akreider2

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      CaptainNapalm

      @akreider2 said in Editing our Posts:

      I see I can edit my own posts in this forum if I click on the three dots.

      I want to be able to edit my posts in all forums, including the play by forum one.

      Actually, I can edit my above post, as well. It is in the Play Boardgames forum that I cannot. And again, it is the mislabeled title that I wish to fix, in this case.

    • akreider2

      90 Second Delay is Extremely Annoying
      Website/Forum Discussion • • akreider2

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      akreider2

      Thanks for the upvote 😃

    • akreider2

      Akreider2 (Axis) vs Wizmark (Allies + 12) BM3
      League • • akreider2

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      W

      @akreider2 ok mate…thanks for the game. Are you ok to post the result?

    • akreider2

      Hosting AACalc on this website
      Website/Forum Discussion • • akreider2

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      T

      Thanks.

      Note:  The CSS styling is a bit messed up; is this running some kind of lightweight web server?  (I ran into this same problem when I was hacking away trying to get it to work offline)

    • akreider2

      11L 41 Akreider2 (axis) vs DutchmanD (allies+9) +NO -tech
      League • • akreider2

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      dutchmand

      Was hoping you would consider continuing, but that looks doubtful. You have only posted on this site twice since May.  That’s fine, hope life post A&A.org is treating you kind. Going to post the result on the league board.

    • akreider2

      Email Notification is Broken
      Website/Forum Discussion • • akreider2

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      akreider2

      Weird. I have axisandallies.org whitelisted in my Spam Assassin.

      So my website is on a medium sized blacklist due to an inactive phpbb installation that got hacked (since fixed, but the blacklists don’t forgive easily).  I wonder if there would be websites that wouldn’t send me email due to this?

    • akreider2

      Server Downtime - What is the plan?
      Website/Forum Discussion • • akreider2

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      djensen

      It should have been much better today.

      @The:

      I am getting lots of them and sometimes I have to wait half an hour to get back on and this is happening two or three times a day

    • akreider2

      Anyone seen Italy and Japan survive for a while with Germany Dead?
      1941 Scenario • • akreider2

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      akreider2

      Please stay on topic or don’t post in this thread.  Thanks.

    • akreider2

      15 second time limit on posts
      Website/Forum Discussion • • akreider2

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      K

      @Zhukov44:

      It’s only happened to me once or twice.  It’s a feat of speed to make a post and come back to the thread and roll a battle all in the space of 15 secs.

      Eh, I can see how you can come close if you’re doing round 2 or 3 of a large battle, because then all you need to do is @ a couple times. If you’re a faster typer you can breeze through it.

      But still, not generally a problem for me.

    • akreider2

      Do Computer Programmers make better players?
      General Discussion • • akreider2

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      ABWorsham4

      @axis_roll:

      OK, can we take this premise is a slightly different direction?

      what makes a great A&A player?
      [Not sure if these are in order of importance of not, we can argue that after we create a list]
      Also assuming a 1-on-1 game.  Team dynamics are a whole other discussion.

      1).   Experience

      Knows the game and the ‘better’ strategies and more important territories as well some of the nuances of the game (like sub / DD interaction / vulnerabilities as well as how to coordinate moves with your allies countries)

      2).  Vision / Ability to see 2-3 rounds down the road in a game.

      If you can not see what your opponent is trying to do to you or have a strategy for your side (at least a general one), it’s hard to win.  Knowing HOW to win is not hard (your objectives), you can gleen that from the rules, knowing HOW to achieve those are much more vital

      3).  Understanding / mitigating the risks

      Take good odds battles, unless you are falling behind, you might starting increasing your risks in order to increase your chances of winning.

      4).  Determining who is winning / losing (very tightly related to 3)

      If you think you are winning when you are in fact losing, your moves may be counter productive.  An example helps to explain my point.  If I think I am winning, I may have no sense of urgency to force my opponent to counter my move(s), or properly increase my risk exposure.

      5).  Being able to realize AND take advantage of an opportunity

      Many times in games, a battle may go awry for/against you (dice will do that!).  Sometimes it can be so bad that no level of contingency plan you have created can save you EXCEPT for your opponents failure to realize and exploit this weakness.  Good players recognize these situations.

      6).  Realizing any unit is disposable to meet your objective(s)

      Often times, a player is hung up on the COST of some units that are risked/lost.  “Oh, I took france but it cost me 3 bombers to do it!”
      Well that just might be the best move for the situation, ESPECIALLY if you can afford it or needed that battle to get back into the game (see #3 about mitigating the risks)

      Please feel free to add to my quick list.  I am sure there are many more.

      Very solid list.

    • akreider2

      Bad Axis Luck on Round 1 - What can go Wrong
      1941 Scenario • • akreider2

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      panzer666

      I’ve changed my strategy!I hit egypt first round with germany.take out sz12 with 2 fighters and sub.sz2with fighter ,bomber suband now leave canadian trans alone.don’t want to spread out too much.lower all the risk a little and save a fighter hopefully.
      I had a game yesterday where italy landed in london unopposed.how did this happen?when you bring in the jap navy into the mediterainan ?(2 carriers battlship 4 fighters)and combine this with the itallian fleet you can now almost destroy the allied convoy system and or make there purchases of navel units skyrocket.I’m planning next game to nip that in the bud.have the usa hold the jap fleet back in the pacific and destroy the itallian fleet round one or 2 befroe the japs get therewith british or american bombers and or navel units.I now play germany very defenceively,buying time for the the japs to come in.Seems like the allies should always win ,they should be able to counter anything with there vast resourses.It just a matter of catching the off guard.Do not do a german tank blits.Russians can just build infantry to soak them up and then you losse france to americans coming over from canada.
      SIDEPOINT      ATTENTION hardcore  players.Something is bugging me……should not french madagascar be in german control because it was in december 1941 the british had to invade so it wasn’t in german control anylonger…what about french west africa too and also Italian east africa I think they all should be under axis control…what are your thoughts?

    • akreider2

      G2 Taking and Holding CAU
      1941 Scenario • • akreider2

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      akreider2

      Now having played these two games for several more rounds there do appear to be some disadvantages.

      Sacrificing german planes to take CAU, or Italian troops on a first-round assault to help the Germans take it, combined with placing fewer troops in Africa - can make it so that the Axis has less of a fighting force, and might also be making less money than otherwise possible.

      Italy is likely to lose its NO(s) in Africa faster.  Germany gets the CAU NO, but if it is possible to get this by trading KAR, then that might be a lot easier.

      Germany loses a lot of flexibility by being tied into sending armor to CAU (either to reinforce it, or to take MOS). Also fighters can get tied up too, making atlantic Allied convoys easier and facilitating the US going for Japan.

      Plusses: if you can get Italy to fight your Russian territory border skirmishes and to build infantry to defend ITA, FRA, and GER against the Allies amphibious assaults - then Germany can build up much faster than Russia and ultimately take Moscow with a stack of armor (possibly reinforced by a buy of all bombers, the turn before the assault - as they can fly from GER to MOS is one turn).

      Having Italy use its infantry for cannon fodder is much better than having Italy attack MOS to soften up the defenses before the German attack, as Italy will typically lose all its units on the first round of fighting (thus it costs 10 IPC to kill a single defending Russian infantry - by buying 2 arm, or 10.5 with inf/art).  Italy can also intentionally escalate in border countries (stack an empty country with 2 inf, instead of 1) to bleed off more Russian units.

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