Why should Italy be neutral on turn 1? Because it was. Italy did not enter the war on the side of the Entente until mid-1915 for a very good reason. It was not convinced that the Entente could ultimatly win the war. They did not like the odds honoring their easlier alliance with German and Austria either. Not to mention that Italy and Austria had covedted each others territory since the revolution in 1848 in Western Italy.
For these two reasons I believe that Italy should be handled in a modified manner as the USA.
Under USA Isolationism add Italy with the following changes that apply only to Italy: Italy starts the game in a neutral state that can not be violated by either the Entente or the Central Powers. No Italian units are placed on the board until this neutrality is lifted in what would be their 3rd turn. On turn 3 Italy places their starting forces as listed in the rules and is an active participant subject to which side she will join. (I need to play test this idea. If you don’t like this idea just add them to the Entente Alliance).
I think this will help make the game more historical and give the Central powers 2 turns to concentrate on France and Russia to better affect. Plus it gives the Austrians 2 turns to ready them selves to handle the Italian distraction, I welcome feedback on this variant.
Best posts made by AdmirlScuttlebut
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Italy active on turn 1... What?
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RE: Was KJF really that bad?
@andrewaagamer The Good Corporal played it out in his you tube video on the subject. the way he did it J1 looked devistating.
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RE: Found an MB copy of Axis and Allies ...
Took your advice and moved post to General discussion.
Latest posts made by AdmirlScuttlebut
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RE: Was KJF really that bad?
@andrewaagamer The Good Corporal played it out in his you tube video on the subject. the way he did it J1 looked devistating.
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RE: Was KJF really that bad?
@superbattleshipyamato I need to try a test run of J1 as well and see if The Good Captain was playing some quality players.
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RE: Italy active on turn 1... What?
@superbattleshipyamato Glad to hear there is some interest. After I play around with it I will post more.
The Admiril -
Italy active on turn 1... What?
Why should Italy be neutral on turn 1? Because it was. Italy did not enter the war on the side of the Entente until mid-1915 for a very good reason. It was not convinced that the Entente could ultimatly win the war. They did not like the odds honoring their easlier alliance with German and Austria either. Not to mention that Italy and Austria had covedted each others territory since the revolution in 1848 in Western Italy.
For these two reasons I believe that Italy should be handled in a modified manner as the USA.
Under USA Isolationism add Italy with the following changes that apply only to Italy: Italy starts the game in a neutral state that can not be violated by either the Entente or the Central Powers. No Italian units are placed on the board until this neutrality is lifted in what would be their 3rd turn. On turn 3 Italy places their starting forces as listed in the rules and is an active participant subject to which side she will join. (I need to play test this idea. If you don’t like this idea just add them to the Entente Alliance).
I think this will help make the game more historical and give the Central powers 2 turns to concentrate on France and Russia to better affect. Plus it gives the Austrians 2 turns to ready them selves to handle the Italian distraction, I welcome feedback on this variant. -
RE: Found an MB copy of Axis and Allies ...
Took your advice and moved post to General discussion.
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Custom Sheet of Roundels
Don’t know if you would know the answer to my question but maybe if you don’t you can direct me some one who might. In side of a copy of A & A 1986 I found a cardboard sheet of custom roundels that look pretty old. I have never seen these before they include: 4 yellow with the image of a zero, 6 yellow pill box, 12 jap control markers with numbers in the center, 12 USA control markers with numbers in the middle of them, 10 marines with eagle globe and anchor logo, 6 commando with skull and cross bones logo, 6 German SS with patch logo, 4 fighters unavailable this turn for duty with red circled a/c logo, 6 paratroopers with patch logo, 6 air transport with a/c art work, 6 troop carriers with truck art work, finally 2 with artillery art work. Any ideas as to who made them?
Kevin kcsl3@comcast.net
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RE: Found an MB copy of Axis and Allies ...
Don’t know if you would know the answer to my question but maybe if you don’t you can direct me some one who might. I also just received a copy of the original game but not for $3. It came with a cardboard sheet of custom roundels that look pretty old. I have never seen these before they include: 4 yellow with the image of a zero, 6 yellow pill box, 12 jap control markers with numbers in the center, 12 USA control markers with numbers in the middle of them, 10 marines with eagle globe and anchor logo, 6 commando with skull and cross bones logo, 6 German SS with patch logo, 4 fighters unavailable this turn for duty with red circled a/c logo, 6 paratroopers with patch logo, 6 air transport with a/c art work, 6 troop carriers with truck art work, finally 2 with artillery art work. Any ideas as to who made them?
Kevin kcsl3@comcast.net
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RE: KMT evolves to Major power as soon as Japan attacks!?
Thank you very much.
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RE: KMT evolves to Major power as soon as Japan attacks!?
Not sure if this a good place to post a question about coastal defense ship sculpts. What do I want to use. Does it vary by country or is there one that is a best choice?