Japanes IC on J1?



  • To be honest, risking a BOM at 1 in 6 to do a max damage of $3 is something that i WANT the Allied player to do when I am Japan 🙂



  • @ncscswitch:

    To be honest, risking a BOM at 1 in 6 to do a max damage of $3 is something that i WANT the Allied player to do when I am Japan 🙂

    it defiantly won’t be worth it if you do it over and over but if you have an extra bomber for the turn you might as while use it because it MOST likely won’t hit the 1st time you do it.



  • With the reduced damage potential, SBR’s on a $3 IPC territory get skewed.

    With an AA present, the average is that the Allies will take $2.5 IPC of damage for an SBR against a $3 IPC territory.
    (1 in 6 times $15 value of a BOM)
    The defender actually takes LESS than that on average since 1 in 6 is ZERO damage, and if that fails then 2 in 6 is $1 or $2 in damage, with a max of $3

    And in that circumstance, if I get your BOM, you just lost 5 times the maximum potential of the SBR.

    Over the long haul, I WANT the Allies to SBR FIC or India if I have an AA there… they waste their bomber on an attack that is slightly less than break even long term instead of supporting counter-attacks against my Japan forces 😄

    Remember, SBR’s are BARELY worth while long term when the territory IPC value is $6 or greater.  Reduce that top end potential damage, and they are a losing proposition.



  • @Flashman:

    One factor many people overlook is that a Japanese transport, unlike an IC, can be sunk.  And if the Allies are on the ball, they will place bombers in range to do just this.  An all-transport Japanese strategy then absorbs costly warships to defend the transports.

    I personally prefer an Indochina tank factory and a strong push into the decisive India/Persia/Caucasus area where the game is usually won or lost.  From here you can still cover Manchuria and Sinkiang and give the Allies something to worry about other than your transports which can now round up stray infantry unharassed.  You might have to surrender a few IPCs in Siberia but getting the most materiel into the decisive area in a constant stream from r2 is the key to victory.

    One of the main reasons why transports are good is that they can be used to absorb hits in a naval battle.  ICs cannot absorb hits.

    If the Allies are buying bombers for the Pacific, that’s good for Japan.  Japan already has two battleships and two carriers.  Use those for transport escorts, and the transports dying to lone bomber attacks is not a problem.

    If Japan is dumb and leaves its transports unescorted, the Japan player deserves to get spanked.



  • 1.  It’s hardly automatic that Japan will have AA guns on its 3 IPC territories.

    2.  Ncsswitch, weren’t you talking about a J1 IC build?  If you do IC/transport (with no bid), that’s five units into Asia on J2. If you do three transports, that’s six units into Asia on J2.  I don’t debate that Japan does need to have an IC if the Allies go KGF, but I think that Japan ought to only build an IC AFTER the Allies direction and defenses are determined.



  • @newpaintbrush:

    1.  It’s hardly automatic that Japan will have AA guns on its 3 IPC territories.

    2.  Ncsswitch, weren’t you talking about a J1 IC build?  If you do IC/transport (with no bid), that’s five units into Asia on J2. If you do three transports, that’s six units into Asia on J2.  I don’t debate that Japan does need to have an IC if the Allies go KGF, but I think that Japan ought to only build an IC AFTER the Allies direction and defenses are determined.

    and also india falls pretty wuick so that should be your first IC. thats because it will be quicker to build in india than to ship units in japan. when in manchuria it would be the same pace.



  • With a 1 IPC bid, you do an IC and 2 TRN.  Then on J2 you buy another TRN to get you to 4 in SZ60.

    J1 you unload 2 units (for the lone surviving TRN in SZ60.
    J2 you unload 6 units (Wake, Oki, Phil, Japan) using 3 TRN, and build 3 with your new IC.
    J3 you unload 8 units (Japan builds, any remaining in range islands) and build 3 with your IC.

    Net over 3 turns is 19 additional land units to Asia.



  • @cyan:

    and also india falls pretty wuick so that should be your first IC. thats because it will be quicker to build in india than to ship units in japan. when in manchuria it would be the same pace.

    If the Allies do Ssinkiang IC / India IC / KJF, then India doesn’t fall easily.

    But I will say it is USUALLY possible for Japan to capture India early, and that India IS an ideal place for a Japanese IC.


  • 2007 AAR League

    I like to build transports first because they can get free units off the islands and also help capture Hawaii, Aus / NZ, India and Madagascar.


Log in to reply
 

20th Anniversary Give Away

In January 2000 this site came to life and now we're celebrating our 20th Anniversary with a prize giveaway of 30+ prizes. See this link for the list of prizes and winners.
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys
T-shirts, Hats, and More

Suggested Topics

  • 33
  • 4
  • 30
  • 2
  • 142
  • 39
  • 7
  • 15
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

41
Online

14.8k
Users

35.5k
Topics

1.4m
Posts