I have been thinking that some powers in the game could benefit from having “export” industries that drive their economy. It would make for more diversified game play by some of the smaller powers.
In the end, whether it’s a factory or a mine or anything else doesn’t matter so much. The idea is to give the game a bit more depth strategically and long term investments like economy or extra staging areas can be definitely game changing.
There is a golf Tee system used by one of the players here in Toronto. Met him at YG’s Tourney this year. Pretty cheap. Two tees of the same colour. One goes in country of origin, and the other goes into the battle territory. Just need to paint a few sets of Tees different colours, or use ones that are already coloured. Worked out nicely. If they are small enough, they aren’t very intrusive at all.
––Here is an “in-process” pic of one of the U.S. Navy APD Fast Transports. These are the famous
“Green Dragon’s” that were re-built from WW-1 ‘four-piper’ Destroyers into Fast Transports to assist the Marine Raiders in their endeavors. The paint scheme utilises “Allworkandnoclay’s” talent to the max. The units are from Shapeways and have had their depth-charge racks removed so as to have the 48-star U.S. Flag applied to their stern decks. More on these six ships as they progress. Enjoy!
––Unless I’m mistaken these are the first highly detailed, painted and decalled SHIPS that the WarMachine has done so far.