I also game in HO / 1:72 scale modern combat scenarios that a few of us have been developing for years. We play it to a reasonably close scale of 1 centimeter equals 1 meter. Therefore if the effective range of the C7 rifle is 300m in the game it can shoot 3 meters if we’re playing on a board large enough. We have actually played on large floors where I could try to get the 37.5 meter TOW shot. The game has scale buildings with removeable layers etc so that it provides excellent room to room combat. Gaming at this detailed level takes a lot of time and we’ll spend hours fighting through a few minutes of game time. Being a home grown game, we can and often do make new rules for anything we encounter. One friend would happily take 16 hours to recreate 16 seconds of a guys life if he could do it acurately.
This A&A mini game is purposefully designed as a simpler play and for that I like it. That said, the idea given by Mistelten of multiple cover levels in urban areas is a decent idea. Should areas reduced to rubble increase in cover and give the advantage to the defenders. I’ll have to think about that.
So far in the game pieces available I don’t believe we have sufficient firepower to truely rubble an urban enviroment.
I’ve yet to find a large hex map suitable to play on. I guess I don’t frequent the right stores. My son and I are slowly filling a 4 ft by 8 ft (ah imperial measurements really are my favorite) sheet of plywood with hexes that we’ll be able to play larger games on. Our hex is slightly larger but I’ll stick to the same rules. Add on hexes of different terrain will be placed on top to create a forever variable landscape.