I never understood, how researching a technology would instantly upgrade your units for 0 cost. While doctrines is a change in tactical thinking, using units differently. You don’t actually have to build anything or upgrade anything, but the techniques in battle change and represent a learning experience.
In real life:
Germany focus on armored manuver warfare, to encircle their enemies.
France focused on static defenses.
US focused heavily on heavy bombers and daylight raids.
While Brittain focused on night bombers.
Russia focused on heavy preliminary artillery bombardment, for battles.
while the US had artillery available quickly to lower lever units. (“RADIO”)
Japan developed the expertise and techniques for night battles.
I think these things add a little bit to flavor in the game.
What you’re describing sounds like the National Advantages available in A&A Revised. These were nation specific advantages that reflected certain tactics, special units, or strategies used by the different A&A nations.
It’s a shame they took these out of AA50 because you are absolutely correct, when balanced appropriately, they can add tremendous flavor to a game (check out AAR: Enhanced which uses a much more balanced set of national advantages compared to AAR OOTB)
I believe I have found an effective counter to the allied destroyer strategy.
Need a new opponent to test it on though. Bean’s in school! hehe.
it is definitely a beatable strategy
Let me redefine my statement, I have found an EFFECTIVE counter to the allied destroyer strategy. I know there are ways to stop it by shooting yourself in the foot with the axis. But I think I have a way to do it without selecting National Advantages specifically to beat it and not racing for technologies specifically to beat it (though they make it easier.)
In other words, a very slight modification from the game as normally played.
Yeah radar is so powerful.
Besides end game move, when would you ever bring air units to a radar territory?
When I want too. AA Guns don’t scare me.
And if they did, just get Jets and become almost immune. (Not immune to radar, but it negates it bringing it back to normal.)
The mega offshore strategy:
Its definitely do-able though it seems to become a race. If Japan is not delayed with an UK Indian build or a significant amount of US Pacific naval build up, she quickly gets to a point where she can threaten Caucasus. Now with both St. Petersburg and Caucasus threatened, Russia is in a pickle and Germany may just have to hang on to France for one go to win on VCs no matter how grim the offshore scene.
heres some manageable rules to use:
I most like the part about destroyer and crusier negate submarine’s preemptive fire on a 1-to-1 basis (rather than unlimited in AAR).
Simple enough to implement for even first time players. Yet quite effective in improving gameplay dynamics.
I am looking for contact with Cousin Joe and Axis Roll. I am looking for the XML used to create the AARe module for MapView. Laso I want to let you guys know that AARe has been getting played by a small group of players for quite a long time
Yea, Convoy Raiding Damage is huge! It may seem like only 8 IPC here or there, but it adds up over time and those submarines have to be targeted with 10 IPC destroyers (which have to be built, moved into position, SURVIVE THE ENEMY, and then attack!)
And CRD (Convoy Raiding Damage) is in addition to any Strategic Bombing Runs you may attempt! (That means E. USA can, technically, sustain 36 IPC in damage. 12 from CRD, 12 from Japanese Bombing Runs and 12 more from German Bombing Runs.)