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    Trusty Sapper

    @Trusty Sapper

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    Latest posts made by Trusty Sapper

    • RE: Axis & Allies Revised Enhanced

      Hi Bass,
      As it happens, I have a dog eared print out of the rules to hand since I recently dug out my copy of the game to give it a spin (sadly, playing against myself). I can email you a scanned copy if Axis Roll can’t locate his set.

      They are excellent: every unit plays a role, National Advantages plus bid makes every game a strategic puzzle before you even start.

      It’s one of the reasons I can’t bring myself to get involved with Steam

      posted in House Rules
      T
      Trusty Sapper
    • RE: Rules Question: Guest FTRS

      Thanks Krieghund, that’s most helpful…
      Tom

      posted in Axis & Allies Revised Edition
      T
      Trusty Sapper
    • Rules Question: Guest FTRS

      Morning pro’s

      Quicky here: US FTR lands on UK carrier- rules say it is treated as “cargo” Does this entail all the following

      If the carrier is attacked by Germany on Germany’s go, the FTR does not contribute to the fight
      If the carrier is attacked by Germany on Germany’s go. the FTR cannot be used to soak a hit
      If the UK carrier attacks Germany on UK’s go, the FTR cannot be used to soak a hit

      Thanks,

      Trusty

      posted in Axis & Allies Revised Edition
      T
      Trusty Sapper
    • RE: What AARe boils down to: Convoy raids?

      The mega offshore strategy:

      Its definitely do-able though it seems to become a race. If Japan is not delayed with an UK Indian build or a significant amount of US Pacific naval build up, she quickly gets to a point where she can threaten Caucasus. Now with both St. Petersburg and Caucasus threatened, Russia is in a pickle and Germany may just have to hang on to France for one go to win on VCs no matter how grim the offshore scene.

      posted in House Rules
      T
      Trusty Sapper
    • RE: What AARe boils down to: Convoy raids?

      “Subs are good sub hunters”

      That was well said. We had a great deal of sub on sub battles in our last game.

      Though the dire need to dominate the oceans to prevent convoy raids remains a millstone around the allies neck because it leaves Russia on its own.

      Incidentally, we roll NAs randomly at the start to keep the game fresh and force ourselves to think anew, If Germany gets wolfpack and the US and GB fail to get naval NAs they are in trouble…

      Trusty

      posted in House Rules
      T
      Trusty Sapper
    • What AARe boils down to: Convoy raids?

      Convoy raids seem to heavily tip Enhanced A and A into the Axis hands.

      With wolfpack, and even without, if the Germans build subs solidly for three turns, then investing in supersubs, and the Japanese simultaneously builds its fleet further, the US has to abandon either abandon the Pacific or Atlantic naval arms race. That done, the appropriate Axis power parks a load of subs off one of the US shores, from which they simply cant be budged .If it’s the Atlantic the same subs raid US and GB for 20IPCs, if it’s the Pacific, the Japanese can use its BBs to bombard L.A forcing an infantry trade at a loss for the US.

      A German sub build effort lets the Ruskies into Europe of course, but a sudden infantry switch by Germany easily starts pushing them back as their lines get extended. And Germany only has to build subs until the Allies have lost one or other ocean.

      The only allied defence I can see against this threat is for GB to immediately start building ships and with some US assistance, choke any sub entry to the Atlantic. Stretched by this investment the best the Pacific US fleet can do is sit off Washington- even a retake of Hawaii will be difficult. Meanwhile the existing Japanese island troops are used by the Axis player to acquire territory in Asia…

      I’m thinking of bidding less than zero to play Axis… Anyoen see any counters to this strategy?

      Trusty

      posted in House Rules
      T
      Trusty Sapper
    • RE: Should I bother buying any other A&A game?

      Thankyou folks. I’ve just purchased a secondgand A & A Europe.

      Tristy

      posted in Axis & Allies Revised Edition
      T
      Trusty Sapper
    • RE: AARe v quick sub question

      Thanks axis_roll!

      Trusty

      posted in House Rules
      T
      Trusty Sapper
    • Should I bother buying any other A&A game?

      Morning pro’s

      I am a big fan of A&A revised (pref enhanced rule set) I’d be interested in playing in a more local area

      D-Day, Europe, Pacific, Battle of the Bulge, Guadalcanal, all come up every now and then on E-Bay

      Which is best? I’ve looked at reviews and so on boardgamegeek so please don’t feel obliged to give your reasons. A quick poll would be helpful though.

      Ta

      Trusty

      posted in Axis & Allies Revised Edition
      T
      Trusty Sapper
    • RE: AARe v quick sub question

      Thanks pros

      In real life, this presumably hangs on the question of whether a fleet can continue to track a sub after the DDs initial location of it though I wouldn’t know such things

      Its useful to be reminded that Detection only affects the first round- I keep forgetting that.

      So my q devolves to a simple AAR one (since in subsequent rounds subs are necessarily “detected” and that becomes a red herring)

      I could’t find any mention of the specific scenario at hand (DD starts but is lost in combat) which is why I posted

      So Axis Roll you are saying subs can submerge once there is no longer  a DD present- presumbaly that means they also get opening round fire?

      Trusty

      posted in House Rules
      T
      Trusty Sapper