Here is our progress on this project as of August 1st 2017…
I’ve been working on this project for about a year. Here is a preview of my take on the G40 map!
Some things to look for:
Pro-Axis and Pro-Allies neutrals have regular textures with no diagonal hash-marks.
Mountain terrain graphics have been added on every continent, from the Andes to the Caucasus and much more.
Many coastlines have been enhanced with greater detail.
The ocean is a custom element. It’s now a subtle gradient with minimized sea zone numbers.
Adjusted almost every sea zone border to optimize space in critical zones.
Enlarged Australia, Western United States, Morocco, Italy, Bessarabia, Malaya, Borneo, and sea zone 110.
Shrank Spain and Saudi Arabia.
These are just for starters. There are too many small tweaks to list. If you’re very familiar with details of the original map, I think you’ll enjoy discovering all of the small changes, so please see for yourself!
Here is a higher-resolution preview so you can see the details more easily:
15% scale of the actual image.
My goal is to print some 199x92cm neoprene game mats. They will be about 12.5% larger than the original game board.
I am making my own map as well and am at a standstill……how did you edit the neutrals, what program?
I am making a hybrid game that has all the elements from AA G 40 to HBG 39 and 36
I’m using Adobe Photoshop CS6. The textures that I made for the neutrals are partially “from scratch” and partially “stitched together” (and color corrected) from other areas of the map.