Thank you for the warm welcome We don’t play the game too often, so it’s really a pleasure to lend some of the knowledge you guys spit out to make for a better game instead of having to figure it all out yourself.
So regards to no setup changes, is the following no longer relevant?
Of course, any OOB setup will need adjustments because of much cheaper aircraft and Carrier.
Conversion rating is 2 OOB Full Carrier A12 D20 C72 –-> 3 Full Carriers A15 D24 C78 minus 1 Fighter : A13 D21 C71.
2 OOB Fighters A3 D4 C10 (A6 D8 C20) —> 3 Fighters A2 D3 C7 (A6 D9 C21)
2 Tactical Bombers A3-4 D3 C11 (A6 D6 C22) —> 3 TacBs A3 D2 C8 (A9 D6 C24)
2 Strategic Bombers A4 D1 C12 (A8 D2 C24) —> 2 StBs A0 D0 C5 & 2 TcBs A3 D2 C8 (A6 D4 C26)
2 Destroyers A2 D2 C8 (A4 D4 C16) —> 3 Destroyers A1 D1 C5 (A3 D3 C15)
2 Cruisers A3 D3 C12 (A6 D6 C24) —> 3 Cruisers A3 D3 C8 (A9 D9 C24)
Also, cheaper warships will increase the pressure on Axis much earlier in game.
Submarines are still potent offensive units with pretty good elusive capacity with all special rules.
I very much like your ideas of having cheaper fleet. We play with Siredblood’s Bloodbath Ruleset, which have some interesting gameplay stuff and Victory Condition design along with his custom map, but it’s still based on OOP unit statistics and generic rules (scramble, convoy, SBR, etc.), which I - like you, I suppose - feel need something done about them to make for better (yet not too complicated) gameplay. The ruleset limits the game to 8-10 rounds, which works very well for board game days, but also limits especially Allied late game playability. Hence, if navy is cheaper my thought is that you could see earlier action. Do you see this in your games?
I have read through the Triple A “Global 40 House Rules” and there is some very interesting stuff there across the board. Though, the roster you presented (where I quoted from) is just so intriguing - can it be implemented as you have written it in your latest post? (p. 64) Maybe that is the sort of document I am looking for
Currently reading through threads on convoy disruption. Again, I think you come up with some amazing proposals to make convoy rules an actual strategic plan and not just something that happens because X ship ended up in Y seazone after a battle (and everybody forgets to roll out anyway ). Your suggestions of having the choice of attack or convoy + subs on station caught me. Think about a game where Germany does NOT destroy the UK fleets but instead starve their convoys so India and Africa become thin. That is something! Do you have any final conclusion on this?
Sorry for asking this much, I am just inspired by the work both of you have done to enhance the game and want in on the experience
Take care in these times and thanks for taking the time, appriciate it!