@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1,6
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 1, factory_major = 5
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 infantry and 3 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber could not land in 110 Sea Zone and was removed
3 tactical_bombers moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 tactical_bomber moved from Eastern United States to Iceland
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1,6
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 1, factory_major = 5
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 infantry and 3 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber could not land in 110 Sea Zone and was removed
3 tactical_bombers moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 tactical_bomber moved from Eastern United States to Iceland
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Alright.
So let me fill you in on the situation. I took your save map of when you were finished Japan’s turn and replayed my american turn. I saved it as usual. It even said it posted to the forum fine. Then it still says my posted file is unavilable when I try to download it from the forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1,6
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 1, factory_major = 5
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 infantry and 3 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 infantry and 3 tactical_bombers in Morocco, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber could not land in 110 Sea Zone and was removed
3 tactical_bombers moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 tactical_bomber moved from Eastern United States to Iceland
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
British Columbia : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
17 Sea Zone : 1 flag, 1 transport
16 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 fighter and 1 tactical_bomber
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour
101 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
91 Sea Zone : 2 carriers, 1 cruiser, 1 fighter, 2 submarines, 3 tactical_bombers and 1 transport
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 56 / 66
Russians : 20 / 25
Japanese : 46 / 48
Americans : 52 / 72
Chinese : 10 / 7
British : 27 / 27
UK_Pacific : 7 / 8
Italians : 25 / 38
ANZAC : 17 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Test summary from TripleA, engine version: 1.8.0.9, time: 01:42:54
See, it’s posting the map for example. This is what it looked like when it posted the China save map. Still trying to figure out what is going on.
Test summary from TripleA, engine version: 1.8.0.9, time: 01:45:57
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
Combat - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Test summary from TripleA, engine version: 1.8.0.9, time: 22:29:21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 submarine and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Rhodesia to Tanganyika Territory
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Greece
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Cleaning up after air battles
Non Combat Move - British
3 fighters moved from Western Germany to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from India to Burma
Place Units - British
1 submarine and 3 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,6,4,2,5,5,5,5,1,6,3,6,6,6,5,6,4,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries
Okay, downloading the saved maps should be fine now. Also, I didn’t do scramble when I did british bombing on your German IC based on you avoiding the last one. If you have a problem, let me know and I can redo. I lost my bomber in the process though and no damage was dealt to the IC if you are wondering.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
1 artillery moved from French Equatorial Africa to Belgian Congo
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 armour moved from Ukraine to Bryansk
7 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
1 artillery moved from Southern France to France
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 2 : 0/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 2/2 hits
1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour and 1 fighter in Greece, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 2/2 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
Americans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/3 hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
3 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Hey makemaps what did you do anything to make the file downloadable? Cause this is only map I can download out of all my games.
Nothing in particular.
I tried to do play-by-e-mail which you suggested and it didn’t work. Then I gave the play-by-forum a go again to see if it had been fixed. Which it had. So, I dunno.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 16 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Bryansk
8 artilleries and 5 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
11 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
3 artilleries moved from Novgorod to Belarus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Belarus to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
1 bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Volgograd
Germans attack with 11 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 fighter; Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 11 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 8/15 hits
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 3/4 hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 destroyers placed in 113 Sea Zone
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 60 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs