AND the Dice Roll is ODD!
G40L Infrastructure vs Boldfresh(Allies+12)
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that was some illin luck…
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@Infrastructure:
that was some illin luck…
Lucky for who?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov -
not for you.
sub fight or submerge in 97?
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fight round 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 97 Sea Zone
Italians attack with 3 fighters and 1 submarine
ANZAC defend with 1 cruiser; Americans defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the ANZAC lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Italians: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
5 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Rostov to Bryansk
1 fighter moved from Tambov to BryanskPlace Units - Italians
1 infantry placed in Ukraine
Italians undo move 1.
1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Southern France
Italians undo move 2.
Italians undo move 2.
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 21 PUs (3 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Northwest Persia to Turkey
French take Turkey from Neutral_AxisCombat - French
Non Combat Move - French
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to MoroccoTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Kazakhstan to Turkey
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Bryansk to Turkey
1 submarine moved from 101 Sea Zone to 107 Sea Zone
Germans take 106 Sea Zone from British
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 bomber moved from Bryansk to Turkey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Kazakhstan to Turkey
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Bryansk to Turkey
1 submarine moved from 101 Sea Zone to 107 Sea Zone
Germans take 106 Sea Zone from British
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 bomber moved from Bryansk to TurkeyCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Turkey, round 2 : 2/4 hits
French roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Turkey
Germans win, taking Turkey from French with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 2 carriers
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits
British roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 0/4 hits
2 carriers owned by the Americans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 3/7 hits
British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 0/1 hits
2 transports owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for British: 1 destroyer, 1 fighter and 2 transports
Casualties for Americans: 2 carriers
Battle in Samara
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Turkey to Southern Italy
3 bombers moved from 98 Sea Zone to Southern Italy
1 bomber moved from Volgograd to Bryansk
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Libya
1 armour moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
6 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery and 2 infantry moved from Finland to 127 Sea Zone
1 artillery and 2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Bryansk
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 infantry moved from Gibraltar to Spain
1 aaGun moved from France to Southern France
1 infantry moved from Yugoslavia to AlbaniaPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
4 infantry placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
now the luck gods have frowned on you. :|
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@Infrastructure:
now the luck gods have frowned on you. :|
Aren’t you ever happy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUs -
as is usually the case in my games, the dice whiner ends up getting more luck overall. it’s a shame you whined so much early on.
-
is it?
is it though?
chicken or the egg? -
vologda edit confuses me.
I see now that you matched the dice rolled, but why didn’t the game?
did you need to reroll for some reason? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 10 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 17 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
2 artilleries and 10 infantry moved from Buryatia to Yakut S.S.R.
2 carriers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns, 1 fighter and 6 infantry moved from Manchuria to Jehol
3 infantry moved from Amur to Buryatia
5 infantry moved from Shantung to Anhwe
6 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Hunan to Kweichow
1 fighter moved from Jehol to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Shantung to Kwangsi
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Triple freezes on me regularly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
3 fighters moved from Greece to Turkey
1 mech_infantry moved from British Guiana to Bolivia
Americans take Bolivia from Neutral_TrueCombat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in Turkey
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans win, taking 101 Sea Zone from Germans with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 fighters moved from Turkey to Greece
1 aaGun and 1 infantry moved from Algeria to Morocco
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 fighters moved from Eastern United States to Morocco
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 carriers and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to Southeast Mexico
2 aaGuns and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Eastern United States to ScotlandPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 aaGun and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 transport placed in 10 Sea Zone
COMMENT: 3 ftrs on 2 acc in the carolinesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Algeria to Libya
1 infantry moved from Tobruk to Libya
1 fighter moved from Egypt to Libya
2 bombers and 1 tactical_bomber moved from Greece to Libya
3 fighters moved from Greece to Caucasus
3 fighters moved from Greece to Northwest Persia
1 armour moved from Greece to Turkey
British take Turkey from Germans
1 armour moved from Turkey to GreeceCombat - British
Battle in Northwest Persia
British attack with 3 fighters
Germans defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 3 fighters
Italians defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Libya
British attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 infantry and 1 tactical_bomberNon Combat Move - British
3 fighters moved from Northwest Persia to Greece
2 fighters moved from Caucasus to Greece
2 bombers moved from Libya to Greece
2 fighters moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 2 artilleries and 1 infantry moved from Burma to India
2 aaGuns and 5 infantry moved from Shan State to Burma
1 fighter moved from Burma to India
1 armour and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to India
1 infantry moved from India to West IndiaPlace Units - British
1 aaGun and 2 infantry placed in Greece
1 submarine placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,3,2,6
British collect 26 PUs (8 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry -
i want the mech and armor in india as well.