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14L souL (Axis) v Amon-sul (Allies +11) Game 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine to Vologda
                2 infantry moved from Archangel to Vologda
                3 infantry moved from Belarus to Smolensk
                1 bomber moved from Ukraine to Smolensk
                1 fighter moved from Greece to Bryansk
                1 fighter moved from Greece to Tambov
                1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                3 fighters moved from Spain to 91 Sea Zone
                2 infantry moved from Belarus to Bryansk
                2 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Volgograd
                7 armour and 4 mech_infantrys moved from Rostov to Volgograd
                1 artillery and 13 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 4 fighters in 91 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Smolensk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 3 :  0/4 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 :  0/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 5 :  1/2 hits
                        Russians roll dice for 1 artillery in Smolensk, round 5 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Vologda
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Tambov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 8 armour, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 8 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 :  6/14 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 8 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                1 aaGun, 3 artilleries and 6 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Romania to Greece
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Tambov to Ukraine
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Vologda to Novgorod
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Nenetsia to Belarus
                1 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Germany to Greater Southern Germany
                3 infantry moved from Normandy Bordeaux to Spain
                2 infantry moved from Portugal to Spain
                3 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                3 fighters moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to Spain
                2 fighters moved from Greece to Spain

    Place Units - Germans
                1 fighter placed in 110 Sea Zone
                3 infantry placed in Ukraine
                3 infantry placed in Greece
                2 armour and 1 mech_infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                1 infantry and 1 mech_infantry placed in Normandy Bordeaux
                Germans undo move 5.
                1 destroyer placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Novgorod
                Germans undo move 7.
                Germans undo move 5.
                1 mech_infantry placed in Novgorod
                2 infantry placed in Southern France
                1 artillery placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,2,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
                Germans collect 69 PUs (6 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 armour and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        Greater Southern Germany : 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 aaGun and 1 factory_major
        Southern Italy : 2 tactical_bombers
        Belarus : 1 flag, 1 armour and 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry
        Rostov : 1 flag, 1 aaGun, 3 artilleries and 6 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 4 artilleries and 4 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 infantry
        Volgograd : 1 flag, 8 armour, 1 factory_minor, 1 infantry and 5 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 13 infantry
        Smolensk : 1 flag, 1 infantry
        Portugal : 1 flag
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
        Sweden : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        Spain : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 5 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        91 Sea Zone : 1 destroyer
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 75 / 89
        Russians : 13 / 24
        Japanese : 28 / 24
        Americans : 61 / 86
        Chinese : 14 / 20
        British : 39 / 39
        UK_Pacific : 24 / 24
        Italians : 8 / 23
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 artillery moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                1 bomber moved from Russia to Tambov
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Turkey to Bryansk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Vologda, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 6 :  1/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 bomber moved from Tambov to Russia
                1 infantry moved from Sakha to Buryatia
                2 aaGuns and 13 infantry moved from Sakha to Amur

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 13 infantry
        Yakut S.S.R. : 1 infantry
        Kazakhstan : 1 infantry
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 artillery and 1 infantry
        Russia : 3 aaGuns, 1 airfield, 7 artilleries, 1 bomber, 1 factory_major, 1 fighter, 18 infantry and 1 tactical_bomber
        Tambov : 1 artillery and 2 infantry
        Vologda : 2 artilleries and 2 infantry
        Smolensk : 1 artillery
        Samara : 1 infantry
        Turkey : 1 flag, 1 artillery
        106 Sea Zone : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 71 / 89
        Russians : 18 / 18
        Japanese : 27 / 24
        Americans : 61 / 86
        Chinese : 14 / 20
        British : 39 / 39
        UK_Pacific : 24 / 24
        Italians : 8 / 23
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Manchuria
                5 infantry moved from Jehol to Manchuria
                3 infantry moved from Buyant-Uhaa to Manchuria
                1 artillery and 1 infantry moved from Korea to Manchuria
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Kwangsi to French Indo China
                1 artillery moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
                1 mech_infantry moved from Kiangsi to French Indo China
                1 armour moved from Kiangsi to Anhwe
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Kwangtung to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 fighter moved from Kiangsu to 36 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    British defend with 1 submarine; Americans defend with 1 submarine
                        British roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 6 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 submarine; British defend with 1 submarine
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the British and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 submarine
                    Casualties for British: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 22 Sea Zone
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery and 13 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 2 battleships in Manchuria, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Hunan, round 2 :  4/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 3 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
                1 artillery moved from Yenisey to Evenkiyskiy

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,2
                Japanese collect 28 PUs (5 lost to blockades); end with 28 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery and 13 infantry
        Hainan : 1 harbour
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour and 3 infantry
        Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 3 tactical_bombers
        Evenkiyskiy : 1 flag, 1 artillery
        Yenisey : 1 flag
        French Indo China : 1 flag, 1 mech_infantry
        36 Sea Zone : 1 flag, 1 destroyer
        19 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 71 / 89
        Russians : 18 / 18
        Japanese : 33 / 28
        Americans : 61 / 86
        Chinese : 10 / 20
        British : 39 / 39
        UK_Pacific : 22 / 24
        Italians : 8 / 23
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 5 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                4 fighters and 2 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Amur to 19 Sea Zone
                1 carrier moved from 25 Sea Zone to 19 Sea Zone
                1 battleship, 2 cruisers and 2 destroyers moved from 25 Sea Zone to 19 Sea Zone


  • kamiakze?

    scramble?

    ool?


  • 1 kamikaze every ship, scramble, and max defense.


  • Unless I’m running away with a victory, then I’ll lose planes.  If it’s a close decision, let me know.  obviously scramble ftr.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 5 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                4 fighters and 2 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Amur to 19 Sea Zone
                1 carrier moved from 25 Sea Zone to 19 Sea Zone
                1 battleship, 2 cruisers and 2 destroyers moved from 25 Sea Zone to 19 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Kiangsu to defend against the attack in 19 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Gibraltar
                Battle in 19 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  5/8 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 19 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 :  4/6 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 5 fighters, 2 tactical_bombers and 2 transports in 19 Sea Zone, round 3 :  8/11 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 19 Sea Zone
                    Japanese win, taking Gibraltar from Germans with 2 battleships, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is -63
                    Casualties for Japanese: 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
                Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
                Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu

    Non Combat Move - Americans
                1 artillery moved from Amur to Korea
                1 mech_infantry moved from Soviet Far East to Amur
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 armour and 1 infantry moved from Alaska to 2 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
                4 aaGuns, 2 artilleries and 6 infantry moved from British Guiana to 88 Sea Zone
                4 aaGuns, 3 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 7 infantry, 2 submarines and 7 transports moved from 88 Sea Zone to 91 Sea Zone
                4 aaGuns, 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                3 destroyers moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                8 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Brazil to British Guiana
                3 infantry moved from Venezuela to British Guiana
                1 armour and 2 mech_infantrys moved from Argentina to British Guiana
                1 bomber moved from Western United States to British Guiana

    Place Units - Americans
                5 destroyers placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                3 infantry placed in Venezuela
                2 artilleries and 1 infantry placed in Brazil
                1 armour and 2 mech_infantrys placed in Argentina

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Korea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 1 armour and 1 infantry
        Amur : 1 mech_infantry
        43 Sea Zone : 1 flag
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 carrier
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 3 artilleries and 7 infantry
        British Guiana : 1 armour, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys
        Ecuador : 1 flag
        Chile : 1 flag, 1 factory_minor
        104 Sea Zone : 3 destroyers
        Paraguay : 1 flag
        Argentina : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 1 submarine
        90 Sea Zone : 1 submarine
        101 Sea Zone : 5 destroyers
        Uruguay : 1 flag
        Brazil : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Venezuela : 1 flag, 1 factory_minor and 3 infantry
        Colombia : 1 flag
        Bolivia : 1 flag
        Peru : 1 flag
        91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 11 submarines, 2 tactical_bombers and 8 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 71 / 89
        Russians : 18 / 18
        Japanese : 30 / 28
        Americans : 64 / 89
        Chinese : 10 / 20
        British : 39 / 39
        UK_Pacific : 22 / 24
        Italians : 8 / 23
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • i scored very good in the first round

    if u would like to choose ur casualties in another way

    just do it

    and re-roll only what it is needed. not everything.

    np


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
                Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 4 artilleries and 4 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 71 / 89
        Russians : 18 / 18
        Japanese : 29 / 28
        Americans : 64 / 89
        Chinese : 11 / 16
        British : 39 / 39
        UK_Pacific : 22 / 24
        Italians : 8 / 23
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • hm i can not attack u with my british subs neaR china

    since i gave the opportunity to altar the sea battle usa-japan

    ok i ll wait for u to see what u re goin to do

    then i ll proceed with uk move

    cheers


  • I will keep a dd and lose a carrier.


  • ok


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                7 infantry moved from Yunnan to French Indo China
                2 submarines moved from 20 Sea Zone to 36 Sea Zone

    Combat - British
                Battle in Portugal
                Battle in Cyprus
                Battle in French Indo China
                    British attack with 7 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 7 infantry in French Indo China, round 2 :  1/7 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking Portugal from Germans, taking Cyprus from Italians, taking French Indo China from Japanese with 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 36 Sea Zone
                    British attack with 2 submarines
                    Japanese defend with 1 destroyer
                        British roll dice for 2 submarines in 36 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    British win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                1 submarine moved from 81 Sea Zone to 96 Sea Zone
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 81 Sea Zone to 94 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Turkey
                2 armour and 1 mech_infantry moved from Turkey to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
                6 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 99 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 infantry placed in Egypt
                3 artilleries placed in Iraq
                3 infantry placed in Persia
                3 mech_infantrys placed in Saudi Arabia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,4,1
                British collect 38 PUs (2 lost to blockades); end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 bomber and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 bomber and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 4 aaGuns
        Kweichow : 1 infantry
        India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag, 6 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 submarines
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        British Guiana : 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 21 infantry and 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Portugal : 1 flag, 1 artillery and 1 infantry
        Afghanistan : 1 flag
        96 Sea Zone : 1 submarine
        Turkey : 1 infantry
        Mozambique : 1 flag
        95 Sea Zone : 1 submarine
        Saudi Arabia : 1 flag, 1 factory_minor and 3 mech_infantrys
        94 Sea Zone : 1 submarine
        Eire : 1 flag
        Angola : 1 flag
        99 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        Iraq : 1 flag, 1 aaGun, 3 armour, 7 artilleries, 1 factory_minor, 5 infantry and 5 mech_infantrys
        Eastern Persia : 1 flag, 6 mech_infantrys
        81 Sea Zone : 1 battleship
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 70 / 89
        Russians : 18 / 18
        Japanese : 27 / 28
        Americans : 64 / 89
        Chinese : 11 / 16
        British : 40 / 43
        UK_Pacific : 24 / 24
        Italians : 8 / 23
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Spain to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 cruiser, 1 submarine and 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                        Italians roll dice for 1 fighter in 99 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 99 Sea Zone
                    British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 artillery moved from Yugoslavia to Albania
                4 infantry moved from Northern Italy to Southern France
                3 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Italians collect 8 PUs; end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 4 infantry
        Albania : 1 artillery
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        97 Sea Zone : 1 destroyer
        Spain : 1 mech_infantry

    Production/PUs Summary :

    Germans : 70 / 89
        Russians : 18 / 18
        Japanese : 27 / 28
        Americans : 64 / 89
        Chinese : 11 / 16
        British : 40 / 43
        UK_Pacific : 24 / 24
        Italians : 8 / 9
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 18 Sea Zone to 19 Sea Zone
                2 submarines moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 bomber moved from Yunnan to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 19 Sea Zone


  • i think it is not smart for u to scramble

    but if u wish

    just roll it here


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 18 Sea Zone to 19 Sea Zone
                2 submarines moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 bomber moved from Yunnan to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 8 submarines
                    Japanese defend with 2 battleships, 1 carrier, 1 destroyer and 2 transports
                        ANZAC roll dice for 8 submarines in 19 Sea Zone, round 2 :  2/8 hits
                        ANZAC roll dice for 1 bomber, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 transports in 19 Sea Zone, round 2 :  4/4 hits
                        1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 battleships owned by the Japanese and 4 submarines owned by the ANZAC lost in 19 Sea Zone
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        ANZAC roll dice for 4 submarines in 19 Sea Zone, round 3 :  1/4 hits
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 4 submarines remaining. Battle score for attacker is 54
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer and 2 transports
                    Casualties for ANZAC: 4 submarines

    Non Combat Move - ANZAC
                3 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                1 cruiser moved from 32 Sea Zone to 34 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 bomber moved from 19 Sea Zone to Korea
                2 fighters moved from 19 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Marshall Islands : 1 flag
        Korea : 1 bomber
        Marianas : 1 flag, 1 infantry
        Shan State : 1 infantry
        Borneo : 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        35 Sea Zone : 3 submarines
        34 Sea Zone : 1 cruiser and 1 submarine
        19 Sea Zone : 1 flag, 1 destroyer and 4 submarines
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 70 / 89
        Russians : 18 / 18
        Japanese : 27 / 28
        Americans : 64 / 89
        Chinese : 11 / 16
        British : 40 / 43
        UK_Pacific : 24 / 24
        Italians : 8 / 9
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Turkey to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Iraq : 3 infantry

    Production/PUs Summary :

    Germans : 70 / 89
        Russians : 18 / 18
        Japanese : 27 / 28
        Americans : 64 / 89
        Chinese : 11 / 16
        British : 40 / 43
        UK_Pacific : 24 / 24
        Italians : 8 / 9
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • ARGH!  That’s at least the 3rd time you’ve kept submarines alive while they were being attacked by themselves.

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