dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
Therocmonster: axis VS Rhey: allies.
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Happened again… kind of annoying :|
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What do you do after you placed all your units?
I don’t think on any box. I just press ‘post turn summary’ and that’s it. I never encounter any problems
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Shensi: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hopei: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Kwangtung: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Szechwan: 1 fighter and 5 infantry
EDIT: Japanese player Removing units owned by PlayerID named:ANZAC from Malaya: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Malaya: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 2 transports moved from 6 Sea Zone to 35 Sea Zone
EDIT: 2 infantry moved from Kiangsi to Kwangtung
EDIT: Japanese takes Kwangtung from UK_Pacific
EDIT: 1 artillery and 1 infantry moved from Japan to Kwangtung
EDIT: 1 artillery moved from Korea to Philippines
EDIT: 1 transport moved from 6 Sea Zone to 37 Sea Zone
EDIT: 1 infantry moved from Kwangsi to French Indo China
EDIT: Japanese takes French Indo China from French
EDIT: 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
EDIT: Japanese takes Szechwan from Chinese
EDIT: 1 artillery and 1 infantry moved from Hunan to Kwangsi
EDIT: 1 infantry moved from Kwangsi to French Indo China
EDIT: 1 transport moved from 36 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 20 Sea Zone to 35 Sea Zone
EDIT: 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
EDIT: 5 submarines moved from 6 Sea Zone to 35 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 1 artillery moved from Philippines to 35 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Japanese undo move 14.
EDIT: Japanese undo move 4.
EDIT: Japanese player Removing units owned by PlayerID named:Americans from Philippines: 2 infantry
EDIT: 1 artillery and 1 infantry moved from Korea to Philippines
EDIT: Japanese takes Philippines from Americans
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Anhwe: 1 infantry
EDIT: 1 infantry moved from French Indo China to Kweichow
EDIT: Japanese takes Kweichow from Chinese
EDIT: 2 artilleries and 7 infantry moved from Anhwe to Kweichow
EDIT: 1 armour, 1 artillery and 1 infantry moved from Hopei to Suiyuyan
EDIT: Japanese takes Suiyuyan from Chinese
EDIT: 1 armour, 1 artillery and 1 infantry moved from Suiyuyan to Shensi
EDIT: Japanese takes Shensi from Chinese
EDIT: 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
EDIT: 4 fighters and 4 tactical_bombers moved from Kwangsi to Hunan
EDIT: 1 fighter moved from Kiangsi to Kwangsi
EDIT: 2 bombers and 1 fighter moved from Manchuria to Hunan
EDIT: 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
EDIT: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
EDIT: 2 infantry moved from Siam to Malaya
EDIT: Japanese takes Shan State from UK_Pacific
EDIT: Japanese takes Malaya from UK_Pacific
EDIT: Japanese undo move 24.
EDIT: 2 infantry moved from Siam to 37 Sea Zone
EDIT: 2 infantry moved from 37 Sea Zone to Malaya
EDIT: Japanese takes Malaya from UK_Pacific
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
4 infantry moved from Korea to ManchuriaCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Anhwe to HunanPlace Units - Japanese
3 fighters, 1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
I might be quicking too fast and accidentaly hitting something else. Not sure to be honest with you. I will go slower from now on. Seems to not have a problem when I go slowly. I hope you don’t mind I eddited my movements the second time around taking hits as you got them the first time. You got 2 hits in phillipines, 2 szechwan, 1 in shensi, and 2 in kwantung. Those were all the battles.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Germans
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - British
Giving bonus movement to units
11 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from West India to India
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 3 fighters
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Recording Battle StatisticsNon Combat Move - British
3 fighters moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
2 fighters placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs (2 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour and 1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Alexandria to Egypt
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 3 artilleries, 1 fighter, 1 harbour and 3 infantry
Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Italians: 1 artillery and 5 infantry
Italians win with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Italians: 1 artillery and 5 infantry
Recording Battle StatisticsNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline IslandsCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 28 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
3 infantry moved from Tunisia to Libya
1 fighter moved from Tunisia to GibraltarCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Poland to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
7 infantry moved from Finland to Karelia
2 bombers moved from Western Germany to Karelia
1 tactical_bomber moved from Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Poland to Karelia
1 fighter and 2 tactical_bombers moved from Western Germany to Karelia
3 artilleries and 12 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
3 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Germany to Romania
5 armour, 7 artilleries and 16 infantry moved from Germany to Poland
5 armour moved from Poland to Eastern Poland
8 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Germans attack with 8 armour, 13 artilleries and 26 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 13 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour, 13 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 4 artilleries and 5 infantry
Germans win, taking Karelia from Russians with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 6 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Germans win with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 6 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 tactical_bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
3 fighters and 3 tactical_bombers moved from Karelia to Finland
2 bombers moved from Karelia to Poland
2 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
1 artillery and 1 infantry placed in Germany
2 armour and 2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
8 mech_infantrys placed in Germany
2 armour placed in Western Germany
Germans undo move 2.
7 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vyborg to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
3 infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
5 infantry moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
6 artilleries moved from Western Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
4 infantry moved from Yakut S.S.R. to Yenisey
9 infantry moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to BryanskCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians winRussians winGermans win with no units remaining with no units remaining, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Smolensk to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Caucasus: 1 artillery and 2 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Northwest Persia: 1 artillery and 2 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Turkmenistan: 1 armour and 1 mech_infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total -
sorry man, I found out after my NCM fase that I missed moving my units into the persian areas so I used the edit function. I hope you dont mind, I don’t seem to take those territorries though…
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Hey on your turn you need to edit russias money to 38 because you took persia, and you also need to add those 2 infantry for russia.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
2 bombers moved from Hunan to 38 Sea Zone
1 fighter moved from Kwangsi to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
3 fighters moved from Japan to Philippines
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries, 1 infantry and 1 mech_infantry moved from Szechwan to Yunnan
2 artilleries and 8 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
5 fighters and 4 tactical_bombers moved from Hunan to Yunnan
1 infantry moved from Jehol to Manchuria
4 infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Shensi to SzechwanCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Japanese win, taking Sumatra from Dutch with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in Yunnan
Japanese attack with 5 artilleries, 8 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 11 infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 8 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for British: 11 infantry
Japanese win with 5 artilleries, 8 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for British: 11 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
2 bombers moved from 38 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - Japanese
1 factory_minor, 3 fighters and 1 infantry placed in Japan
Japanese undo move 1.
1 factory_minor placed in Malaya
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I put all my ships in SZ19, the system asks for suicide attacks, do you want to attack some of my ships? 2 cruisers, 2 battleships, 2 destroyers, 2 carriers
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are you offloading anywhere?
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yeah, in shangtung and kiangsu, but you cant hit transports I think, they are not in the list
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oh and mention how many you want to use, if you are offcourse, up to 6





