1d6<=2: 4; Hits: 0
trulpen L+19 vs aagamerz13 BM#
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
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It’s still possible to adjust for the guerilla, even after UK. I’ll hold a while, so you can look at it.
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@trulpen g morning, yes I need to fix that. forgot that rule
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@aagamerz13 italy will probably be my last round of the day.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 factory_minors, 12 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 2 infantry moved from France to Northern Italy 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from Midway to Iwo Jima 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Guam 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 marine moved from New Guinea to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Guam 2 cruisers moved from 46 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Guam 2 fighters moved from 46 Sea Zone to Guam 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Northern Italy Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Guam Americans attack with 1 artillery, 7 fighters, 1 infantry, 1 marine and 5 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 7 fighters, 1 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 7 fighters and 5 tactical_bombers moved from Guam to 21 Sea Zone 5 carriers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 3 carriers moved from 46 Sea Zone to 21 Sea Zone 8 destroyers moved from 46 Sea Zone to 21 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 8 submarines moved from 46 Sea Zone to 21 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 46 Sea Zone to 23 Sea Zone 3 submarines moved from 46 Sea Zone to 21 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 1 cruiser, 8 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 90 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Algeria to Tunisia 3 submarines moved from 93 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to France 1 bomber moved from Germany to France 1 fighter moved from Eastern United States to Spain 1 cruiser, 8 infantry, 1 marine and 4 transports moved from 90 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 10 infantry moved from Spain to Southern France 1 mech_infantry moved from Alexandria to Egypt 5 infantry moved from Finland to Karelia 1 infantry moved from Sweden to Finland 1 fighter moved from Holland Belgium to Norway 1 tactical_bomber moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to France 2 submarines moved from 46 Sea Zone to 21 Sea Zone Place Units - Americans 1 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 armour EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 127 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 125 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to Norway: 3 infantry EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry placed in Spain 1 factory_minor placed in Sweden 1 factory_minor placed in Finland 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 9 infantry placed in Central United States 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 123 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries and 6 infantry EDIT: Adding units owned by Americans to France: 2 artilleries and 6 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 transports moved from 110 Sea Zone to 102 Sea Zone EDIT: 3 carriers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from France to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Non Combat Move - British 2 infantry moved from Finland to Karelia 1 mech_infantry moved from Finland to Norway 2 fighters moved from Spain to 81 Sea Zone 1 fighter moved from France to Spain 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Spain 1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Spain 2 fighters moved from France to Egypt 1 aaGun and 3 infantry moved from Normandy Bordeaux to France 1 bomber moved from Germany to France 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - British 1 carrier placed in 81 Sea Zone 1 armour and 1 fighter placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 fighter EDIT: Adding units owned by British to Egypt: 1 airfield EDIT: Turning off Edit Mode 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : 0,00 Italians regular : 0,67 Germans AA : -0,33 Germans regular : -0,50 -
Restarted the turn three times, but still messed up the purchase. Had planned to build an ab in Cairo, but forgot anyway. Exchanged 1 inf, 1 tank, 1 fig for 1 art, 1 ab.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 factory_minors, 12 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 2 infantry moved from France to Northern Italy 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from Midway to Iwo Jima 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Guam 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 marine moved from New Guinea to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Guam 2 cruisers moved from 46 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Guam 2 fighters moved from 46 Sea Zone to Guam 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Northern Italy Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Guam Americans attack with 1 artillery, 7 fighters, 1 infantry, 1 marine and 5 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 7 fighters, 1 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 7 fighters and 5 tactical_bombers moved from Guam to 21 Sea Zone 5 carriers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 3 carriers moved from 46 Sea Zone to 21 Sea Zone 8 destroyers moved from 46 Sea Zone to 21 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 8 submarines moved from 46 Sea Zone to 21 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 46 Sea Zone to 23 Sea Zone 3 submarines moved from 46 Sea Zone to 21 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 1 cruiser, 8 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 90 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Algeria to Tunisia 3 submarines moved from 93 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to France 1 bomber moved from Germany to France 1 fighter moved from Eastern United States to Spain 1 cruiser, 8 infantry, 1 marine and 4 transports moved from 90 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 10 infantry moved from Spain to Southern France 1 mech_infantry moved from Alexandria to Egypt 5 infantry moved from Finland to Karelia 1 infantry moved from Sweden to Finland 1 fighter moved from Holland Belgium to Norway 1 tactical_bomber moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to France 2 submarines moved from 46 Sea Zone to 21 Sea Zone Place Units - Americans 1 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 armour EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 127 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 125 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to Norway: 3 infantry EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry placed in Spain 1 factory_minor placed in Sweden 1 factory_minor placed in Finland 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 9 infantry placed in Central United States 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 123 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries and 6 infantry EDIT: Adding units owned by Americans to France: 2 artilleries and 6 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 transports moved from 110 Sea Zone to 102 Sea Zone EDIT: 3 carriers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from France to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Non Combat Move - British 2 infantry moved from Finland to Karelia 1 mech_infantry moved from Finland to Norway 2 fighters moved from Spain to 81 Sea Zone 1 fighter moved from France to Spain 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Spain 1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Spain 2 fighters moved from France to Egypt 1 aaGun and 3 infantry moved from Normandy Bordeaux to France 1 bomber moved from Germany to France 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - British 1 carrier placed in 81 Sea Zone 1 armour and 1 fighter placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 fighter EDIT: Adding units owned by British to Egypt: 1 airfield EDIT: Turning off Edit Mode 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 carriers and 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 3 carriers and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : 0,00 Italians regular : 0,67 Germans AA : -0,33 Germans regular : -0,50 -
The US-fleet to z92 instead of z91.
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,6,3 Italians collect 4 PUs (6 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 2.17 -
@aagamerz13 one second need to fix aagun
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,6,3 Italians collect 4 PUs (6 lost to blockades); end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 3 infantry EDIT: Changing ownership of Kansu from Chinese to Japanese EDIT: Adding units owned by Japanese to Kansu: 1 infantry EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 infantry EDIT: Adding units owned by Japanese to Shensi: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Chinese from 2 to 7 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 2.17 -
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 cruiser moved from 46 Sea Zone to 23 Sea Zone EDIT: 1 destroyer moved from 46 Sea Zone to 21 Sea Zone 3 submarines moved from 46 Sea Zone to 23 Sea Zone 1 destroyer and 5 submarines moved from 46 Sea Zone to 21 Sea Zone 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 2 destroyers moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 cruiser moved from 46 Sea Zone to 23 Sea Zone EDIT: 1 destroyer moved from 46 Sea Zone to 21 Sea Zone 3 submarines moved from 46 Sea Zone to 23 Sea Zone 1 destroyer and 5 submarines moved from 46 Sea Zone to 21 Sea Zone 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 2 destroyers moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - French French buy 2 artilleries and 1 submarine; Remaining resources: 2 PUs; Combat Move - French 3 infantry moved from France to Holland Belgium 1 armour moved from France to Switzerland French take Switzerland from Germans 1 armour moved from Switzerland to France 1 infantry moved from France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 4 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Holland Belgium French roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Holland Belgium French roll dice for 3 infantry in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 3 infantry in Holland Belgium, round 5 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the French lost in Holland Belgium French win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for French: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - French Place Units - French 2 artilleries placed in Southern France 1 submarine placed in 93 Sea Zone Turn Complete - French French collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
French regular : -0,17 Germans regular : 0,00 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 74 PUs; Germans buy 1 armour, 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Volgograd 1 armour moved from Tambov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Bryansk 3 armour moved from Tambov to Bryansk 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 35 infantry moved from Tambov to Samara 1 aaGun moved from Tambov to Samara 10 artilleries moved from Tambov to Samara 7 mech_infantrys moved from Tambov to Samara 1 armour moved from Tambov to Bryansk 19 armour moved from Tambov to Samara 3 fighters moved from Bryansk to Southern Italy 1 fighter moved from Novgorod to Western Germany 5 fighters moved from Novgorod to Western Germany 22 infantry moved from Germany to Western Germany 8 fighters and 3 tactical_bombers moved from Bryansk to Germany 5 fighters moved from Western Germany to Germany 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 10 artilleries placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,1,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.00 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 74 PUs; Germans buy 1 armour, 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Volgograd 1 armour moved from Tambov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Bryansk 3 armour moved from Tambov to Bryansk 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 35 infantry moved from Tambov to Samara 1 aaGun moved from Tambov to Samara 10 artilleries moved from Tambov to Samara 7 mech_infantrys moved from Tambov to Samara 1 armour moved from Tambov to Bryansk 19 armour moved from Tambov to Samara 3 fighters moved from Bryansk to Southern Italy 1 fighter moved from Novgorod to Western Germany 5 fighters moved from Novgorod to Western Germany 22 infantry moved from Germany to Western Germany 8 fighters and 3 tactical_bombers moved from Bryansk to Germany 5 fighters moved from Western Germany to Germany 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 10 artilleries placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,1,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 fighters EDIT: Adding units owned by Germans to Western Germany: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.00 -
@aagamerz13 use latest save bomber defense
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 7 artilleries and 20 infantry moved from Novosibirsk to Kansu 7 artilleries moved from Novosibirsk to Tsinghai 20 infantry moved from Novosibirsk to Tsinghai 2 armour and 1 mech_infantry moved from Novosibirsk to Kansu Combat - Russians Battle in Kansu Russians attack with 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry in Kansu, round 2 : 9/30 hits, 8,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 7 artilleries and 20 infantry Japanese defend with 1 infantry Russians roll dice for 7 artilleries and 20 infantry in Tsinghai, round 2 : 8/27 hits, 6,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 7 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Novosibirsk to Kansu 6 infantry moved from Novosibirsk to Tsinghai 3 aaGuns moved from Novosibirsk to Tsinghai 3 aaGuns moved from Novosibirsk to Kansu 3 fighters and 1 tactical_bomber moved from France to Egypt 2 fighters moved from Norway to Spain Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0,67 Russians regular : 2,17 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 2 bombers, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea 1 infantry moved from Samara to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Urals to Evenkiyskiy 1 artillery moved from Vologda to Urals 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone Combat - Japanese Japanese creates battle in territory 42 Sea Zone Japanese creates battle in territory 6 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers British defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 80 Sea Zone Japanese win, taking 42 Sea Zone from Americans, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Dutch New Guinea Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 9/10 hits, 5.17 expected hits Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Java: 2 infantry EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 infantry EDIT: Turning off Edit Mode 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 11 fighters, 2 infantry, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 5 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from Kwangtung to Japan 4 fighters moved from Kiangsu to Japan 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Shensi to Kweichow 1 armour moved from Greece to Iraq 1 infantry moved from Iraq to Trans-Jordan 3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 3 infantry and 3 mech_infantrys moved from Persia to Iraq 3 mech_infantrys moved from Eastern Persia to Iraq 1 infantry moved from Caucasus to Turkey 3 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 3 mech_infantrys moved from India to Eastern Persia 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Iraq 2 bombers placed in India 4 fighters placed in Japan 1 infantry placed in Japan 1 infantry placed in Kwangtung 1 infantry placed in Kiangsu 1 infantry placed in Manchuria 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,2,3,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6,3,4 Japanese collect 78 PUs (13 lost to blockades); end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.67 British regular : -0.17 -
@aagamerz13 wait
i edited it to have 8 fighters on both west and regular germany lol -
@aagamerz13 u missed that save lol





