one thing that annoys me about Anzac Infantry is they won’t fit on the chip. Is there a modification I could do to fix this without having to completely cast a new base for them?
Can the US park ships in Sea Zones 7 and 16 next to Sea Zone 6 that contains the Island of Japan?
Yes; those territories are not adjacent to a Japanese controlled territory. However, that leaves the US navy very vulnerable to a Japanese attack, especially fighters on carriers because they have nowhere to land if the carrier gets damaged.
Well, to answer your question… when I play as Japan in this game I build ICs in China or Malaya in order to turn out ground units for taking India. I would rather spend 12 bucks on 3 mech inf than 18 bucks on tanks and the rest of my money goes towards building Navy to ward off the US. Your power lies in your airforce so what you really need (more than tanks) are just guys to lose, but plain infantry move so freaking slow.
That is what I mean though. For me I try and defend the Burma Road because it gives you that extra bonus. And if the Japanese player is smart, he will wait till turn 3 so he can wrap up China pretty much by the time the UK can try and send troops to help.
This is really simple, if your ship starts out in a sea zone adjacent to a friendly naval base and is damaged during your repair phase, right before the purchase phase, then it becomes repaired. So yes it would get repaired.