@dawgoneit let’s get ready to rumble! :-)
I did a mistake in the post above - Russia is indeed not allowed to attack on turn 1.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 6 fighters and 4 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery moved from Bulgaria Romania to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 battleship moved from 14 Sea Zone to 16 Sea Zone
2 armour moved from Belorussia to Caucasus
4 armour moved from Poland to Caucasus
1 infantry moved from Belorussia to West Russia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour, 1 artillery and 2 infantry moved from Algeria to Libya
Germans take Libya from British
1 fighter moved from Germany to Caucasus
1 bomber moved from Germany to Caucasus
1 submarine moved from 7 Sea Zone to 10 Sea Zone
Combat - Germans
Battle in West Russia
Germans attack with 5 infantry
Russians defend with 2 infantry
Germans roll dice for 5 infantry in West Russia, round 2 : 1/5 hits
Russians roll dice for 2 infantry in West Russia, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans roll dice for 3 infantry in West Russia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Germans roll dice for 3 infantry in West Russia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 4 : 0/1 hits
Germans roll dice for 3 infantry in West Russia, round 5 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 5 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 infantry in West Russia, round 6 : 2/2 hits
Russians roll dice for 1 infantry in West Russia, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in 10 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 10 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 7 armour, 1 artillery, 1 bomber, 7 fighters and 5 infantry
Russians defend with 1 aaGun, 2 armour, 3 artilleries, 1 factory, 2 fighters and 9 infantry; Americans defend with 1 fighter
AA fire in Caucasus : 0/3 hits
Germans roll dice for 1 battleship in Caucasus, round 2 : 0/1 hits
Germans roll dice for 7 armour, 1 artillery, 1 bomber, 7 fighters and 5 infantry in Caucasus, round 2 : 6/21 hits
Russians roll dice for 1 aaGun, 2 armour, 3 artilleries, 3 fighters and 9 infantry in Caucasus, round 2 : 8/17 hits
5 infantry owned by the Russians, 5 infantry owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 5 armour, 1 bomber and 7 fighters in Caucasus, round 3 : 9/13 hits
Russians roll dice for 2 armour, 3 artilleries, 3 fighters and 4 infantry in Caucasus, round 3 : 2/12 hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 2 armour owned by the Germans and 3 artilleries owned by the Russians lost in Caucasus
Germans roll dice for 3 armour, 1 bomber and 7 fighters in Caucasus, round 4 : 5/11 hits
Russians roll dice for 3 fighters in Caucasus, round 4 : 2/3 hits
1 fighter owned by the Americans, 2 armour owned by the Germans and 2 fighters owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 7 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 6 armour, 1 artillery and 5 infantry
Casualties for Russians: 1 aaGun, 2 armour, 3 artilleries, 2 fighters and 9 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Germans
1 armour moved from Germany to Ukraine S.S.R.
1 aaGun moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Italy to Southern Europe
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 aaGun, 1 artillery and 6 infantry moved from Germany to Poland
6 fighters moved from Caucasus to Karelia S.S.R.
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 cruiser moved from 7 Sea Zone to 4 Sea Zone
1 fighter moved from Caucasus to Ukraine S.S.R.
1 bomber moved from Caucasus to Southern Europe
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
Germans undo move 1.
1 armour and 1 artillery placed in Karelia S.S.R.
3 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 6 fighters
EDIT: Adding units owned by Germans to Bulgaria Romania: 6 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria Romania: 6 fighters
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to Southern Europe: 5 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Europe: 1 fighter
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Germans :
4 Sea Zone : 1 cruiser
8 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship and 1 transport
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 armour and 1 factory
Germany : 1 aaGun, 3 armour, 1 factory and 5 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery, 1 factory and 4 infantry
Libya : 1 armour, 1 artillery and 2 infantry
Poland : 1 aaGun, 1 artillery and 6 infantry
Southern Europe : 1 bomber, 4 fighters and 2 infantry
Ukraine S.S.R. : 1 aaGun, 1 armour, 3 fighters and 1 infantry
West Russia : 1 infantry
Production/PUs Summary :
Russians : 15 / 22
Germans : 48 / 48
British : 30 / 32
Japanese : 35 / 43
Americans : 40 / 42
I start to feel the spirit of Germany’s thunder attack :lol:….
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 armour, 1 artillery and 3 infantry moved from Egypt to Libya
1 infantry moved from Rhodesia to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from Szechwan to 34 Sea Zone
1 artillery moved from India to Burma
3 fighters moved from United Kingdom to Iceland
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 0/5 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/4 hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 3 : 2/4 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 3 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 4 : 0/3 hits
Germans roll dice for 1 armour and 1 artillery in Libya, round 4 : 1/2 hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 1 artillery in Libya, round 5 : 0/2 hits
Germans roll dice for 1 armour and 1 artillery in Libya, round 5 : 1/2 hits
1 artillery owned by the British lost in Libya
British roll dice for 1 armour in Libya, round 6 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Libya, round 6 : 2/2 hits
1 armour owned by the British lost in Libya
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in India
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Territory Summary for British :
22 Sea Zone : 1 cruiser, 1 submarine and 1 transport
34 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
Brazil : 2 infantry
Burma : 1 artillery
Eastern Canada : 1 armour and 1 infantry
Egypt : 1 infantry
Iceland : 3 fighters
India : 1 aaGun, 2 artilleries, 1 factory and 7 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
Western Australia : 2 infantry
Production/PUs Summary :
Russians : 15 / 22
Germans : 48 / 48
British : 31 / 31
Japanese : 34 / 43
Americans : 40 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber and 1 factory; Remaining resources: 0 PUs;
Combat Move - Japanese
2 fighters moved from Kwangtung to 34 Sea Zone
2 fighters moved from 29 Sea Zone to 34 Sea Zone
1 battleship moved from 29 Sea Zone to 34 Sea Zone
4 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 artilleries moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Kwangtung to Szechwan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship and 4 fighters
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 battleship and 4 fighters in 34 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British, 1 fighter owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone
Japanese roll dice for 1 battleship and 3 fighters in 34 Sea Zone, round 3 : 4/4 hits
British roll dice for 2 fighters and 1 transport in 34 Sea Zone, round 3 : 2/2 hits
1 transport owned by the British, 2 fighters owned by the British, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 battleship and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - Japanese
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Yunnan
1 carrier moved from 29 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 52 Sea Zone to 48 Sea Zone
2 fighters moved from 52 Sea Zone to French Indo-China Thailand
Place Units - Japanese
2 armour and 1 artillery placed in Manchuria
1 bomber placed in Japan
1 factory placed in Kwangtung
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
34 Sea Zone : 1 carrier and 2 fighters
48 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
61 Sea Zone : 2 transports
Anhwei : 1 flag
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 2 fighters and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber and 1 factory
Kwangtung : 1 factory
Manchuria : 2 armour, 1 artillery and 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 4 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 2 infantry
Szechwan : 1 flag, 2 artilleries and 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 1 artillery and 2 infantry
Production/PUs Summary :
Russians : 15 / 22
Germans : 48 / 48
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber and 1 factory; Remaining resources: 0 PUs;
Combat Move - Japanese
2 fighters moved from Kwangtung to 34 Sea Zone
2 fighters moved from 29 Sea Zone to 34 Sea Zone
1 battleship moved from 29 Sea Zone to 34 Sea Zone
4 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 artilleries moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Kwangtung to Szechwan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship and 4 fighters
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 battleship and 4 fighters in 34 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British, 1 fighter owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone
Japanese roll dice for 1 battleship and 3 fighters in 34 Sea Zone, round 3 : 4/4 hits
British roll dice for 2 fighters and 1 transport in 34 Sea Zone, round 3 : 2/2 hits
1 transport owned by the British, 2 fighters owned by the British, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 battleship and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - Japanese
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Yunnan
1 carrier moved from 29 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 52 Sea Zone to 48 Sea Zone
2 fighters moved from 52 Sea Zone to French Indo-China Thailand
Place Units - Japanese
2 armour and 1 artillery placed in Manchuria
1 bomber placed in Japan
1 factory placed in Kwangtung
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 armour and 1 infantry
EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 fighters
EDIT: Adding units owned by Japanese to Yunnan: 2 fighters
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
34 Sea Zone : 1 carrier and 2 fighters
36 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
61 Sea Zone : 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 armour and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber and 1 factory
Kwangtung : 1 factory
Manchuria : 2 armour, 1 artillery and 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 4 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 2 infantry
Szechwan : 1 flag, 2 artilleries and 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 artillery, 2 fighters and 1 infantry
Production/PUs Summary :
Russians : 15 / 22
Germans : 48 / 48
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
2 bombers moved from Western United States to United Kingdom
2 fighters moved from Eastern Canada to Iceland
2 fighters moved from Western Canada to 11 Sea Zone
1 battleship, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 armour and 1 factory
Americans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Caucasus to Russia
Place Units - Americans
2 carriers placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 transports
Caucasus : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
Iceland : 2 fighters
Midway : 1 infantry
Russia : 1 bomber
United Kingdom : 2 bombers
Western Canada : 3 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 19 / 22
Germans : 44 / 48
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Archangel
1 artillery moved from Russia to Archangel
1 artillery moved from Russia to West Russia
1 infantry moved from Kazakh S.S.R. to Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
Combat - Russians
Battle in West Russia
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in West Russia, round 2 : 1/1 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Territory Summary for Russians :
Archangel : 1 artillery and 1 infantry
Caucasus : 1 factory
Evenki National Okrug : 4 infantry
Russia : 3 artilleries, 1 factory and 7 infantry
Production/PUs Summary :
Russians : 20 / 20
Germans : 43 / 48
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Southern Europe to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
1 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Ukraine S.S.R. to Archangel
3 fighters moved from Southern Europe to Caucasus
1 infantry moved from Karelia S.S.R. to Archangel
1 armour and 1 artillery moved from Libya to Egypt
1 bomber moved from Southern Europe to Egypt
1 fighter moved from Southern Europe to Caucasus
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 fighters and 1 infantry in Archangel, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 1 bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 2 : 1/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 factory; Americans defend with 1 infantry
Germans roll dice for 1 battleship in Caucasus, round 2 : 0/1 hits
Germans roll dice for 4 fighters and 2 infantry in Caucasus, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Karelia S.S.R. to West Russia
3 fighters moved from Archangel to West Russia
4 fighters moved from Caucasus to West Russia
1 aaGun, 1 artillery and 6 infantry moved from Poland to Belorussia
3 armour moved from Germany to Belorussia
1 aaGun and 5 infantry moved from Germany to Baltic States
1 bomber moved from Egypt to Italy
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
1 cruiser moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from Ukraine S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
Place Units - Germans
2 armour placed in Karelia S.S.R.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 armour
EDIT: Adding units owned by Germans to West Russia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belorussia: 3 armour
EDIT: Adding units owned by Germans to Karelia S.S.R.: 3 armour
EDIT: Removing units owned by Germans from West Russia: 1 infantry
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Adding units owned by Germans to West Russia: 1 infantry
EDIT: Removing units owned by Germans from West Russia: 1 aaGun
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Russia: 1 fighter
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 fighter
EDIT: Removing units owned by Germans from West Russia: 1 fighter
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Russia: 2 fighters
EDIT: Adding units owned by Germans to Karelia S.S.R.: 2 fighters
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Germans to West Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour, 1 bomber and 4 infantry placed in Germany
Germans undo move 2.
1 armour and 1 infantry placed in Italy
1 armour, 1 bomber and 3 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
2 infantry placed in Italy
2 armour, 1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Territory Summary for Germans :
6 Sea Zone : 1 cruiser
8 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship and 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 1 aaGun and 5 infantry
Belorussia : 1 aaGun, 1 artillery and 6 infantry
Caucasus : 1 flag, 1 factory and 2 infantry
Egypt : 1 flag, 1 armour
Germany : 2 armour, 1 bomber, 1 factory and 2 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 1 bomber, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 5 armour, 1 factory and 4 fighters
West Russia : 1 aaGun, 2 armour, 1 artillery, 3 fighters and 2 infantry
Production/PUs Summary :
Russians : 15 / 20
Germans : 50 / 50
British : 29 / 31
Japanese : 36 / 36
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
3 fighters moved from Iceland to Archangel
1 artillery moved from Burma to India
2 infantry moved from Brazil to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Combat - British
Battle in 6 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser
British roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 6 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Gibraltar
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
British attack with 3 fighters
Germans defend with 1 infantry
British roll dice for 3 fighters in Archangel, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Archangel to Russia
1 bomber moved from 6 Sea Zone to Russia
1 fighter moved from 6 Sea Zone to Iceland
Place Units - British
3 infantry placed in India
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Territory Summary for British :
13 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Eastern Canada : 1 armour and 1 infantry
Gibraltar : 2 infantry
Iceland : 1 fighter
India : 1 aaGun, 3 artilleries, 1 factory and 10 infantry
Russia : 1 bomber and 3 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
Western Australia : 2 infantry
Production/PUs Summary :
Russians : 15 / 20
Germans : 50 / 50
British : 29 / 29
Japanese : 36 / 36
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
3 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 artilleries moved from Szechwan to Kazakh S.S.R.
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
Japanese take Burma from British
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Manchuria to Anhwei
2 fighters moved from Yunnan to West Russia
1 fighter moved from 34 Sea Zone to West Russia
1 fighter moved from 34 Sea Zone to Karelia S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
2 armour moved from Manchuria to Sinkiang
1 armour moved from French Indo-China Thailand to Szechwan
1 infantry moved from Szechwan to Sinkiang
2 infantry moved from French Indo-China Thailand to Yunnan
1 bomber moved from Japan to Archangel
1 bomber moved from Archangel to Karelia S.S.R.
1 destroyer moved from 48 Sea Zone to 36 Sea Zone
1 battleship moved from 48 Sea Zone to 36 Sea Zone
1 carrier moved from 48 Sea Zone to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 fighters placed in Kwangtung
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total
Territory Summary for Japanese :
36 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 transport
61 Sea Zone : 1 transport
Anhwei : 1 flag, 1 artillery
Borneo : 1 infantry
Burma : 1 flag, 2 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Karelia S.S.R. : 1 bomber and 1 fighter
Kazakh S.S.R. : 1 flag, 2 artilleries and 3 infantry
Kwangtung : 1 artillery, 1 factory, 2 fighters and 1 infantry
Manchuria : 2 armour, 1 factory and 1 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 2 armour and 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour, 1 artillery and 1 infantry
Wake Island : 1 infantry
West Russia : 3 fighters
Yakut S.S.R. : 1 flag, 4 infantry
Yunnan : 1 flag, 2 infantry
Production/PUs Summary :
Russians : 11 / 20
Germans : 50 / 50
British : 28 / 29
Japanese : 41 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to Karelia S.S.R.
2 carriers moved from 11 Sea Zone to 10 Sea Zone
3 fighters moved from 11 Sea Zone to Iceland
2 fighters moved from Iceland to Russia
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Eastern Canada
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 battleship moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
3 transports moved from 11 Sea Zone to 10 Sea Zone
2 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
2 bombers moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Place Units - Americans
3 transports placed in 11 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
10 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 3 transports
11 Sea Zone : 3 transports
13 Sea Zone : 1 cruiser and 1 destroyer
Eastern Canada : 1 armour, 2 artilleries and 6 infantry
Eastern United States : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
Iceland : 3 fighters
Midway : 1 infantry
Russia : 2 fighters
United Kingdom : 1 bomber
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 11 / 20
Germans : 50 / 50
British : 28 / 29
Japanese : 41 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Archangel
Russians take Archangel from Germans
3 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 aaGun and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 artillery, 1 factory and 1 infantry
Novosibirsk : 3 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory and 10 infantry
Production/PUs Summary :
Russians : 17 / 17
Germans : 45 / 50
British : 28 / 29
Japanese : 40 / 42
Americans : 38 / 38
Sorry to see your bombers killed by AA…not a lucky dice!
Yeah, This has not been my game regarding the dice:(
After you took West Russia and Caucasus even without losing a single fighter the game was kind of done :?
I was really lucky on the AA dice, including the Russia attack :evil:
I am launching one now. Would you like to lose the AA or keep it first? Also which ones would you like to lose in sequence?
Did the russian AA score any hit? :|
Lose the aa and inf, save british british bomber and fighters for last.
You got good dices this time!
Which one would you like to lose here?
Save the British! :)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair 2 damage on 1 factory; Remaining resources: 47 PUs;
Germans buy 4 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
2 armour, 1 artillery, 3 fighters and 2 infantry moved from West Russia to Russia
5 armour moved from Karelia S.S.R. to Russia
3 fighters moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Caucasus
1 bomber moved from Italy to Russia
1 bomber moved from Germany to Russia
1 armour moved from Egypt to Rhodesia
Germans take Anglo-Egyptian Sudan from British
Germans take Rhodesia from British
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 1 battleship in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 7 armour, 1 artillery, 2 bombers, 6 fighters and 2 infantry
British defend with 1 bomber and 3 fighters; Russians defend with 1 aaGun, 2 artilleries, 1 factory and 10 infantry; Americans defend with 2 fighters
AA fire in Russia : 0/3 hits
Germans roll dice for 7 armour, 1 artillery, 2 bombers, 6 fighters and 2 infantry in Russia, round 2 : 9/18 hits
Russians roll dice for 1 aaGun, 2 artilleries, 1 bomber, 5 fighters and 10 infantry in Russia, round 2 : 7/18 hits
8 infantry owned by the Russians, 2 infantry owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 3 armour, 2 bombers and 6 fighters in Russia, round 3 : 5/11 hits
Russians roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Russia, round 3 : 6/10 hits
2 infantry owned by the Russians, 1 bomber owned by the British, 2 armour owned by the Germans, 2 artilleries owned by the Russians and 4 fighters owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Russia, round 4 : 2/5 hits
Russians roll dice for 5 fighters in Russia, round 4 : 5/5 hits
2 fighters owned by the Americans, 2 bombers owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Germans lost in Russia
Russians win with 3 fighters remaining. Battle score for attacker is -61
Casualties for Germans: 7 armour, 1 artillery, 2 bombers, 6 fighters and 2 infantry
Casualties for British: 1 bomber
Casualties for Russians: 1 aaGun, 2 artilleries and 10 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Germans
1 aaGun and 5 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 aaGun, 1 artillery and 6 infantry moved from Belorussia to West Russia
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from Germany to Italy
1 submarine moved from 8 Sea Zone to 3 Sea Zone
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour placed in Italy
2 artilleries and 5 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
2 armour, 1 artillery and 4 infantry placed in Germany
Germans undo move 2.
1 armour, 2 artilleries and 3 infantry placed in Germany
1 armour placed in Germany
2 infantry placed in Italy
Germans undo move 1.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 1 infantry placed in Karelia S.S.R.
3 armour, 1 artillery and 4 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Italy
4 armour, 1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 2 armour
EDIT: Adding units owned by Germans to Germany: 2 armour
EDIT: Turning off Edit Mode
Territory Summary for Germans :
3 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship and 1 transport
Anglo-Egyptian Sudan : 1 flag
Caucasus : 1 flag, 1 factory and 1 infantry
Egypt : 1 flag
Germany : 6 armour, 1 artillery, 1 factory and 2 infantry
Italy : 1 factory and 4 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 6 infantry
Rhodesia : 1 flag, 1 armour
West Russia : 2 aaGuns, 1 artillery and 6 infantry
Production/PUs Summary :
Russians : 13 / 17
Germans : 50 / 50
British : 27 / 29
Japanese : 40 / 42
Americans : 38 / 38
You killed all my Germany forces this time :cry: :lol: